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Old 15 July 2016, 21:46   #221
lubomyr
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Baboon,

I received it. Big thanks.
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Old 16 July 2016, 00:20   #222
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Android port of uae4arm updated

uae4arm-debug-15072016-newapi.apk
uae4arm-debug-15072016-oldapi.apk

changes:
- fixed mp3 playback
no other changes
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Old 16 July 2016, 11:09   #223
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Quote:
Originally Posted by lubomyr View Post
Android port of uae4arm updated

uae4arm-debug-15072016-newapi.apk
uae4arm-debug-15072016-oldapi.apk

changes:
- fixed mp3 playback
no other changes
Thanks, I might try this later but I think I might stay with the old version as this only really adds CD32 but breaks a lot of other things (until they get fixed that is).
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Old 18 July 2016, 15:49   #224
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Android port of uae4arm update

uae4arm-debug-17072016.apk

Changes:
- fixed problem with new api.
- Partially fixed keyboard.
Except some keys: left amiga, right amiga, help, numeric side (KP'/', KP'-', KP'.', KP 'Enter') - not works yet
- partially fixed slow audio rate problem on picasso96 mode (It still need some fixes).

Last edited by lubomyr; 18 July 2016 at 16:26.
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Old 18 July 2016, 16:44   #225
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Quote:
Originally Posted by lubomyr View Post
Android port of uae4arm update

uae4arm-debug-17072016.apk

Changes:
- fixed problem with new api.
- Partially fixed keyboard.
Except some keys: left amiga, right amiga, help, numeric side (KP'/', KP'-', KP'.', KP 'Enter') - not works yet
- partially fixed slow audio rate problem on picasso96 mode (It still need some fixes).
PrtSc and the arrow keys also don't work.

If you open a shell window and the on screen keyboard and press the
@ symbol (which is "), it starts repeating 222222222 across the screen
# symbol (£) starts repeating 3333333333
( symbol repeats 999999999
) symbol repeats 000000000

Why are these repeating, another bug.
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Old 18 July 2016, 17:09   #226
lubomyr
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Arrow keys reserved by uae4arm & libSDL for on-screen joystick, they can be use only via custom control re-mapping. But i will think how to change it, sometimes it very inconvenient.
All other I will try to check.

Currently i can test it only with virtual keyboard. I will try later to test it with real keyboard

Last edited by lubomyr; 18 July 2016 at 17:19.
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Old 18 July 2016, 17:15   #227
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Quote:
Originally Posted by lubomyr View Post
Arrow keys reserved by uae4arm & libSDL for on-screen joystick, they can be use only via custom control re-mapping.
All other I will try to check.
But arrow keys used to work on other versions (before CD32). There is also a shortcut specifically for it, hold R shoulder button and dpad controls arrows, no longer works.

The on-screen joystick controls the joystick. If I move my gamepad the on-screen dpad highlights.

Last edited by liveevil; 18 July 2016 at 17:27.
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Old 18 July 2016, 17:28   #228
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Shortcuts (R/L shoulder button) with arrow keys must work. It works for me.
For example with shortcuts <R>+<L>+arrow(up-down) i can move screen up-down

Last edited by lubomyr; 18 July 2016 at 17:35.
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Old 18 July 2016, 17:42   #229
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What I meant was, if you hold R (on joypad) then the dpad (on joypad) should act as the Amiga arrow keys.

You can check this by trying to move the cursor in a shell window. It worked before the CD32 updates but it doesnt now because the keyboard arrow keys don't work .
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Old 18 July 2016, 19:52   #230
lubomyr
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Quote:
Originally Posted by liveevil View Post
What I meant was, if you hold R (on joypad) then the dpad (on joypad) should act as the Amiga arrow keys.
I can confirm that it doesn't work. But currently i don't have solution how to fix it.

Tested keyboard with HP Touchpad wireless keyboard. All keys work correct except swapped ~ and "
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Old 19 July 2016, 20:47   #231
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On 'super skid marks cd32' hires mode doesn't work well and the sprites are either black or messed up on latest build?

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Old 19 July 2016, 21:39   #232
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Baboon,
When JIT+68040 cpu i had a same problem with this game.
68020(or 68030) (with JIT or without) - works correct
68040(without JIT) - works correct

Last edited by lubomyr; 20 July 2016 at 16:49.
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Old 20 July 2016, 00:18   #233
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Quote:
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On 'super skid marks cd32' hires mode doesn't work well and the sprites are either black or messed up on latest build.
Works fine on mine. For CD32 you should only be using 68020, 14mhz, 2mb Chip Ram, that's all, no JIT.
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Old 21 July 2016, 15:00   #234
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Works fine on mine. For CD32 you should only be using 68020, 14mhz, 2mb Chip Ram, that's all, no JIT.
When I use these setting the graphics of the car sprites still don't look correct and appear distorted (they are no longer black though)? I tried uae4all last night and the whdload of cd32 skidmarks and that looked fine in hires mode compared to uae4arm? Weird?
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Old 21 July 2016, 15:11   #235
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Quote:
Originally Posted by Baboon View Post
When I use these setting the graphics of the car sprites still don't look correct and appear distorted (they are no longer black though)? I tried uae4all last night and the whdload of cd32 skidmarks and that looked fine in hires mode compared to uae4arm? Weird?
I tried the WHDLoad CD32 version of Super Skidmarks on UAE4Arm and the Hires mode looks correct.

I think it's down to the resolution that TomB has recommended for CD32. His preset is set at 384x256 (which is actually LoRes). Set the resolution to 640x256 and it should be fine.
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Old 21 July 2016, 15:23   #236
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Quote:
Originally Posted by liveevil View Post
I tried the WHDLoad CD32 version of Super Skidmarks on UAE4Arm and the Hires mode looks correct.

I think it's down to the resolution that TomB has recommended for CD32. His preset is set at 384x256 (which is actually LoRes). Set the resolution to 640x256 and it should be fine.
Thanks I'll try again tonight after work.

Edit: Well I tried playing about with settings but I still can't get the screen to look quite as good as uae4all for this game in hires mode? The sprites look much better now but then the screen isn't full screen so its a compromise? Never mind though as its only this one game and it's graphics in that mode so i can just use either the other emu or stick with LoRes.

Last edited by Baboon; 22 July 2016 at 07:27.
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Old 22 July 2016, 20:55   #237
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Quote:
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Thanks I'll try again tonight after work.

Edit: Well I tried playing about with settings but I still can't get the screen to look quite as good as uae4all for this game in hires mode? The sprites look much better now but then the screen isn't full screen so its a compromise? Never mind though as its only this one game and it's graphics in that mode so i can just use either the other emu or stick with LoRes.
What do you mean by 'it's not full screen' ?? It's full screen on mine 4:3. Were you playing games in wide screen (wrong aspect ratio) in UAE4All ?

Last edited by liveevil; 22 July 2016 at 21:18.
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Old 23 July 2016, 16:37   #238
lubomyr
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android port of uae4arm updated
uae4arm-debug-23072016.apk

WARNING:
This update reset your SDL settings.
Please don't forget to enable multithread video in startup SDL menu.

changes:
- changed order of gamepad buttons
<R> button now uses RCTRL keycode (same as pandora)

Shortcuts <R> + DPAD works as cursor keys
Restored work some broken keys: HELP ,Numeric Keys (KP_DIVIDE, KP_MINUS, KP_ENTER).

Last edited by lubomyr; 23 July 2016 at 16:55.
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Old 24 July 2016, 00:04   #239
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Thank you so much for this new version!
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Old 24 July 2016, 10:36   #240
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It seems that the NEW amikit app is now out but it's paid and doesn't use the last beta.
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