English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 29 April 2018, 19:44   #1
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,209
The Fall (Amiga 500 Revision 2018 Demo Winner) Final Version Released

http://deadliners.net/thefall/TheFallFinal.zip

Fixed some bugs, AGA & 68020/30/40/60 compatability, HD loader included too

Enjoy
DanScott is offline  
Old 29 April 2018, 19:54   #2
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Thanks
ross is offline  
Old 29 April 2018, 20:49   #3
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,209
No worries We should have got it released quicker, but unfortunately we were too busy basking in our own glory
DanScott is offline  
Old 29 April 2018, 21:43   #4
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,881
Great stuff! Will give it a try later, big thanks for updating the demo!
Amigajay is online now  
Old 29 April 2018, 22:26   #5
Wrangler
Registered User
 
Join Date: Sep 2015
Location: London, UK
Posts: 414
Superb demo! Thanks for making it friendly to more systems.
Wrangler is offline  
Old 29 April 2018, 22:34   #6
Asle
Registered User
 
Join Date: May 2006
Location: Paris/France
Age: 52
Posts: 526
Please, share the original soundtracks
Asle is offline  
Old 29 April 2018, 22:47   #7
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,209
As you wish

https://soundcloud.com/berndhoffmann/sets/the-fall-ost

https://soundcloud.com/virgill/alice-endpart-idea

http://deadliners.net/music_thefall.html
DanScott is offline  
Old 30 April 2018, 00:46   #8
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Thanks
It's a really cooooooool demo ! & &
I also like the font used for the end credits.
malko is offline  
Old 30 April 2018, 11:42   #9
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Noname/HJB reported sprite problems when running the hd-loader so I quickly added a fix.
StingRay is offline  
Old 30 April 2018, 12:13   #10
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by StingRay View Post
Noname/HJB reported sprite problems when running the hd-loader
Hi Sting, I've noticed a copper problem in low video part when Alice fall in multicolor background scene
(WinUAE AGA/030/CE with MMU emulation active).
If someone should see the problem can simply disable the MMU.
I have not checked why it happens.

Also a proper exit is kindly requested

Thanks!

EDIT: also an hardly noticeable "void" 16pixels strip in the initial $102 "Star Wars" scroller (large high video part)
(unrelated to MMU emulation).
Attached Thumbnails
Click image for larger version

Name:	fall.png
Views:	209
Size:	40.7 KB
ID:	58014   Click image for larger version

Name:	void.png
Views:	295
Size:	12.8 KB
ID:	58016  

Last edited by ross; 30 April 2018 at 12:52.
ross is offline  
Old 30 April 2018, 15:22   #11
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,209
Hi Ross,

the "void" strip in the star-wars scroller doesn't happen on real amigas, only in WinUAE

I spoke to Toni about this and he has tracked down the issue in the emulation code

Quote:
Originally Posted by ross View Post
Hi Sting, I've noticed a copper problem in low video part when Alice fall in multicolor background scene
(WinUAE AGA/030/CE with MMU emulation active).
If someone should see the problem can simply disable the MMU.
I have not checked why it happens.

Also a proper exit is kindly requested

Thanks!

EDIT: also an hardly noticeable "void" 16pixels strip in the initial $102 "Star Wars" scroller (large high video part)
(unrelated to MMU emulation).
DanScott is offline  
Old 30 April 2018, 15:35   #12
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by DanScott View Post
Hi Ross,

the "void" strip in the star-wars scroller doesn't happen on real amigas, only in WinUAE

I spoke to Toni about this and he has tracked down the issue in the emulation code
Great!

This can solve other similar "void" seen also in other situations.
Just a few days ago in another thread there was talk of $102 and video synchronization.
This scroller is really challenging
ross is offline  
Old 30 April 2018, 15:36   #13
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,209
Quote:
Originally Posted by ross View Post
This scroller is really challenging
I trust you had a look at the copper-list
DanScott is offline  
Old 30 April 2018, 15:51   #14
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
Quote:
"void"
Yes, it was already known and fixed

It can only happen if odd and even plane delays in BPLCON1 are different and later in same scan line BPLCON1 is written again but this time odd and even delay are same. If odd == even, optimized routine was used which got confused if odd was not same as even previously in same scanline. Very rare situation.
Toni Wilen is online now  
Old 30 April 2018, 15:59   #15
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by DanScott View Post
I trust you had a look at the copper-list
yeahh, I really liked this sorta kinda x-interleaved 2-plane/2-playfiels $102-crunched scroll

Quote:
Originally Posted by Toni Wilen View Post
Yes, it was already known and fixed

It can only happen if odd and even plane delays in BPLCON1 are different and later in same scan line BPLCON1 is written again but this time odd and even delay are same. If odd == even, optimized routine was used which got confused if odd was not same as even previously in same scanline. Very rare situation.
ross is offline  
Old 30 April 2018, 16:18   #16
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,209
Quote:
Originally Posted by ross View Post
yeahh, I really liked this sorta kinda x-interleaved 2-plane/2-playfiels $102-crunched scroll
The dual playfield was used so that I could use some hardware sprites with the correct priorities, to "hide" some DMA glitches I managed to hide most of them, but unfortunately not all of them, as there were not always enough free copper slots on any particular line (although the glitch I couldn't hide is not particularly noticeable)
DanScott is offline  
Old 30 April 2018, 16:28   #17
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by DanScott View Post
The dual playfield was used so that I could use some hardware sprites with the correct priorities, to "hide" some DMA glitches I managed to hide most of them
This must have been a pain..

Kudos.
ross is offline  
Old 04 May 2018, 19:33   #18
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,209
Loading music as module:

http://www.deadliners.net/dascon/musics/aliceloader.mod
DanScott is offline  
Old 09 May 2018, 23:16   #19
SyX
Registered User
 
Join Date: Sep 2004
Location: Brasil
Age: 49
Posts: 181
I found another bug , but it is easy to fix with an hex editor, you only need to replace the string used for filling the empty sectors with a more sensible one
SyX is offline  
Old 12 May 2018, 09:24   #20
Valken
Registered User
 
Join Date: Feb 2009
Location: Amiga
Posts: 465
Just wanted to comment on this awesome demo.

My kids love Alice and were totally blown by the "retro" video of her journey! They now know how cool it was when we were younger with the introduction of 8/16 bit technology!

Hope to bring in a new generation of old school demo scene fans. Great work.
Valken is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Revision 2018 – Many new demos and intros for Amiga! Puni/Void Amiga scene 43 22 April 2018 14:55
Winning Amiga 500 demo at revision Ted1969 Amiga scene 48 15 May 2013 20:56
Galactic - was a final version released? Heavy Stylus request.Old Rare Games 6 07 May 2009 23:45
WinUAEX Final? version released (with source) killergorilla Retrogaming General Discussion 20 05 February 2008 16:32
Amiga Classix 3 Demo Version released! MethodGit Amiga scene 7 24 December 2001 16:50

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:13.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10157 seconds with 16 queries