06 November 2018, 17:43 | #1 |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
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Freddy Hardest
Played this loads on my Amstrad Cpc 464.
[ Show youtube player ] |
07 November 2018, 19:24 | #2 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
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07 November 2018, 19:58 | #3 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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This game was tough in my spectrum i remember, pure Dynamic hardgaming!
BTW what happened to egowings? |
07 November 2018, 20:20 | #4 | |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
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Quote:
I have to rewrite the enemy generation routine. By doing this I will prevent some minors movement jerks. Simply,.. it is a pain in the ass write that routine again.. hard work and too boring actually. When I have time I will upload the last version.. it has more things I've not showed anyone. |
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10 November 2018, 08:16 | #5 |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
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It's one of my favourite CPC games, some fond memories I have with a friend I no longer see. Be great to get an Amiga version.
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10 November 2018, 22:21 | #6 |
Puttymoon inhabitant
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What I see from that video, hit detection routine is really weird. Enemies look to be hit 1 meter far from you
Seems the collision detection is counted in the square box, not by pixels. |
11 November 2018, 16:50 | #7 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
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Hi Predseda,
At firsts demos, and for making tests easier to play, the collision detection is a tad generous. Those little enemies are not like they will be in the final product ... ATM, I'm using them as very generic enemies to do generic tests. In the final game, these little enemies must be defeated just by crouching down and firing your weapon, but until the implementation of this weapon be ready, I will use them for everything. As I say, the gun is not yet implemented. Although I already have the code, which is the same as this one: [ Show youtube player ] , just without the arc sinus Last edited by JudasEZT; 11 November 2018 at 19:04. |
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