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Old 13 January 2014, 11:38   #121
liveevil
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Quote:
Originally Posted by olesio View Post
Ok, thank you, now it is work fine. And one more bug report. Maybe in next version you can fix something in savestates stability. Because when I played Franko in WHDLoad version under TinyLauncher doing savestates few times in first level, first there was no screen preview, it appears some time later. And when I load it now an walk a bit to right it always crash showing black screen. So in my opinion this feature should be adapted for better work like savegames working nice in a WinUAE. And I know coding is hard but maybe you can improve somehow. Thanks in advance and sorry for my bad English :-)
Savestates for WHDLoad games are very unstable, even in WinUAE they are not recommended. Stick with Floppies when you want to cheat.
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Old 13 January 2014, 13:28   #122
lubomyr
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I mostly use only whdload games and still not have any problem with savestates.
I want to do in future savestate manager for hdd-games (something same as config manager).
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Old 13 January 2014, 15:03   #123
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I would also like to thank for the great emulator.
On my Galaxy Note 2 works perfectly - thanks Lubomyr

I have only one problem.

I also have a dongle Minix x7 and Logitech K400 wireless keyboard.
Is it possible to assign the keys of the keyboard K400 to control the emu?

I tried to set in the "Custom"-Custom Control-on and
assign keys:
Up-W
Down - S
Left - A
Rigt-D

Fire-RAlt
Fire2 - Space

but it does not works like for me.

Is there a way to do it

PS: Very sorry for my English.
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Old 13 January 2014, 16:32   #124
lubomyr
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By default SDL-config used this codes
Button 1 - HOME (gamepad A)
Button 2 - END (gamepad B)
Button 3 - PAGEDOWN (gamepad X)
Button 4 - PAGEUP (gamepad Y)
Button 5 - RCTRL (gamepad L)
Button 6 - RSHIFT (gamepad R)
and arrow direction LEFT, RIGHT, UP, DOWN

if your keyboard not have this keys (HOME, END, PAGEDOWN, PAGEUP, CTRL, SHIFT, UP, DOWN, LEFT, RIGHT) then you cannot use it with custom control But you can remap via SDL-setting some existing keys (in your keyboard) to HOME, END, PAGEDOWN, PAGEUP, CTRL, SHIFT, UP, DOWN, LEFT, RIGHT then this keys will be available for remap via-custom control in uae4all2
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Old 13 January 2014, 16:47   #125
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Ok Lubomyr

I have it set in the settings: "Remap physical keys" or "" Remap on-screen
controls "?

And what about the settings in the emu in the Custom?

By default, without this setting I have control of the arrows but I do not
key "fire" - the keyboard is not the key "Home".
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Old 13 January 2014, 17:10   #126
lubomyr
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if you want remap Logitech K400 wireless keyboard then use Remap physical keys
You need first Remap physical keys to HOME, END, PAGEDOWN, PAGEUP, RCTRL, RSHIFT then you can use custom control
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Old 13 January 2014, 17:45   #127
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Thanks

Lubomyr sorry but I'm green

How is it done in the "Remap physical keys"

What am I doing wrong. If I enter in the settings Psyhical Remap Keys
when you press the "Home" - returns to the previous menu - what happens?
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Old 13 January 2014, 18:02   #128
lubomyr
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Quote:
Originally Posted by VRil View Post
What am I doing wrong. If I enter in the settings Psyhical Remap Keys
when you press the "Home" - returns to the previous menu - what happens?
As i remember when you select Psyhical Remap Keys, then you received request to press key for remap, then you select keycode which been assigned to this key, then returns to the previous menu.

I not see nothing wrong
All works as described by libSDL-developers

Last edited by lubomyr; 13 January 2014 at 18:09.
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Old 13 January 2014, 18:38   #129
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I checked the latest version of the emu and the older version of V.20.
After pressing requests for remap of key and pressing the button (HOME) - I do not get the access code select only returns to the previous menu.
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Old 13 January 2014, 19:07   #130
lubomyr
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if you try to press physical android button HOME then you receive android desktop screen

but with any another key you can remap to keycode
for example when i pressed volume up, i received

'Select action'
HOME
END
PAGEDOWN
PAGEUP
RCTRL
RSHIFT
Show All keycodes

i must select one of this keycodes
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Old 13 January 2014, 19:21   #131
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Well I do not know what I'm doing wrong: (

[ Show youtube player ]
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Old 13 January 2014, 19:47   #132
lubomyr
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I saw on 14second of video, you pressed one of volume key and assigned Home keycode to this key
In custom control this volume key will be work as button A (because used SDLK_HOME keycode)
next i see you tried remap another key to END keycode, key with assigned to END keycode in custom control will be work as 'Button B'
etc...
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Old 13 January 2014, 20:05   #133
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Ok thanks Lubomyr

I have to check it out and write tomorrow if it works for me.
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Old 13 January 2014, 20:27   #134
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Hi Lubomyr.
Would it be possible to add floppy sound?
 
Old 13 January 2014, 22:03   #135
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Wink

Quote:
Originally Posted by danytyler View Post
Hi Lubomyr.
Would it be possible to add floppy sound?
What that really annoying click?
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Old 13 January 2014, 22:38   #136
stainy
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Floppy drive loading noises maybe?
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Old 14 January 2014, 03:01   #137
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Originally Posted by stainy View Post
Floppy drive loading noises maybe?
Yes, floppy drive sound emulation.
 
Old 14 January 2014, 04:21   #138
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Unfortunately, I'm not seeing any major compatibility increases here. The Substance demo still hangs on the first screen, Wings (strafing and bombing) is still too fast for human reflexes, the end of the Odyssey demo still has the CPU bug causing repeating characters...to be honest, I have to agree with an earlier poster that short of a _major_ upgrade to a much more current UAE core, I don't see how a lot of the issues can be fixed.

I'm not expecting full-blown UAE, but compatibility with more than half the games library wouldn't be a bad thing. *laughs*

Rodney

Last edited by rhester72; 14 January 2014 at 13:09.
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Old 14 January 2014, 09:55   #139
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Is TomB the guy to sort out the timing issues?

On a slight side note - I bought a WHDLoad key the other day. I think the whole team have done a great job. It is great to have one place with all your games/demos on Workbench/igame/Tiny Launcher. I have yet to try the other launcher lubomyr mentioned.

I am slowly remembering Workbench and file structures. A lot easier doing it all on PC/WinUAE then moving files across to OUYA afterwards.

I have not tried for some releases, but plugging in a USB HUB and then Keyboard/Mouse worked very well on OUYA. Maybe could even mod an old AMIGA case!
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Old 14 January 2014, 15:07   #140
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Quote:
Originally Posted by lubomyr View Post
I saw on 14second of video, you pressed one of volume key and assigned Home keycode to this key
In custom control this volume key will be work as button A (because used SDLK_HOME keycode)
next i see you tried remap another key to END keycode, key with assigned to END keycode in custom control will be work as 'Button B'
etc...

All right Lubomyr

Thank you very much.

Finally mastered the physical keys settings
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