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Old 06 November 2018, 17:43   #1
seuden
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Freddy Hardest

Played this loads on my Amstrad Cpc 464.

[ Show youtube player ]
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Old 07 November 2018, 19:24   #2
JudasEZT
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Quote:
Originally Posted by seuden View Post
Played this loads on my Amstrad Cpc 464.

[ Show youtube player ]
Yeah, I'm who is doing this Amiga version.
I think its main character and plot is funny, thereby this remake.

I want to enhance the gameplay department in respect the 8 bits originals
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Old 07 November 2018, 19:58   #3
saimon69
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This game was tough in my spectrum i remember, pure Dynamic hardgaming!

BTW what happened to egowings?
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Old 07 November 2018, 20:20   #4
JudasEZT
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Originally Posted by saimon69 View Post
This game was tough in my spectrum i remember, pure Dynamic hardgaming!

BTW what happened to egowings?
I committed a mistake in EGOWINGS.
I have to rewrite the enemy generation routine. By doing this I will prevent some minors movement jerks.

Simply,.. it is a pain in the ass write that routine again.. hard work and too boring actually.

When I have time I will upload the last version.. it has more things I've not showed anyone.
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Old 10 November 2018, 08:16   #5
seuden
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Quote:
Originally Posted by JudasEZT View Post
Yeah, I'm who is doing this Amiga version.
I think its main character and plot is funny, thereby this remake.

I want to enhance the gameplay department in respect the 8 bits originals
It's one of my favourite CPC games, some fond memories I have with a friend I no longer see. Be great to get an Amiga version.
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Old 10 November 2018, 22:21   #6
Predseda
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What I see from that video, hit detection routine is really weird. Enemies look to be hit 1 meter far from you

Seems the collision detection is counted in the square box, not by pixels.
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Old 11 November 2018, 16:50   #7
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Hi Predseda,

At firsts demos, and for making tests easier to play, the collision detection is a tad generous.

Those little enemies are not like they will be in the final product ... ATM, I'm using them as very generic enemies to do generic tests.

In the final game, these little enemies must be defeated just by crouching down and firing your weapon, but until the implementation of this weapon be ready, I will use them for everything.

As I say, the gun is not yet implemented. Although I already have the code, which is the same as this one: [ Show youtube player ] , just without the arc sinus

Last edited by JudasEZT; 11 November 2018 at 19:04.
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