02 December 2012, 23:29 | #21 | |
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Agree fully with Photon, i find productions more amazing on the A500 than an AGA Amiga, because you largely expect a great looking demo on AGA, for static pictures it can match the PC, and with a 060 and some great ability it can virtually match what the PC scene can do. People don't expect the A500 to still shock and awe people, which is why it will always be the demo coders first port of call, because their achievements will always appear more 'wow' when its done on a lesser capable machine. And also, the A500 is older by some years, and for someone to say "I didn't realise the Amiga could do that after nearly 25 years" makes it even better |
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02 December 2012, 23:41 | #22 | |
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I for one like both, 68000 and 680x0 demos as they all have their very own charme. There should be more A500 demos though, that I agree with! |
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03 December 2012, 09:26 | #23 |
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What StingRay said
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03 December 2012, 19:13 | #24 | |
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To clarify (for others, since you know all this): I was aiming for the sort of thing when you see (for example) a simple ray-traced animation on an A500 for reasons that just don't apply to AGA/060: work was put into remapping to 31 colors to make it look not like porridge, very nice music is playing at the same time, meaning perhaps that the musician had to optimize the song size skilfully, perhaps it trackloaded quickly, and you couldn't just INCBIN a bunch of files in the binary because there isn't room for the decrunch overlap. Even though the end result is grainy graphics with a few balls reflecting each other or something, it's appreciated because more work is needed to do even simple things. Take the active C64 scene as an example: I don't like those limitations and wouldn't like to code on it, but I do understand the appreciation coming from the limitations. Sounds good to my ears |
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04 December 2012, 07:56 | #25 | ||
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And "more work" doesn't equal good end result. I don't care how much (or little) time someone spent doing something, if what I'm watching looks like crap. |
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04 December 2012, 08:00 | #26 |
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What Britelite said.
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04 December 2012, 12:22 | #27 |
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04 December 2012, 15:07 | #28 |
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Also:
[ Show youtube player ]
Released this weekend |
05 December 2012, 20:31 | #29 | ||
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Maybe we're talking about different things. Can you give an example of a difficult problem you've encountered on AGA/060 (and how you solved it, if you want). Indeed. My point was that a good looking long or smooth animation is harder to achieve on a limited retro platform. In the case of animation, memory is the limit. On an A500, anything above ~12 frames of fullscreen graphics takes real-time decompression or loader. The only difference between animations and effects is that it's the 7MHz and <0.5 MIPS that is the limit. Quote:
Certainly also, it's possible to get a bright new idea that doesn't require much work and quickly code and release an intro that is appreciated. But it's pretty rare on platforms where the hardware must be used to make the effects and the hardware design therefore dictates what kinds of effects can be conceived. After a while, most of the kinds of effects have been conceived. The point is that if you have limitations, reaching just slightly above "crap level" in looks takes work, and this gets appreciation by people who know what's possible from the outset. Again, you know all this, just seemed to me that you thought I meant something else. Last edited by Photon; 05 December 2012 at 20:41. |
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05 December 2012, 21:20 | #30 | |||
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05 December 2012, 21:23 | #31 | ||
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Edit: Or basically, what Britelite said. Damn it. |
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06 December 2012, 20:35 | #32 | |
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06 December 2012, 21:45 | #33 | ||||
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This is straying off-topic, and I won't continue. I was just calling what I think is one major reason for why so A500 1MB is getting so little love from coders. You seem to want to see more demos for the A500 as well so why not suggest alternative reasons? |
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07 December 2012, 07:59 | #34 | |
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How many perspective mappers have you coded so far? Besides, as far as I'm concerned, there are other CPU's than 68060 that are used in AGA machines as well. And coding a fast perspective mapper even with FPU isn't done within the blink of an eye either. But that is all indeed off-topic here. Try some 680x0 coding yourself and see how "easy" everything is just because you have more memory and a faster CPU. You seem to completely forget that people expect better/more complex effects on AGA machines. |
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07 December 2012, 07:59 | #35 | ||||
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Also keep in mind that while the target platform gets more powerful, the expectations on what's getting displayed also moves way up. Quote:
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07 December 2012, 08:00 | #36 |
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And what StingRay said
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07 December 2012, 16:42 | #37 |
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What you all said. What an awesome and incredibly interesting thread this has become!
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07 December 2012, 17:21 | #38 |
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07 December 2012, 22:24 | #39 |
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There is another problem with AGA/060 demos that's rarely mentioned.
As a demo fanatic, I invested in an 060 for my Amiga, so I can watch all the new demos properly (I really dislike emulators). What I found out is, that most demos in the last 5 years or so, need more than a 50Mhz 060 to run acceptably smooth. Think about it - how many 060 owners are out there? How many of them have overclocked 060? The answer is probably very little, and personally I wont risk overclocking ancient (and expensive) hardware that can die any minute. So in the end, I still have to watch many demos (hello Elude) on an emulator, as they look more like slide-shows on a real 060 in most cases Is there a real reason for this? I'd really like to hear opinions of actual demo coders |
08 December 2012, 12:16 | #40 | |
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At least for me the problem is that I have an overclocked 060 (66MHz), so that's the only 060-board I can test my demos on. So even if my stuff runs okayish on my board, they will run worse on 50MHz. If the prices of these boards weren't so ridiculous I would buy another one and keep it at 50Mhz Also, sometimes it feels really stupid trying to optimize your routines to the max knowing that 99% of all the viewers will watch the demo in an emulator or a video captured from an emulator. |
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