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Old 11 March 2008, 15:10   #21
Npl
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Still there are many incoherent things - why beef up the chipset with new features, AGA was already quite a mess because of register-compatibility with OCS. Its not like anyone would/should use the new features.

if you look at the prices of 68060`s you`d be better of getting a powerfull MIPS or ARM Processor for a fraction of the cost and emulate 68k. Those games/app that run on a 060 and dont care for chipsettimings shouldnt be that hard to emulate anyway - so why even bother for compatibility on hardware-level, it only pushes the price way up.
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Old 11 March 2008, 15:26   #22
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There also seems to be a lot crammed in to what I'm assuming is an FPGA. alexh, does it seem feasible to fit all those features into one chip?
Who said he has to use one FPGA?

I'll wait and see, but the more I/O you have the more expensive the FPGA.

Just count the I/O required for:

PCI-32 (72-pins)
68k (88 pins)
SDRAM (116 pins)
Floppy disk (16 pins)
IDE (33 pins)
VGA (25 pins)
2x Joystick (14 pins)
PS/2 Keyboard + Mouse (4 pins)
16-bit Audio (In and out)
Svideo in and out

At over 400 user I/O you're looking at a single FPGA where the chip costs around the $300 mark. That's not even considering routing congestion, capacity etc.

Quote:
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if you look at the prices of 68060`s
Those are "Military" prices. End user prices are more the €80 mark. I just bought 3.

Quote:
Originally Posted by Npl View Post
you`d be better of getting a powerful MIPS or ARM Processor for a fraction of the cost and emulate 68k. Those games/app that run on a 060 and dont care for chipset timings shouldn't be that hard to emulate anyway - so why even bother for compatibility on hardware-level, it only pushes the price way up.
Because you'll never be able to "emulate 68k" at the physical level any time soon.

Last edited by alexh; 11 March 2008 at 16:05.
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Old 11 March 2008, 17:23   #23
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My bullshit alarm went off the clock when I looked around the Natami site.

This would be great, but it's rather suspicious.
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Old 11 March 2008, 17:48   #24
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http://www.natami.net/contact.htm
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Old 11 March 2008, 19:34   #25
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hello,

yes, there are a contact page. guys must read more the site ;-)

BTW, all must pray to see this verry promising project at final stage, even if 6 months later.

gunnar at amigaworld see the project and even code a demo for the natami (see some grab on the natami site).

the question of the natami is: so promising that I think that the developper work on the project 8 hours per day and/or thomas is a verry talentuous hardware developper to have the skill to do all the work alone.

all must support and hope to see the project finished IMHO.

bye.
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Old 11 March 2008, 19:49   #26
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hello,

yes, there are a contact page. guys must read more the site ;-)
Thomas added this contact section today as it seems.
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Old 11 March 2008, 20:43   #27
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Thomas added this contact section today as it seems.
is he a member of this board or did he just read this thread
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Old 11 March 2008, 20:57   #28
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August 2008 - 2 more weeks.
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Old 11 March 2008, 21:08   #29
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LoL
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Old 11 March 2008, 21:48   #30
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amazing project, let it come true and reach production
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Old 11 March 2008, 23:53   #31
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Old 12 March 2008, 00:34   #32
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Well if it's not a joke, we will have a new toy. If not, we will remain as today, with WinUAE
Most philosophical.
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Old 12 March 2008, 01:04   #33
Zetr0
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and almost close to a HaiKu
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Old 12 March 2008, 09:19   #34
MazinKaesar
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I'm only managing to survive ... Anyway, I'm really a BeOS/Haiku fan

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Old 12 March 2008, 09:29   #35
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Gulp !!!! ..
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Old 12 March 2008, 13:45   #36
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Omg!
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Old 12 March 2008, 14:27   #37
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@Blade / jrom

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Old 12 March 2008, 15:24   #38
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lol!!!!

Anyway, I found myself a poet!!!

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Old 13 March 2008, 21:32   #39
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Cool - hope this really comes out. I'd love one in a Pandora type case ....

http://openpandora.org/

actually ... I'd just love a Pandora too
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Old 14 March 2008, 08:15   #40
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The prototype is utterly crazy. It basically looks like a C-One with a 68030 jammed into it.
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