11 March 2008, 15:10 | #21 |
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Still there are many incoherent things - why beef up the chipset with new features, AGA was already quite a mess because of register-compatibility with OCS. Its not like anyone would/should use the new features.
if you look at the prices of 68060`s you`d be better of getting a powerfull MIPS or ARM Processor for a fraction of the cost and emulate 68k. Those games/app that run on a 060 and dont care for chipsettimings shouldnt be that hard to emulate anyway - so why even bother for compatibility on hardware-level, it only pushes the price way up. |
11 March 2008, 15:26 | #22 | |||
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Quote:
I'll wait and see, but the more I/O you have the more expensive the FPGA. Just count the I/O required for: PCI-32 (72-pins) 68k (88 pins) SDRAM (116 pins) Floppy disk (16 pins) IDE (33 pins) VGA (25 pins) 2x Joystick (14 pins) PS/2 Keyboard + Mouse (4 pins) 16-bit Audio (In and out) Svideo in and out At over 400 user I/O you're looking at a single FPGA where the chip costs around the $300 mark. That's not even considering routing congestion, capacity etc. Quote:
Quote:
Last edited by alexh; 11 March 2008 at 16:05. |
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11 March 2008, 17:23 | #23 |
crusader of light
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My bullshit alarm went off the clock when I looked around the Natami site.
This would be great, but it's rather suspicious. |
11 March 2008, 17:48 | #24 |
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11 March 2008, 19:34 | #25 |
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hello,
yes, there are a contact page. guys must read more the site ;-) BTW, all must pray to see this verry promising project at final stage, even if 6 months later. gunnar at amigaworld see the project and even code a demo for the natami (see some grab on the natami site). the question of the natami is: so promising that I think that the developper work on the project 8 hours per day and/or thomas is a verry talentuous hardware developper to have the skill to do all the work alone. all must support and hope to see the project finished IMHO. bye. |
11 March 2008, 19:49 | #26 |
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11 March 2008, 20:43 | #27 |
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11 March 2008, 20:57 | #28 |
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August 2008 - 2 more weeks.
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11 March 2008, 21:08 | #29 |
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LoL
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11 March 2008, 21:48 | #30 |
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amazing project, let it come true and reach production
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11 March 2008, 23:53 | #31 |
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Well if it's not a joke, we will have a new toy. If not, we will remain as today, with WinUAE
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12 March 2008, 00:34 | #32 |
. . Mouse . .
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12 March 2008, 09:19 | #34 |
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I'm only managing to survive ... Anyway, I'm really a BeOS/Haiku fan
Last edited by MazinKaesar; 12 March 2008 at 09:25. |
12 March 2008, 09:29 | #35 |
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Gulp !!!! ..
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12 March 2008, 13:45 | #36 |
Wannabe asm coder ;)
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Omg!
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12 March 2008, 14:27 | #37 |
Ya' like it Retr0?
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@Blade / jrom
Haiku's aren't that scairy |
12 March 2008, 15:24 | #38 |
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lol!!!!
Anyway, I found myself a poet!!! Last edited by MazinKaesar; 12 March 2008 at 15:34. |
13 March 2008, 21:32 | #39 |
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Cool - hope this really comes out. I'd love one in a Pandora type case ....
http://openpandora.org/ actually ... I'd just love a Pandora too |
14 March 2008, 08:15 | #40 |
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The prototype is utterly crazy. It basically looks like a C-One with a 68030 jammed into it.
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