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Old 16 April 2002, 00:39   #1
Pyromania
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King of Karate

Opalvision used to claim this was the worlds first true 24bit game. Does it really require an Opalvision card to run or can someone upload a version to the zone that works with WinUAE?
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Old 02 November 2002, 01:38   #2
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This game would interest me too.

I've just tried to set up a HDF for this game, but I only got a black screen. You might be right: without an OpalVision board this game might not work at all. But let the experts speak first.

Anyway, it could really be that the ONLY version available is the one requiring an OpalVision board, for it was issued to do a sort of promotion for that OV hardware board available back then. For on Aminet, there's an A4000 fix available, and in the readme you can clearly read "requires the OpalVision Main Board"!

I don't even know what the particular characteristics of this main board actually were...
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Old 02 November 2002, 01:38   #3
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Perhaps someone can crack it to let the game run on any RTG screenmode!!!

I'm interested as much in King of Karate as I am in the supposedly brilliant OpalPaint!
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Old 02 November 2002, 04:37   #4
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I have an OpalVision board in my A2000, but I really don't care for it. I want system-friendly 24-bit, which OV doesn't do. OpalPaint I got used to and did lots of stuff with it, but without 2megs of chip, you are limited to lores 24-bit editing, which is a shame.

Surely someone can hack KoK to bypass calls to the OV board and use RTG instead. Finger crossed, anyway!
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Old 02 November 2002, 06:01   #5
Akira
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Quote:
Originally posted by Twistin'Ghost
Surely someone can hack KoK to bypass calls to the OV board and use RTG instead. Finger crossed, anyway!
Since you have it.. Is it worth the hassle?
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Old 02 November 2002, 08:32   #6
Frootloop
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Question Screenshots?

Does anybody have any screenshots of this game? I always thought it sounded cool but never got to see it.
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Old 02 November 2002, 11:10   #7
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Quote:
Originally posted by Akira
Since you have it.. Is it worth the hassle?
Well, I vaguely remember looking at the game back when the OpalVision board was first released. It was cool, the mere novelty of seeing a 24-bit game, but I can't even remember what the game looked like. I can't even remember how it played. And I never played it again beyond that one-time look, so that doesn't appear to be too promising.

On the other hand, a brilliant graphic artist I used to work with (The Tapeworm) also acquired an Opal board close to the same time I did and he loved the game. And he was very good at games, too. It could be that I was so caught up in my BBS and that there was no interest in the game for my users that kept it from my memory.

In any case, my copy is with my original disks which have yet to ariive here (and it's not installed on my HD, either). Sorry...I'm not much help here at all, I know.
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Old 01 August 2006, 13:56   #8
utri007
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allways fun :)

answer four years old thread

King of karate can be downloaded here

http://amiga.resource.cx/exp/opalvision

Would it be possible to crack it ? so that it wouldn't require opalvision board ?
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Old 01 August 2006, 20:23   #9
utri007
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I downloaded it

Seems that game graphiks are 640x256 24bit

It doesn't load without opalvision board could somebody crack this ?

I can upload it to zone if you want to, archive is allready updatet and installed

It needs one assign karatedat: to installation directory in this case karate:
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Old 01 August 2006, 21:49   #10
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Nice find But very special hardware requirements...
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Old 01 August 2006, 22:42   #11
utri007
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cracking

I'm quite sure that game itself doesn't require opalvision board, it's somekind of copy protection.

Last edited by utri007; 02 August 2006 at 00:18.
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Old 02 August 2006, 09:00   #12
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I have two copies of this game and two OV boards and buggered if I know what the game even looked like...



I remember generating many VistaPro animations and playing them through the animation program... even used widescreen to boost the fps...

those were the good ol days
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Old 02 August 2006, 13:50   #13
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I have 3 different versions of this game uploaded to the zone. One set is from Tosec and marked as bad [b], 2 are non Tosec and maybe work.
It would be nice if someone could test them and reply if they work. I've seen there is a readme on the disk 1 with install instructions. Have fun!
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Old 02 August 2006, 18:42   #14
utri007
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King of karate requires opal.library

just to install game, it's used to conver graphics.

??

I've uploaded zone installed game, with opal.library and latest update to game.

If some could chec would it be possible "crack it"
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Old 02 August 2006, 20:31   #15
DrBong
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Quote:
Originally Posted by utri007
I'm quite sure that game itself doesn't require opalvision board, it's somekind of copy protection.
Possible but probably unlikely. I imagine the game is hard coded to use the Opalvision board......a bit like some games and apps are hard coded for use on certain gfx cards or with particular gfx software (i.e. CyberGraphX OR Picasso 96, but not both). Unfortunately the Opalvision card does not have any CyberGraphX or Picasso 96 driver, which will probably make the task of "cracking" it so much harder, even if only for emulation purposes. I don't fancy that anyone would want to knock up a Picasso 96 driver or write a wrapper just for this one game. Now it's over to the crackers...........
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Old 25 January 2009, 23:50   #16
AMike
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Below you can see some screenshots made by Evillord68 from a1k.org.


http://www.a1k.org/forum/showthread....ht=King+Karate

Last edited by AMike; 26 January 2009 at 19:28.
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Old 25 January 2009, 23:57   #17
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Here are the pics.
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Old 26 January 2009, 00:32   #18
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I have moved the thread, now its visible for unregistered users.
 
Old 26 January 2009, 00:35   #19
DDNI
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So how does the game look in motion? How does it play?

Only one way to find out - Youtube movie please!!
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Old 26 January 2009, 00:39   #20
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It looks very nice in motion, i will make a movie in the next time.
 
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