17 June 2014, 19:16 | #61 | ||
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17 June 2014, 19:28 | #62 |
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there are all sorts of neat tricks you can do with bitplanes that you can't do with chunky mode, because you can write to and scroll bitplanes independently you can do transparency, shadows &c with very little overhead.
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18 June 2014, 00:14 | #63 |
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No one has mentioned multiple playfields and color cycling as a planar advantage yet .
Chunky went 3D and eventually developed Z-buffers, stencils, alpha blending, transparency, fog, multi-texturing effects, etc. The resource costs are much higher but some quite amazing effects and demos are possible (and not just 3D). If fpga prices continue to fall, 3D could follow right after RTG for the Amiga. It should even be possible to overlay (like genlocking) an Amiga traditional planar display over a chunky display for the ultimate in old school planar with modern chunky. That's what the Natami was planning. Maybe it's a little bit of dreaming but the Amiga (and cooperating developers) could make it possible. |
18 June 2014, 01:10 | #64 |
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there's no reason why colour cycling couldn't apply to paletted chunky modes though
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18 June 2014, 01:32 | #65 | |
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I'd rather see brand new Amigas made with ASICs that are based on the reversed engineered Amiga chip set+choice of 68030 or 68060 (again ASIC) with modernized connectivity (SATA/Ethernet/Scandoubler/Flickerfixer, etc) and loads of RAM. That's right, no chip set upgrades and real 68K. I'd even prefer a reverse engineered Paula to have the same non-linear DACs. That way it's really an Amiga, and not a peecee wannabe. If only I was filthy rich |
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18 June 2014, 02:34 | #66 | |||
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18 June 2014, 06:26 | #67 | ||||
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Depends on what you're playing on the Paula. If it's a WAV ripped from CD played in above mentioned mode, you won't hear much difference, except for the noise caused by the non-linear DACs not being present. For many other things that typical Amiga sound is probably just caused by the lowfi samples. |
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18 June 2014, 21:10 | #68 | |
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I wouldn't mind a "souped-up" Amiga but i'd be quite picky about exactly how it was done, i wouldn't just want a standard PC graphics card, it would have to be something special in the Amiga way of thinking. |
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18 June 2014, 22:07 | #69 |
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And yet the souped-up Amigas use standard PC graphics cards. I think that Thorham draws the line when Commodore went bankrupt and the 'lineage' wasn't continued, but I'm not going to argue about it here. Maybe it's better to just get back on topic...
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19 June 2014, 00:27 | #70 | |
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1) c2p not important because all programs should directly use Amiga planar gfx 2) c2p important because chunky screen modes are non-Amiga 3) c2p not important because chunky modes are not too "PC" for the Amiga I use a 3000T with CSMK3 68060@75MHz+UltraSCSI 30MB/s HD, Mediator+Voodoo4+ethernet+usb and I can say it doesn't feel like an old Amiga anymore. It's fast and I can do a lot more with it than a 68000 Amiga 1000 (an awesome machine for 1985). I do wish the gfx were integrated better (one monitor output) and had AGA compatibility. Chunky is a great fit for the Amiga. C= should have added it to the Amiga and would have added it with AAA. The fastest c2p is avoiding c2p and that should be the goal of fpga Amiga projects, IMO of course . |
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19 June 2014, 04:47 | #71 | |
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Chunky would take better advantage of modern sequential-access burst-fetches that modern memory controllers use. No amount of money is going to change that or it would have by now on the other platforms. I'd even go so far as to say that the round-robin DMA scheduler in AGA shouldn't be a requirement for future chipset cores because it, once again, uses very random memory accesses while a new one could be optimized to be more sequential. |
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19 June 2014, 08:46 | #72 | |
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What the amiga community needs is a 100% open system with 100% open hardware so its cheap enough for everyone who is an amiga fan to adopt. It needs to be redesigned from the ground up. |
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19 June 2014, 09:08 | #73 |
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My opinion to this topic is:
1) Building a compatible AGA system is possible 2) Extending the AGA system with some features like being faster or having more planes, or more colors is not complicated and can be done in a compatible way. 3) Creating a RTG hicolor /truecolor display is quite easy 4) Adding the RTG into the old system in an "amiga-like" way - which means the copper can change the RTG registers or that AMIGA sprites can be displayed on the RTG - as not difficult 5) FPGA resources to create an RTG display are minimal 6) FPGA resources to create the compatible and exnhance AGA system are not big. This means from a technical point of view - one can for less than $10 FPGA cost create an AMIGA compatible system which can display OCS/AGA modes which can display some extra features like 9 Plane EHB, which supports AMIGA sprites and which can display an extra chunk 8/16bit or 24bit playfield in addition to the planar playfields. So why not? |
19 June 2014, 09:35 | #74 |
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Because it is a waste of resources and almost no one would have or use the new features?
1) Yes - The work is already done / in progress for MiniMig AGA. Competition Welcome. This is where your time spent will benefit all Amiga users. In the past I considered AGA more important than CPU development but Apollo/Pheonix may prove me wrong if it can make a new generation of classic accelerators. I reserve judgement. 2) The only users would be FPGA owners correct? IMO the number of applications would dry up very fast. You yourselves have struggled to find anyone to code applications for Apollo/Phoenix enhancements. 3) Cool but would just an RTG screen be enough? For it to be an enhancement over say a classic AGA Amiga + PCI graphics card you'd need to invest a lot of time and effort? no? There is hardware offload of 2D and 3D functions in today's Amiga RTG graphics cards isn't there? You'd have to do a lot of work? 4) See my opinion for (2) Last edited by alexh; 19 June 2014 at 09:51. |
19 June 2014, 10:15 | #75 |
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Yes it was already done in the NATAMI project.
Also the topic 3D acceleration was planned for in the NATAMI. What I say is it can be done. And I'm sure it will be done. There are several people involved in the APOLLO project which will continue to drive this at some point. |
19 June 2014, 11:46 | #76 |
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The number of programmers using specific enhanced custom chip features would probably initially be few unless they were able to be supported by existing software. This would be the case for chunky RTG gfx modes as soon as P96/CGFX/AROS support was added. Reverse engineering and optimizing drivers is something I know about as opposed to writing hardware banging demos which sounds like fun but is a specialized skill. We also need to support and improve high level languages in order to attract programmers. I think I can help here also. I am currently working on more modern and optimized vclib code for vbcc. I would be surprised if Frank Wille did not quickly add support for Apollo in vasm when the time comes. Chris Hoehne created a Phoenix target for GCC. I'm sure Samurai Crow will help to add support in AROS for enhancements. Even meynaf would probably add support in his picture viewer and games despite his frustrations with Gunnar. Natami drew quite some interest by looking at the web site hits. It's amazing how many hits it still gets considering how few posts there have been recently. Faster 68k compatible processors and an enhanced custom chip set could breath new life into the dying Amiga. How fast it could come back would of course depend on performance, prices and features. Those who say it won't happen are ignoring the reality of the fpgaArcade and Vampire accelerators.
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19 June 2014, 13:33 | #77 |
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I'd go as far as saying there won't be much support for any enhanced features as long as (Win)UAE doesn't support them
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19 June 2014, 17:28 | #78 |
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FPGA Arcade Replay's Amiga core already has full AGA support, and RTG will also be available. I have chatted with Gunnar about the Apollo core, so I have an idea of where they going with that. MikeJ (owner/developer of the FPGA Arcade Replay) is working on MMU/FPU support in his CPU core. MMU/FPU is really what will set apart his CPU core and will open the door to large number of programs that can be used - like my Mac emulation, enforcer, VM programs, and speed up renderings dramatically due to the FPU support, etc. Mike also needs this CPU core for the Atari Falcon emulation.
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19 June 2014, 20:25 | #79 |
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19 June 2014, 21:18 | #80 | ||||
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Last edited by matthey; 19 June 2014 at 21:29. |
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