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Old 04 March 2013, 20:06   #1
TroelsDK
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Babylonian Twins Demo

Hi everybody.

I'm trying to run Babylonian Twins Demo on my A1200 with ACA1231, but it keeps freezing

- I have no other problems running WHDLoad with other games.
- It keeps freezing at the same spot.

Here's a video of the problem:

[ Show youtube player ]

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Old 05 March 2013, 19:35   #2
Wepl
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tried NoCache option?
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Old 05 March 2013, 19:47   #3
TroelsDK
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Quote:
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tried NoCache option?

No, but now I have. Still didn't help..

The weird thing is that from the middle 'trampoline' in the beginning I can run and break through the wall, and seemingly continue the game... But as soon as I return to the area above the left trampoline it freezes...
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Old 05 March 2013, 22:02   #4
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I tried with a different accelerator and no problems, so must be something to do with the ACA1231... Any ideas?
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Old 10 March 2013, 19:23   #5
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It also happens on my 68060, try the attached slave. I have added some blit waits.
Attached Files
File Type: slave BabylonianTwinsDemo.slave (1.3 KB, 72 views)
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Old 13 March 2013, 12:52   #6
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Quote:
Originally Posted by Wepl View Post
It also happens on my 68060, try the attached slave. I have added some blit waits.
Thanks Wepl!

That did it
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Old 14 March 2013, 22:23   #7
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ok, have published updated install containing this slave
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Old 15 March 2013, 17:27   #8
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I get distorted sound with the new v1.0 slave on my 1200 + ACA1232.

Can somebody else with an ACA1232 please test this on their Amiga ?
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Old 16 March 2013, 12:13   #9
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can you please test attached slave?
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File Type: slave BabylonianTwinsDemo.slave (1.3 KB, 76 views)
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Old 16 March 2013, 12:40   #10
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It's better but there's still some crackling sounds, no crashes though.

[edit]
Spoke too soon, it still sounds the same.
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Old 16 March 2013, 12:43   #11
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Is it worser than the 0.9 slave?
I don't have time to search for these problems. Maybe ExpChip will help.
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Old 16 March 2013, 12:52   #12
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It's pretty much the same.

It runs fine on my other 020 A1200, so its not a big deal as far as I'm concerned.

[edit]
ExpChip tool type made a huge difference, thanks.

Last edited by Retroplay; 16 March 2013 at 13:00.
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