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Old 03 September 2018, 15:44   #1
phx
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[ongoing] Trap Runner

Late announcement, as the project nearly passed beta testing to final release status now, but here it is:

Trap Runner by Night OWL Design, distributed by Retroguru.

It is a classical horizontally scrolling Jump'n'Run, and the second game I did together with my brother Gerrit, after "Solid Gold" (http://aminet.net/package/game/jump/SolidGold).


It features 5 worlds with different graphics and four stages in each, always completed by a bonus level. So there are 25 levels, followed by a special boss fight in level 26. Additionally there are few extra levels you can warp to, like jetpack-flying levels.

The game is designed to be always fair. So it is not like Sqrxz, but you have to be alert all the time to evade all of the traps, obstacles and monsters. Besides the genre-typical jumping and running you can duck to evade flying monsters and use magic in later levels, after collecting potions, which enables you to fill transparent ghost tiles with colour, to make them solid. There are also magical pills to collect, which make you change your own colour and render tiles with the same colour passable. Collect lots of other items to increase your score, gain extra lives or fulfil one of the special level missions (like: collect all four puzzle tiles in a level to open the exit). Two of the four levels in a world have a mission. The other two are free runs - just reach the exit.

Some technical details:
  • Runs on any classic Amiga. Minimun requirements: 512K Chip-RAM and 1 MB total.
  • Written in 100% 68000 assembler.
  • 50fps, soft parallax scrolling, more than 50 colours.
  • Handdrawn pixels.
  • More than 25 soundtracks and about the same number of different sound effects.
  • Options menu with joypad-button configuration, ECS-borderblank, sound-check, etc.
  • Passwords for each level.
  • Writable options and high score table.
  • Intro and outro story.
  • Comes as fully packed disk (Doynamite compressed) with trackloader.
  • Development started for real around February 2018.
Development tools used:
  • vasmm68k cross assembler
  • any C compiler (for the tools, not for the game)
  • TilEd map editor
  • Renoise and Milkytracker for music
  • Gimp for graphics
Credits:
  • Programming: myself
  • Original concept, graphics, music, level design: Gerrit Wille
  • Beta testing: Denny Müller (Retroguru)
  • Doynamite LZ packer: Johan Forslöf
  • Support and PR: Shahzad Sahaib (Retroguru)
Sorry for the boring text. No pictures and videos for now, because the game will be officially presented at the Function 2018 demo party in Budapest (http://2018.function.hu/). You can be sure I will post some pictures and Youtube links thereafter!

And sorry for the late announcement. But you may know that I don't like to talk about unfinished projects. The advantage is that you only have to wait few days now.
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Old 03 September 2018, 18:11   #2
Predseda
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I can not be more nervous, I am SO looking forward! Solid Gold is Ace!
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Old 03 September 2018, 18:21   #3
DamienD
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Sounds awesome phx, can't wait to play this

What's the cost for digital download?
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Old 03 September 2018, 19:44   #4
phx
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Quote:
Originally Posted by DamienD View Post
What's the cost for digital download?
LOL
You know the answer.

I removed the PayPal link from my home page, to avoid conflicts with some new laws, but voluntary donations are taken here:
https://www.paypal.me/phxhf

As usual, some time after the official release also the full source text will be available as public domain.
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Old 03 September 2018, 20:02   #5
seuden
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Sounds great.
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Old 03 September 2018, 20:03   #6
Predseda
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I am going to buy it boxed immediately, no matter what it is
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Old 08 September 2018, 19:31   #7
Aladin
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Nice Game (First place for me)
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Old 08 September 2018, 19:32   #8
LeCaravage
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Just watched you're game on stream.
A bit short but cool one !
How did you managed the parallax btw ?
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Old 08 September 2018, 20:17   #9
Aladin
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The replay:
https://www.twitch.tv/videos/307379836?t=08h56m26s




Last edited by Aladin; 08 September 2018 at 20:49.
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Old 08 September 2018, 21:05   #10
phx
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This was embarassing! It was not the right recording at the party. We had a nice one with the real sound effects, but in this video you can hear the title music all the time ... and no sounds!

Fortunately they started the game themselves on a real A500 for 30 seconds in the end, so you can hear sound effects.

The parallax effect is done by multiplexed sprites. The game uses 5 bitplanes.
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Old 09 September 2018, 01:46   #11
Tsak
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Really nice man! Another top work!
Feels quite polished and the mechanics are interesting!

Is it 16 colors (part from the copper sky obviously)?
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Old 09 September 2018, 02:40   #12
redblade
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How do you do the items/score overlay?? 4 colour sprites?? The pic looks real nice. Well done
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Old 09 September 2018, 11:08   #13
phx
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Quote:
Originally Posted by Tsak View Post
Is it 16 colors (part from the copper sky obviously)?
The graphics may look like 16 colours, but, as I wrote, they all have 5 bitplanes (32 colours).

Quote:
Originally Posted by redblade View Post
How do you do the items/score overlay?? 4 colour sprites??
Indeed, the sprites don't need that much colours, but I'm multiplexing attached sprites with 15 colours. Otherwise I run into trouble with my colour palette, where COLOR16-31 are also used on the bitmap.
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Old 09 September 2018, 11:46   #14
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Looks like it's available here: http://www.pouet.net/prod.php?which=78069
Is it the final proper release?

Going to try it now on the a600 ...
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Old 09 September 2018, 12:10   #15
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Quote:
Originally Posted by dodke View Post
Is it the final proper release?
It's the party release. It is complete, but we might do some more polishing, before doing the official release.

As promised, here are some more screen shots:
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Old 09 September 2018, 12:11   #16
DamienD
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Looks sooooo good phx, can't wait to play this

Quote:
Originally Posted by phx View Post
I removed the PayPal link from my home page, to avoid conflicts with some new laws, but voluntary donations are taken here:
https://www.paypal.me/phxhf
Donation sent my friend, well done
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Old 09 September 2018, 12:11   #17
phx
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And even some more...
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Old 09 September 2018, 12:12   #18
StingRay
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Just played it, very well made as usual. Thanks for yet another great OCS game.
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Old 09 September 2018, 12:12   #19
Asman
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@phx - Great job and of course I am waiting for sources
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Old 09 September 2018, 12:16   #20
phx
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Quote:
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Donation sent my friend, well done
Wow! Much appreciated. Thanks a lot!
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