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Old 05 June 2002, 19:45   #1
rlake
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Amiga C Tutorial (ACM)

Well, I was going to write a whole bunch of tutorials over the summer but I found 12 disks containing a C Manual (Amiga specific - sprites, sound, intuition, devices etc.). It looks about the right level for a novice, as long as you have a C compiler installed.

I've put them all on my Amiga's hard drive (as intended by the looks of it - the Icons all fit together nicely). As soon as I can I'll zip it up and transfer it across to my PC or whatever. Can't promise on a date - I don't know what I've done with my serial cable!

Good news for anybody wanting a good set of programming tutorials anyway...
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Old 05 June 2002, 22:26   #2
RetroMan
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This sounds really interesting Maybe these tutorials give me the kick to install a C Compiler on my Amiga at last
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Old 06 June 2002, 01:10   #3
Fissuras
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Great news, indeed! I can't wait for that!
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Old 06 June 2002, 03:52   #4
brknck
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C Manula

Hi guys,

The C Manual I think you are talking about can be found on Aminet. Use the following link to do a search

http://www.aminet.org/aminet.cgi?string=c+manual

or else here are the direct links

You need to download 5 lzh Files called:

http://www.aminet.org/dev/c/CManual.lzh
http://www.aminet.org/dev/c/CManual2.lzh
http://www.aminet.org/dev/c/CManual3.lzh
http://www.aminet.org/dev/c/CManual4.lzh
http://www.aminet.org/dev/c/CManual5.lzh

Hope that it is some help
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Old 06 June 2002, 17:12   #5
rlake
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Good find... that's the same one indeed!
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Old 06 June 2002, 19:59   #6
Fissuras
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I was hoping they were different... New tutorials are always welcome.
Anyway, there they are, a lot of C tutorials... free for everybody. so there is no excuse, let's start "C"ing
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Old 06 June 2002, 21:46   #7
rlake
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Well I get the impression they are "shareware" but the BOB / Copper / Sprite code seems to be included. So, the obvious question is is there more of this and can the original author still be contacted? If it is complete, why? (I got mine from Blittersoft PD years ago) - the full version costs £30 / $60 or so!

By the way, I may still be interested in working on a few tutorials but I think they'd have to tackle more serious issues such as collision detection - i.e. a dual-playfield tile-based platformer - stage-by-stage of course!

But, no doubt there'll soon be a whole bunch of people writing some great games so if there is code being written I wouldn't mind seeing the results...
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Old 07 June 2002, 19:08   #8
rlake
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I just noticed why it appears everything is there... it is, kind of. All of the examples run perfectly but looking at the source code for some is another matter. Oh well...
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