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Old 26 January 2012, 21:54   #41
Amiga1992
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VERY cool!
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Old 26 January 2012, 22:44   #42
Mrs Beanbag
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I have looked through one of these disassemblies already, it's quite interesting, I think I can use some of it in a Sonic port, but it will take a bit of fathoming out.
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Old 27 January 2012, 18:00   #43
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There was a PD game called "Quick and Silver" which was blazingly fast. It's been over a decade since I last played it, but I want to say it was much faster than Sonic. I can't remember if it was AGA only.

If anyone has Amiga Format or CU Amiga CDs, I'm fairly sure it was available on one of those at one point.
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Old 27 January 2012, 18:25   #44
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This crappy game?
[ Show youtube player ]
http://hol.abime.net/3199
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Old 27 January 2012, 18:29   #45
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This crappy game?
[ Show youtube player ]
http://hol.abime.net/3199
No

It was PD and was called "Quick and Silver"... well, either that or "Quicksilver". I don't have any of my covermounts anymore to check, unfortunately.
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Old 27 January 2012, 19:02   #46
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Quicksilva I'm guessing is what you're referring to?
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Old 27 January 2012, 20:19   #47
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Quik and Silva was a PD platformer given away on a magazine way back when, maybe you mean that one?

http://www.lemonamiga.com/games/details.php?id=33

EDIT: maybe not PD? Definitely given away on a mag at some point though. Alternate info:

http://hol.abime.net/3199
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Old 27 January 2012, 21:33   #48
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He already said it wasn't that one

I'm 99% sure the one he's on about is the one I've linked to. It was featured in Amiga Format's Reader Games section at then end of '96/start of '97 - I don't have the issue to hand right now.
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Old 27 January 2012, 21:48   #49
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Ah, fair enough.

My skim reading is my downfall once more...
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Old 27 January 2012, 23:05   #50
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Pretty sure GH is correct with Quicksilva.

I just tried the game myself a bit. The Sonic influence is quite obvious (spinning jump, jump springs, ability to spin roll up the walls with a curb at the bottom) and technically pretty nice.

As djay said in another thread, the background is a bit of an eye-killer for me and the speed is a bit too high to make it enjoyable (tried on a 1200 setting in Winuae).

Hopefully, s2325 will make a gameplay video .
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Old 27 January 2012, 23:28   #51
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I don't know how can I exit shop in this game...
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Old 27 January 2012, 23:39   #52
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Press up after the first choice.

With up and down you can scroll through the various choices of weapons (or extra lives) you can buy (or exit). With left and right you can choose if you want to buy or sell weapons/ammunitions and power for the weapons

I have not experimented much which do what and what but it is not always really obvious from the description how useful the power is important for each weapon.


Then once in the game, you press 1234 etc... (those on the top rank of the keyboard, not the numpad keys) to change the current active weapon.
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Old 27 January 2012, 23:43   #53
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Quicksilva I'm guessing is what you're referring to?
Yes! That's the game. Thanks for finding it

The background has always been a pain, however it demonstrates the Sonic like speed that would be required. From the brief play session I just had, it seems like the speed is on par with Sonic (not faster) on a standard A1200 config.

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My skim reading is my downfall once more...
GH pun
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Old 28 January 2012, 00:29   #54
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this game quicksilva is ultra fast I never seen a platform game faster than this
it is so crazy
however the game looks good because have cool music + cool sound effects + animated backgrounds
we need a patch to slow it

I tested it and it is not AGA however it seems that needs 2 mb of memory cause it not works on the A500 with 1mb
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Old 28 January 2012, 00:47   #55
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Thank you. With A500 (1MB chip, 512KB slow) settings: [ Show youtube player ]
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Old 28 January 2012, 11:02   #56
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As much as I love Amiga I don't think the choice between Sonic and Zool/Brian the Lion/Mr Nutz/Kid Chaos is just apples vs oranges. It's the quality and finest details that make a difference. It's close to statement "there's no Godfather on pay per view, so I might watch "Mobsters" (1991) as well" So I keep my fingers crossed for Amiga port of Hedgehog.
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Old 28 January 2012, 11:40   #57
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GH pun
Nicely done
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Old 28 January 2012, 11:55   #58
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INteresting game, but way too jaggy, it needs to be smoother to be playable.
Doesn't feel like it's running in one frame.
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Old 28 January 2012, 11:56   #59
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I think it's youtube fault. Should be also smoother on A1200.
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Old 28 January 2012, 12:28   #60
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Originally Posted by mikele View Post
As much as I love Amiga I don't think the choice between Sonic and Zool/Brian the Lion/Mr Nutz/Kid Chaos is just apples vs oranges. It's the quality and finest details that make a difference. It's close to statement "there's no Godfather on pay per view, so I might watch "Mobsters" (1991) as well" So I keep my fingers crossed for Amiga port of Hedgehog.
Sorry, whilst I like your analogy, to deny that any of the Amiga games you mentioned don't have the same quality or finer details of Sonic is rather disingenuous, and this isn't a rampant defence of Amiga games, you've just happened to pick games that on ANY system were of great quality and had great detail attached to them.

Especially Mr.Nutz.

However, I never liked Zool on the Amiga, and have never rated it.
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