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Old 15 June 2017, 03:12   #21
Michael Sykes
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A good port of the original Dactyl game. Input and gfx look relly like in the old version. You can even reduce resolution and fov to the 90's level... And the YT video works fine here.

Sent from mTalk on W10M...
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Old 15 June 2017, 13:52   #22
alexh
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It's "Polygon Nightmare" an oculus rift tribute to "Dactyl Nightmare" on the Virtuality Arcade platform.

Basically they have re-created the game for the Oculus Rift.

It is very interesting watching the footage as the authors of Goldeneye for the N64 were either the same people or they played this game for inspiration.
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Old 04 July 2017, 19:19   #23
simon_m74
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Quote:
Originally Posted by Bastich View Post
Right Finally been into the office and chatted with Graham. (Dactal Nightmare designer). The very oldest systems (Amiga) used POTs to read angles (3DOF not 6DOF). After that it was all magnetic tracking systems (Polyphemus with the occasional Ascension) and PCs (486 I think).

I found some old Virtuality hardware (Dev systems). They are going to the Leicester computer museum soon. I will try and get access​ again to them before then and try and image their hard drives

Wow, I`m the Retro-VR guy, Simon from the Retro Computer Museum in Leicester.
I look after the 4 VR machines we have there as well as 2 I have at home.
I have met Graham, and he mentioned letting me have those `dev` (not dev) systems for my collection.
Those systems are called Elysium`s - I`m not 100% sure what they were used for - but I`d still love them in my collection!

As for imaging the hard drives...
The games like Dactyl Nightmare & Exorex (that Graham has worked on too) are all Amiga based - while the Elysiums are PC based (I assume - considering they are designed around the 2nd gen machines).

Yes - I have backups of ALL the VR software for Virtuality machines, that I can get my hands on.
As I have said in a previous post - the games look for the custom graphics card upon booting. When no card is found - the game drops to a CLI.

If you want to play Dactyl Nightmare - either head to the museum in Leicester, or if you cant - google for Dactyl Nightmare on Oculus - as its been re-made in Unity -and its looks pretty close!

Please come and visit soon!
( and PLEASE ask Graham to try to find time to visit the new museum and donate the Elysiums!)
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Old 04 July 2017, 19:43   #24
Bastich
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Originally Posted by simon_m74 View Post
Wow, I`m the Retro-VR guy, Simon from the Retro Computer Museum in Leicester.
I look after the 4 VR machines we have there as well as 2 I have at home.
Pleased to meet you. I am the sole coder for Maelstrom It's a little old now but have you seen the Dinosaur setup at the museum?

Quote:
Originally Posted by simon_m74 View Post
If you want to play Dactyl Nightmare - either head to the museum in Leicester, or if you cant - google for Dactyl Nightmare on Oculus - as its been re-made in Unity -and its looks pretty close!
Yer I have seen it, but not tried it yet. Do you now if it's OpenVR compatible (Vive and Oculus)?

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Please come and visit soon!
( and PLEASE ask Graham to try to find time to visit the new museum and donate the Elysiums!)
I will remind Graham
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Old 05 July 2017, 12:00   #25
simon_m74
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Pleased to meet you. I am the sole coder for Maelstrom It's a little old now but have you seen the Dinosaur setup at the museum?
Good to meet you too! - Well at least `virtually`. I hope to meet you in reality too!
Dinosaur setup ?


Quote:
Yer I have seen it, but not tried it yet. Do you now if it's OpenVR compatible (Vive and Oculus)?
I know its on for Oculus... but not sure about Vive.


Quote:
I will remind Graham
Thanks! I emailed him last night.
I`m off work on Friday 7th - so if possible and OK - I`d love to come to Maelstrom for a visit, to meet Graham again, yourself, and hopefully collect the Elysiums.
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Old 14 February 2018, 23:56   #26
Akira
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simon_m74 is there any way you can assist Toni Wilen in supporting Virtuality? I would guess he would need a video card to play with, or at the very least, some specs and a firmware dump.
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