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Old 23 June 2018, 16:23   #41
mcgeezer
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Quote:
Originally Posted by dlfrsilver View Post
From what the mame video stands, yes.
Great - now we can move on.
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Old 16 September 2018, 00:03   #42
albino
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The best sprite scalling have seen on amiga is hugo though unreal is pretty good..

How those guys achived such neat scalling techinics?
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Old 18 September 2018, 14:46   #43
touko
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Quote:
Ah well, the Line of Fire real-time scaling
sprite routine was slightly neat as well, and look how slow that game was!
Guys you have your answer now .
Taken from :
http://codetapper.com/amiga/comedy/final-fight/

It was in the final fight's startup sequence .

Last edited by touko; 18 September 2018 at 15:36.
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