06 October 2014, 15:43 | #41 |
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Galaxy Wars for Amiga is a remake of old arcade game where you need to guide big missile
[ Show youtube player ] I think SNES have similar remake.
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07 October 2014, 11:27 | #42 |
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Wings: Remastered Edition is still not released.
Cinemaware is delaying the game every single day for another day since one week. |
23 October 2014, 10:38 | #43 |
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Lunar Jetman Remake will be available very soon for the PC. Here is the promotional PDF produced by Invent
https://docs.google.com/file/d/0B7BG...p=docslist_api |
09 January 2015, 06:09 | #44 | |
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Quote:
Hi, I just found this forum post so I registered for EAB. I would be more than happy to provide the source code. I used Blitz3D for the Windows version and used Blitz3D's sister language Monkey-X for the in-browser version that I submitted on GameJolt. The Monkey-X code is more stable than my buggy Blitz3D code. Feel free to contact me on facebook https://www.facebook.com/stephen.ancell Or alternately on SoCoder, or PM me on here, assuming EAB has internal messaging. |
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10 June 2015, 07:37 | #45 |
pixels
Join Date: May 2014
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A quick update, was relooking at Yie Ar Kung Fu for the Amiga. Recreated a new title screen and looked into a Ham6 title.
The sprites are available but haven't seen the exported background. I wasn't over keen on the background and thought if it was worth making new ones. Was initially trying to find the rock/waterfall background or rather a photographic replacement, with no luck so far. The image I used in the concept was a flickr creative commons image for testing in 16 colours, started cleaning up the pixels. The Arcades resolution is quite small 256x224. The play area is 256x184. Last edited by invent; 10 June 2015 at 07:43. |
10 June 2015, 19:47 | #46 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
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Galaxy Wars and Space Chaser, i was eight when those were around! However space chaser was repurposed as Raimais and that is a game i crave for (in the japanese story mode)
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10 June 2015, 19:52 | #47 |
J.M.D - Bedroom Musician
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Location: los angeles,ca
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Or go to the slower CPU driven route, that could handle 8 colours (in virtua race genesis i can see 16 but with well chosen colors and dither fill should be still doable) around 10fps - for a base 500 is not that bad, or maybe a mixed approach cpu first then blitter? (not a 3d programmer so might say something stupid)
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10 June 2015, 21:14 | #48 |
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11 June 2015, 02:51 | #49 |
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02 October 2015, 19:04 | #50 |
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Jetman
[ Show youtube player ]
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02 October 2015, 21:17 | #51 |
Bane of Magic
Join Date: Nov 2005
Location: Bradford, UK
Age: 38
Posts: 335
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Sorcerian. We should have got it for Amiga, but we didn't. So let's set that right. http://www.hardcoregaming101.net/sor.../sorcerian.htm |
03 October 2015, 00:53 | #52 |
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All the Konami stuff for MSX and PC88
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03 October 2015, 07:14 | #53 | ||
Code Kitten
Join Date: Aug 2015
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Quote:
Now, I do not have anything but my imagination to back this assumption, so please be kind to remind me I said that in one year or two and I'll post a video of me eating my boxers on Youtube if I haven't produced anything. Quote:
Why bother using hardware scrolling when you can use the CPU to replot everything? (*) Possibly with less polygons but still visually faithful to the arcade version. |
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17 November 2017, 16:55 | #54 |
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Spacegods is remake of very early game Space War:
[ Show youtube player ] [ Show youtube player ] |
18 November 2017, 16:07 | #55 |
This cat is no more
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Location: FRANCE
Age: 52
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Alien 8 in C? where?
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