31 October 2013, 13:44 | #21 |
CaptainM68K-SPS France
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Jungle strike is enhanced (sound i guess with 2mb of ram). sprite size is a problem for OCS ECS machines.
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31 October 2013, 13:47 | #22 | ||
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Quote:
Perhaps lordofchaos (or anyone else wanting to do so) could make a comparison video between the two versions Maybe Codetapper, who did the Whdload install might have a better idea: http://whdload.de/games/JungleStrike.html Quote:
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31 October 2013, 14:07 | #23 | ||
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Quote:
About JPIII, you're right, maybe the sprites could explain the AGA-only thing. But yet again, they could have done better job and I think they did only a quick port without searching to maximize the AGA/CD32 capabilities. When I'm thinking of peoples who bought the "super powerful world first CD 32 bits console" at that time, they surely were a lot disapointed to see the games on this machine was'nt on par with the little and supposedly old fashioned 16bits consoles... (Remember Commodore marketing... and all the magazines with ridiculous hardware comparison at that time... Truth is the games on Megadrive/Mega CD are far better and seems much more colorful then any of they CD32 counterpart, except for Microcosm.. Check Flink, JP2, Chuck Rock 2, Wonderdog ) Still a good games however... but a little deception for me when I saw it recently. EDIT : JP3's preview in The One, 55, april 1993 : Quote:
Last edited by sokolovic; 31 October 2013 at 14:27. |
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31 October 2013, 20:23 | #24 |
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Dungeon Master II is another game labellised as AGA but that is working on any amiga with 68020 and 2MB.
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