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Old 18 June 2018, 12:59   #101
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@solidcore: this game looks interesting...
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Old 18 June 2018, 14:09   #102
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Originally Posted by solidcore View Post
Quick question, regarding ports from Atari ST to Amiga, is there much work involved, I mean simply put what does it involve, do you need to modify the dependencies to the amiga library api or are you writing from scratch and using the art from the original game? I'm not too clued up on porting without source code... A game I'd love to see is Downfall the rain/snow one. [ Show youtube player ] Amazing fun game as a child and Two player, now I'm into my Amiga and I don't see a port of it at all which is a shame.
The two methods exist. A rewrite from scratch provides more control but using original code gives 1:1 port (usually).
However in either case porting a game is several weeks or months full-time work with little reward.
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Old 18 June 2018, 14:53   #103
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Just to add to that it is rare that an Amiga game uses libraries. They generally kill the OS and bang the hardware.
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Old 24 June 2018, 10:33   #104
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Old 24 June 2018, 10:44   #105
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Originally Posted by StingRay View Post
Project is neither forgotten nor abandoned though there wasn't much progress in the last months. The game is completely working and fully playable but much too slow on 68000 which is why I'm currently recoding all drawing routines.
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