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#41 |
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Registered User
Join Date: Aug 2009
Location: Stockholm / Sweden
Posts: 30
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Im using CGX so it should work nicely, cool ill try this tonight. =)
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#42 |
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Registered User
Join Date: Aug 2009
Location: Stockholm / Sweden
Posts: 30
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Yep, worked great, unfortunately no big performance gain.
Timedemo demo1 gave me 10.4 fps. Very nice obviously, but not very playable. =) |
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#43 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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Hiya,
Yep the AGA C2P routine is highly optimized so you won't get much of a speed increase using RTG for lower resolutions (eg 320x200), RTG only really starts make a difference at higher resolutions. As you can see the FPS are being limited by the CPU trying to render the scene and not by the chipset's ability to display it. You really need more MIPS to get the most out of this port, my 80Mhz Apollo 060 makes it 'playable'. It would be great if I could get it to run at a solid 15 FPS on a 50Mhz 060 but that's not going to happen any time soon (unfortunately). |
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#44 |
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Registered User
Join Date: Aug 2009
Location: Stockholm / Sweden
Posts: 30
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Tried cosmos 68060.library patch just now and it didnt seem to give any performance boost, maybe this was already known.
Either way amiquake is really cool, thanks a lot for putting in the effort. =) |
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#45 |
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Registered User
Join Date: Apr 2011
Location: birmingham
Age: 44
Posts: 1,949
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try hsmathlibs these games are fpu intensive,also try not to mix and match 68060.librarys between different makes cards.
@nova,is there any chance that the rtg screen can be set to a lower screenmode that would speed it up a bit for software rendering.sure the display wont be as pretty but hay ho its software rendered. |
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#46 |
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Registered User
Join Date: Aug 2009
Location: Stockholm / Sweden
Posts: 30
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You can choose 320x200 once youve started amiquake with RTG.
I patched the phase 5 68060.library with cosmos patch so it should be fine. Also, hsmathlibs arent free are they ? =P |
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#47 |
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Registered User
Join Date: Apr 2011
Location: birmingham
Age: 44
Posts: 1,949
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#48 |
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WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 38
Posts: 11,938
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math libraries most likely won't make any difference with Quake.
Practically all programs that don't work without FPU use FPU instructions directly. (If it works without FPU: it uses math library or don't use FPU at all!) |
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#49 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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Yep Amiquake is compiled for 060 + FPU so (in theory) it shouldn't need HSMATHLIBS.
Update: v1.10 released to AmiNet. This will be my last update for this port for the foreseeable future as I have other ports to work on. This is how it runs on my 80Mhz 060 now. Standard Quake Aliens TC Last edited by NovaCoder; 20 October 2012 at 04:05. |
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#50 |
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Blizzard PPC club rocks!
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Testing:
"TIMEDEMO DEMO1" Full screen size AUDIO=11025 other settings default as was resolution I think for both is 320x200(?) RTG: 10.0 FPS PAL: 9.8 FPS 320x240 res gave 8.6 FPS in PAL.
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX + |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Finnish Amiga Users group join the Blizzard PPC club! check out PPC-Warp3D games speed boost! me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#51 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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Try version 1.11.
Audio rate should be 8000, maybe 6000 for your setup. It runs like a dream on my 1200 -> AmiQuake v1.11, maybe I could lend you some MIPS my friend ![]() And the next version looks even better on my AGA 1200 -> AmiQuake 2 ![]() Last edited by NovaCoder; 02 February 2013 at 23:19. |
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#52 |
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Registered User
Join Date: Sep 2005
Location: France
Posts: 145
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I can't change the resolution in RTG mode with the latest aminet version.
The game is launched on 640*480 (P96, Picasso II in 640*480 8 bits) but it is very very slow despite my 68060. Changing to 320*200 via Quake menu does not work: i can move the cursor but Enter has no effect. |
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#53 | |
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Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,461
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Quote:
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#54 |
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Professional slacker!
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Wow this port is looking awesome, great work NovaCoder
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A500+ 4mb SupraRam500xp/SCSI-IDE - A600, ACA630/64, A604, IndiECS - A4000D, Mirage Pro Tower, CSPPC 060/330, Mediator, DenebUSB, ZorRam - A4000D, WarpEngine040, Toccata, DenebUSB, CV64/3D - A1200D, ACA1232/33, IndiAGA MkII - A1200D Magic Pack +ACA1220 - A1200T, 060/PPC330, G-RexPCI, SubwayUSB - CD32 + SX32, IndiMkII - uA1 800mhz My Retr0 Blog |
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#55 | |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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Quote:
I think I've broken the RTG support with the new timer code, sorry about that. I'll have to remove RTG support for now. |
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#56 |
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Registered User
Join Date: Apr 2011
Location: birmingham
Age: 44
Posts: 1,949
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if you do re-insert rtg nova,dont make it so it displays in 640x480 as its 4 times the cpu overhead of low res pal your only using software rendering so its going to be slow at that res.
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#57 | |
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Blizzard PPC club rocks!
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Quote:
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__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX + |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Finnish Amiga Users group join the Blizzard PPC club! check out PPC-Warp3D games speed boost! me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#58 |
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Blizzard PPC club rocks!
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New settings:
Screen size: as in your youtube videos - health & guns showing sound: 6000 ran timedemo demo2, results: PAL 11.9 fps RTG 12.2 fps Should it be this way or am I doing something wrong? I tested using a 64Mhz oscillator on 68k.
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX + |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Finnish Amiga Users group join the Blizzard PPC club! check out PPC-Warp3D games speed boost! me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#59 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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Hiya,
No that sounds about right for 64 MHz, don't forget mine runs at 80 MHz ![]() New version 1.12 uploaded to AmiNet, this version removes the RTG support for now. Last edited by NovaCoder; 03 February 2013 at 23:50. |
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#60 |
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Blizzard PPC club rocks!
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Funny, because when I tried it ran in RTG mode just fine
. But the version string still read "1.11".
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX + |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Finnish Amiga Users group join the Blizzard PPC club! check out PPC-Warp3D games speed boost! me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#61 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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Hiya,
Yep version 1.11 still supported RTG (although, maybe not that well?), version 1.12 doesn't have any RTG support and is the one I'm playing with at home ![]() As I posted elsewhere, I've now confirmed that HSMathLibs are a must for AmiQuake (and my other ports). I don't think CyberPatcher/OxyPatcher will make any difference. |
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#62 |
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Blizzard PPC club rocks!
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But I downloaded the 1.12 version from Aminet, still when checking file version it reports 1.11. Have you uploaded the right version?
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX + |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Finnish Amiga Users group join the Blizzard PPC club! check out PPC-Warp3D games speed boost! me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#63 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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New version just uploaded to AmiNet. I applied all the lessons learnt from porting Quake 2 which have resulted in a 10% speed boost!
It now runs as fast as I remember it on my old Pentium (using software mode) when it first came out ![]() v1.13 Not bad for AGA is it? |
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#64 | |
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Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,461
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Quote:
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#65 |
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Registered User
Join Date: Nov 2012
Location: Mo i rana / Norway
Posts: 1
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Awsome!
These ports of yours are the reason i dusted of my old Amiga. ![]() I cant find version 1.13 on Aminet......It says No uploads will be moderated until Sunday. ![]() |
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#66 |
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Blizzard PPC club rocks!
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Leeched and tested "timedemo demo1", result 14.4 FPS with my 64Mhz 060. Great
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__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX + |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Finnish Amiga Users group join the Blizzard PPC club! check out PPC-Warp3D games speed boost! me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#67 |
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Registered User
Join Date: Sep 2005
Location: France
Posts: 145
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Does version 1.13 still support RTG (for the sake of non AGA amiga)?
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#68 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,328
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#69 |
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mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 303
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AmiQuake 14,28 fps
Quake060 15,76 fps timerefresh command on console in startup screen 320x200 and 80% screen My rusty old GVP Spectrum on Zorro II gives 12,66 with Quake060, differense is even bigger with Doom II 15fps and 26fps with PAL. I would like to know does it perform better with Zorro III. Can anyone test that? If you don't have Spectrum, Piccolo will do, but not Picasso II because it doesn't support Zorro III. At least in therory Zorro III should have much bigger bus bandwich.
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Ibe U Last edited by utri007; 09 May 2013 at 12:03. |
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#70 |
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Registered User
Join Date: Sep 2005
Location: France
Posts: 145
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Where can the latest RTG compatible and working Amiquake version be downloaded please?
There is only teh latest 1.13 on Aminet now. |
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#71 |
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mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 303
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try google
Google QUAKE060.LHA, that last clickboom's quake exe for 060 cpus. It supports RTG and seems to be little faster at least with my configuration.
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Ibe U |
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