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Old 14 October 2008, 13:49   #1
Another World
 
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Roll eyes (sarcastic) Building an own module player

Starting from the scratch (included learn C/C++ programming),
what is the effort to do to build a module player for Windows
(i mean not only .mod but ALL Amiga formats)

Can someone post some guidelines to what is needed to reach this goal ?
 
Old 14 October 2008, 14:09   #2
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Ask bLAZER, he's done his own for Windows 'n' it's an ongoing project as there are so many different formats used for creating music for an Amiga, not all of them have been added yet. http://eab.abime.net/showthread.php?t=35976

BTW. You'll probably never create a player that supports all Amiga music formats as some were never released by their creators
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Old 14 October 2008, 14:25   #3
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How about unknow formats, then ?
It's impossible to recognize them if creators are silent?

Last edited by Another World; 02 November 2008 at 14:38.
 
Old 14 October 2008, 14:33   #4
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Quote:
Originally Posted by Another World View Post
How about unknow formats, then ?
It's impossible to recognize them if creators are silent?
This was to stop those from ripping the music files from games etc. Only the very clever can possibly create players from them but without the knowledge of how they did it 'n' the original coding, it's probably impossible.

I'm sure some of those authors have offered their coding but others are, lets say, silent or are no longer with us
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Old 14 October 2008, 14:49   #5
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Originally Posted by DemonHellraiser View Post
.... but without the knowledge of how they did it 'n' the original coding, it's probably impossible ....
Clear, thanks

Summary: i must know original coding to "de-coding" music in right way
(it was better to have only ONE format)
 
Old 14 October 2008, 14:59   #6
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Quote:
Originally Posted by Another World View Post
...it was better to have only ONE format...
Would of been great but I don't think the music would of been as good as it has turned out

But hey! There's plenty of different formats out there for you to play with. Best of luck 'n' hope your creation reaches EAB soon
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Old 14 October 2008, 15:09   #7
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Originally Posted by DemonHellraiser View Post
Best of luck 'n' hope your creation reaches EAB soon
Errr .... my thread was just for curiosity

There's no creation

Anyway, really thanks for info DemonHellraiser
 
Old 14 October 2008, 15:17   #8
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Quote:
Originally Posted by Another World View Post
Errr .... my thread was just for curiosity

There's no creation



Quote:
Originally Posted by Another World View Post
Anyway, really thanks for info DemonHellraiser
No problem. Just hope the info 'n' help were useful to you
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Old 14 October 2008, 15:27   #9
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Quote:
Originally Posted by Another World View Post
Starting from the scratch (included learn C/C++ programming),
what is the effort to do to build a module player for Windows
(i mean not only .mod but ALL Amiga formats)

Can someone post some guidelines to what is needed to reach this goal ?
If you want to support ALL formats I wish you a lot of fun for the next, say 150 years, or so. In other words, it is simply impossible. If you really want to start coding a module player, start with simple and well documented formats first (like standard Sound/Noise/Protracker), these are not too hard to implement (if we forget about the "special" features/bugs each of these trackers has) and a good way to learn.

Quote:
Originally Posted by Another World View Post
How about unknow formats, then ?
It's impossible to recognize them if creators are silent?
Nope, it isn't. You would have to reverse engineer the format which can be tricky. It is no stuff for a beginner anyway.
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Old 14 October 2008, 20:30   #10
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Depends on what you mean with "own module player". If you use 3rd party libraries all you do is "glue" them together and add your own stuff. Like using a sound library, a 68000 emulator, a gui library etc. etc.
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Old 14 October 2008, 21:22   #11
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Quote:
Originally Posted by bLAZER View Post
Depends on what you mean with "own module player". If you use 3rd party libraries all you do is "glue" them together and add your own stuff. Like using a sound library, a 68000 emulator, a gui library etc. etc.
Most newer software is done that way

@Another World
Like StingRay said, making an moulde player from scratch is certainly nothing you should start with. You could try it with a well documented format and grab an open source player to look at. If you fully understand how that is structured and done you could have a look at a more complex format. You will also need a quite profound knowledge of the way the Amiga plays the sound. If you were only asking to know how hard it is to write a replayer for a yet unsupported format, I think you got the idea
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Old 14 October 2008, 21:54   #12
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Originally Posted by TheCyberDruid View Post
If you were only asking to know how hard it is to write a replayer for a yet unsupported format, I think you got the idea
Surely, i got an idea
Thanks to all for these useful suggestions
I will not start nothing, too much work to do

Why i started this thread then ?

Because since i love Amiga music,
i still believe there isn't a real complete good player for Windows,
so this question is born in my mind

P.S. Please don't answer me Deliplayer
I compared his sound to WinUAE more and more times and there's no battle

Sincerely i prefer this http://www.un4seen.com/xmplay.html
combined with this plugin http://dhost.info/pieknyman/#delix
 
Old 14 October 2008, 22:01   #13
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Quote:
Originally Posted by Another World View Post
P.S. Please don't answer me Deliplayer
I compared his sound to WinUAE more and more times and there's no battle

Sincerely i prefer this http://www.un4seen.com/xmplay.html
combined with this plugin http://dhost.info/pieknyman/#delix
Okay, waht about UADE then Look for the 'Cygwin on Windows' version on the link. It's only command line, but plays a lot of formats and is very accurate
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Old 14 October 2008, 22:11   #14
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Fairlight did one called 'FLT Twisted', I think. Don't really know what formats this can play, maybe worth a look when I find the link.

Hmmm can't find original Link, however, I'll post it on the zone if anyone's interested. It has a cool look too

Edit: It was released on October 16th 2002 as a music disk on their 15th Year Of Glory original name 'Twisted Chipster'

Link http://pouet.net/prod.php?which=7789

Last edited by DH; 14 October 2008 at 22:18.
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Old 14 October 2008, 22:12   #15
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Originally Posted by TheCyberDruid View Post
Okay, waht about UADE then Look for the 'Cygwin on Windows' version on the link. It's only command line, but plays a lot of formats and is very accurate
You know too much things !

Never heard before, i will take a look .... tomorrow

Now it's time to sleep

GoodNight TCD
 
Old 14 October 2008, 22:14   #16
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@DemonHellraiser
Yes please upload it Would be nice to see it

@Another World
Thanks must go to alexh for letting me know that there is a Windows port
Have a good night
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Old 14 October 2008, 22:26   #17
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@DemonHellraiser
Yes please upload it Would be nice to see it
Check #14 There's more info and the link for download too in my edit
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Old 14 October 2008, 22:34   #18
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Quote:
Originally Posted by DemonHellraiser View Post
Check #14 There's more info and the link for download too in my edit
Nice one, thanks Btw : That Fairlight logo also looks quite nice
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Old 14 October 2008, 22:50   #19
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Nice one, thanks Btw : That Fairlight logo also looks quite nice
Doesn't it just That's sort of where I got the idea for the Fairlight rainbow image I done
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Old 14 October 2008, 22:55   #20
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Doesn't it just That's sort of where I got the idea for the Fairlight rainbow image I done
Ah, I see I also like the thingy below the logo
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