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Old 05 June 2016, 12:48   #21
hipoonios
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Took a quick look. Fun little game, but there is some irritating things/bugs.

1. Sometimes the blocks just shake when you move them. This makes you use unnecessary moves.
2. Sometimes when there is two blocks next to each other, the other block moves even if i have the pointer on the one you want to move.

And why did I not complete the second level here? All blocks are in correct order:

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Old 05 June 2016, 13:48   #22
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So I finally finished the second level by placing the blocks in another section on the level.

It seems that the programmer has programmed so you must use his solution to finish the levels. He did not think there can be different solutions.

This game is not playable as it is now.

Same thing on third level. Did a video this time: [ Show youtube player ]
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Old 05 June 2016, 14:00   #23
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Damn that is annoying hipoonios
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Old 05 June 2016, 14:05   #24
hipoonios
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Yep for example level 2:

This solution does not work:



But this one does:



So lame...
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Old 05 June 2016, 14:35   #25
liviux76
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Quote:
Originally Posted by hipoonios View Post
Took a quick look. Fun little game, but there is some irritating things/bugs.

1. Sometimes the blocks just shake when you move them. This makes you use unnecessary moves.
2. Sometimes when there is two blocks next to each other, the other block moves even if i have the pointer on the one you want to move.

And why did I not complete the second level here? All blocks are in correct order:

I noticed exactly the same things and I stopped playing.

Unfortunately it is not fun to play until they don't fix these "bugs"... I think that it could be possible enable a different way to chose the direction, for example one click to "activate/choose" the block and, holding the button pressed, you choose the direction with the stick. IMHO, it would be easier and more precise.

In any case, thanks for your game, guys and keep up the good work!
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Old 05 June 2016, 17:26   #26
Selur
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ad2.
There is no information about it, but at the begining of level yellow star shows location of pattern.
When u have sfx on it says "here" "here" "here"... so u need to remember where it appears :P
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Old 06 June 2016, 10:05   #27
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Oh, thanks for the explanation. I thought the star was just for score.

Still, I think the game is way too hard for most people. Limited moves and only 3 lives makes it really hard and unfair. Unlimited attempts or passwords after each level would be nice to have. This is the hardest Sokoban clone i have played.
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Old 06 June 2016, 16:23   #28
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I think it is hard because it has not mouse support which would make game more user friendly. It's not sokoban clone.
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Old 06 June 2016, 17:13   #29
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Quote:
Originally Posted by Selur View Post
I think it is hard because it has not mouse support which would make game more user friendly. It's not sokoban clone.
Yes, mouse control would be an option, but in my opinion improved joystick controls would be much better!

I agree it's not a sokoban clone...
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Old 06 June 2016, 17:16   #30
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The problem with this game is the speed, the cursor moves ridiculously slow. I didn't even want to pass the first level as it is.
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Old 06 June 2016, 17:41   #31
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Quote:
Originally Posted by Akira View Post
The problem with this game is the speed, the cursor moves ridiculously slow. I didn't even want to pass the first level as it is.
I haven't noticed that slowness but I played the game on A1200 with Blizzard 1260...
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Old 06 June 2016, 18:14   #32
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Played a bit more and found a bug on level 9:



And agree with the pointer speed. Way too slow...
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Old 06 June 2016, 21:49   #33
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According to djpiotrs bugs on lvl 6 and 9 were rectified. Uploaded new version; link is still the same as in post #17
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Old 06 June 2016, 23:01   #34
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Quote:
Originally Posted by aszu View Post
According to djpiotrs bugs on lvl 6 and 9 were rectified. Uploaded new version; link is still the same as in post #17
Are you sure it's been updated?

The webpage still shows:
Quote:
This page was last updated 02/06/2016.
Anyway, have updated the .ADF that I made with the "Total_Pattern.lha" from the webpage and is now in The Zone!

Guess our resident hard-core game tester "hipoonios" would now need to re-test and report back
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Old 07 June 2016, 11:06   #35
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I am. It's my site I have just uploaded new version without actually modifying the page itself
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Old 07 June 2016, 11:19   #36
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Quote:
Originally Posted by aszu View Post
I am. It's my site I have just uploaded new version without actually modifying the page itself
Perfect; all good then

...and as mentioned the updated .ADF is in The Zone!
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Old 08 June 2016, 22:00   #37
hipoonios
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Have now managed to finish all levels. Some levels were very tricky

I actually found more bugs during play. The last level also has that bug so you can move blocks into platforms. This is the most important thing to fix.

This is not really a bug. The ending picture says "SUKCES". I first thought this was a misspelling. But checked it out. SUKCES is Polish and means SUCCESS in English. I still, I think it should be SUCCESS because all other text in game is in English.

I actually found more things than this that I think should be fixed.
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Old 08 June 2016, 22:27   #38
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I don't have the patience (or intelligence) to complete the game but the one thing that annoyed me is as follows (but really no big deal)... I get it's probably overscan.

Using WinUAE I need to set a resolution of 720x576 to see all graphics on screen without things getting cropped / cut off. I don't use "scaling = default" as to me that distorts / stretches the text etc. Therefore I set "scaling = none".

Anyway; the title screen looks like the following:

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Old 09 June 2016, 03:00   #39
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"Have now managed to finish all levels"
I'm afraid that you are only the one who did it

"..SUKCES. I first thought this was a misspelling..."
this is some kind of POLnglish language


"the title screen looks like the following"
I'm using Windowed Mode 720*560 (double line mode) and looks Ok.


Anyway , game should be tested more accurate and i think mouse support is needed.
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Old 09 June 2016, 10:09   #40
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well done hipoonions

And yes, i agree, there should be mouse support in the game
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