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Old 01 March 2006, 23:10   #1
BippyM
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GFXRip requests

Tomcat I have the following requests if they are not too much trouble and you find the time to implement these

Firstly an option to shift the offset by say 8 or so.. holding r/f for a while is a bit tedious... maybe Shift+r/f for speed

Also an option where I save the file with say filename and tick a continuous option or something and the ripper place say an 001 on the filename.. then when I find the next set of rips I press say shift+p and it'll ask how many to save then auto save with same settings but filename+002 and then filename+003 etc.. (If you follow)
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Old 02 March 2006, 07:31   #2
tomcat666
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These are pretty easy to implement (unlike some new screen mode which would only be used for one game and take half a day to implement ;-) ) ... so I will do these today...
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Old 02 March 2006, 08:38   #3
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OK, added these two options. If you press SHIFT + P then the 000 will be automatically added to the filename currently in the dialog. You can enter a new name and any successive SHIFT + P will increment last three digits in the name.
SHIFT + R/F will increase/decrease skip count by 8.

http://retrospec.sgn.net/game-projec...hp?link=gfxrip
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Old 02 March 2006, 12:19   #4
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@tomcat... I wouldn't expect you to add that anyway considering it's only Bloodwych and one other games I've seen that do that.

The ability to copy the upper-left cell to clipboard (or a number of cells) would be nice though. - Though, I'm guessing you might not use Windows API much.. so that might be awkward too??

Thanks for the shift+R, shift+F though.
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Old 02 March 2006, 12:21   #5
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Hmm, I managed to copy some text into Clipboard, but since I am using Allegro to display graphics (so far) I didn't find a way to copy a BITMAP object (allegro) to clipboard in any way. If any1 has any idea on how to do that please let me know
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Old 02 March 2006, 12:23   #6
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No worries... found it :
http://www.steinke.net/coding.php
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Old 02 March 2006, 12:47   #7
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Unfortunetly it doesn't seem it works with 8-bit windows which I use for GfxRip (( DAMN
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Old 02 March 2006, 13:47   #8
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OK, I redid and bugfixed allegro code (it didnt set the palette) so it now works for 8bit images too. Altough if I paste the image from the clipboard into PaintShopPro it is pasted as true-colour image. Still good enough I suppose...

http://retrospec.sgn.net/game-overview.php?link=gfxrip

Press CTRL+INSERT to copy the first image to cliupboard
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Old 02 March 2006, 15:36   #9
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Great Stuff. Thanks!
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Old 02 March 2006, 16:15   #10
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Thank you!!
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Old 02 March 2006, 16:18   #11
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Thanks mate this is excellent and will make my life so much easier
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Old 03 March 2006, 21:19   #12
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what about a nice GUI for GfxRip..??

any ideas...??
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Old 04 March 2006, 03:02   #13
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x_to: check out the remake BuckyB did.. still a lot of work to do but it's a good start
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Old 14 March 2006, 13:00   #14
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nice tool but i have 2 objections on it:

1. its using NET Framework 2.0 (i hate runtimes )

2. i´m NOT the author of GfxRip (check About)..its done by Tomcat666...

otherwise its a fine work...
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Old 14 March 2006, 13:09   #15
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We know about point 2
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