03 September 2018, 15:44 | #1 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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[ongoing] Trap Runner
Late announcement, as the project nearly passed beta testing to final release status now, but here it is:
Trap Runner by Night OWL Design, distributed by Retroguru. It is a classical horizontally scrolling Jump'n'Run, and the second game I did together with my brother Gerrit, after "Solid Gold" (http://aminet.net/package/game/jump/SolidGold). It features 5 worlds with different graphics and four stages in each, always completed by a bonus level. So there are 25 levels, followed by a special boss fight in level 26. Additionally there are few extra levels you can warp to, like jetpack-flying levels. The game is designed to be always fair. So it is not like Sqrxz, but you have to be alert all the time to evade all of the traps, obstacles and monsters. Besides the genre-typical jumping and running you can duck to evade flying monsters and use magic in later levels, after collecting potions, which enables you to fill transparent ghost tiles with colour, to make them solid. There are also magical pills to collect, which make you change your own colour and render tiles with the same colour passable. Collect lots of other items to increase your score, gain extra lives or fulfil one of the special level missions (like: collect all four puzzle tiles in a level to open the exit). Two of the four levels in a world have a mission. The other two are free runs - just reach the exit. Some technical details:
And sorry for the late announcement. But you may know that I don't like to talk about unfinished projects. The advantage is that you only have to wait few days now. |
03 September 2018, 18:11 | #2 |
Puttymoon inhabitant
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I can not be more nervous, I am SO looking forward! Solid Gold is Ace!
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03 September 2018, 18:21 | #3 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Sounds awesome phx, can't wait to play this
What's the cost for digital download? |
03 September 2018, 19:44 | #4 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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LOL
You know the answer. I removed the PayPal link from my home page, to avoid conflicts with some new laws, but voluntary donations are taken here: https://www.paypal.me/phxhf As usual, some time after the official release also the full source text will be available as public domain. |
03 September 2018, 20:02 | #5 |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
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Sounds great.
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03 September 2018, 20:03 | #6 |
Puttymoon inhabitant
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I am going to buy it boxed immediately, no matter what it is
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08 September 2018, 19:31 | #7 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 854
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Nice Game (First place for me)
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08 September 2018, 19:32 | #8 |
Registered User
Join Date: May 2017
Location: AmigaLand
Posts: 459
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Just watched you're game on stream.
A bit short but cool one ! How did you managed the parallax btw ? |
08 September 2018, 20:17 | #9 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 854
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Last edited by Aladin; 08 September 2018 at 20:49. |
08 September 2018, 21:05 | #10 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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This was embarassing! It was not the right recording at the party. We had a nice one with the real sound effects, but in this video you can hear the title music all the time ... and no sounds!
Fortunately they started the game themselves on a real A500 for 30 seconds in the end, so you can hear sound effects. The parallax effect is done by multiplexed sprites. The game uses 5 bitplanes. |
09 September 2018, 01:46 | #11 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Really nice man! Another top work!
Feels quite polished and the mechanics are interesting! Is it 16 colors (part from the copper sky obviously)? |
09 September 2018, 02:40 | #12 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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How do you do the items/score overlay?? 4 colour sprites?? The pic looks real nice. Well done
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09 September 2018, 11:08 | #13 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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The graphics may look like 16 colours, but, as I wrote, they all have 5 bitplanes (32 colours).
Indeed, the sprites don't need that much colours, but I'm multiplexing attached sprites with 15 colours. Otherwise I run into trouble with my colour palette, where COLOR16-31 are also used on the bitmap. |
09 September 2018, 11:46 | #14 |
Registered User
Join Date: Feb 2018
Location: London / UK
Posts: 112
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Looks like it's available here: http://www.pouet.net/prod.php?which=78069
Is it the final proper release? Going to try it now on the a600 ... |
09 September 2018, 12:10 | #15 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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It's the party release. It is complete, but we might do some more polishing, before doing the official release.
As promised, here are some more screen shots: |
09 September 2018, 12:11 | #16 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Looks sooooo good phx, can't wait to play this
Quote:
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09 September 2018, 12:11 | #17 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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And even some more...
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09 September 2018, 12:12 | #18 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Just played it, very well made as usual. Thanks for yet another great OCS game.
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09 September 2018, 12:12 | #19 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 828
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@phx - Great job and of course I am waiting for sources
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09 September 2018, 12:16 | #20 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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