03 August 2008, 13:53 | #21 |
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Success! I was just able to get past that jump in the exact same way you can see in the long play on YouTube:
The player takes a hit and is thrown back whenever you press the right shift button, and this is exactly what Schlauchi is doing at 13:10 in order to get thrown back and land on the lower platform. I discovered it by accident and I have no idea if it's intentional and if so what the effect is supposed to simulate. The game manual might say something about it. |
03 August 2008, 19:02 | #22 | ||
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Quote:
still working on trick with the shift button. you've had better success than i Quote:
i'm fairly certain 2 ipfs i have both with the same problem Last edited by Graham Humphrey; 03 August 2008 at 19:26. Reason: Back-to-back posts merged |
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04 August 2008, 18:46 | #23 |
retro maniac
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Guys, forget this game - arcade version is better and it can be ended with just 1 credit.
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04 August 2008, 18:56 | #24 |
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05 August 2008, 10:32 | #25 |
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i really don't understand all the bitching and moaning about this game. it's great for its time, an almost identical translation. only setback being the control which isn't as fluid like in the arcades.
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05 August 2008, 10:39 | #26 |
retro maniac
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Identical ?!?!?!?
Look closer !!! It's terrible !!! Poor graphics, loosy sound, fatal animation. |
05 August 2008, 10:39 | #27 |
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Well don't think you could call it a 'identical translation'. Have a look :
[ Show youtube player ] Even if the YouTube vid is too fast you can see the scrolling is not nearly as crappy as on the Amiga and I think the Amiga could have the same colours. It's not a bad game, but the Amiga conversion is simply not good.
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05 August 2008, 10:42 | #28 |
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Typical Tiertex Amiga porting crap. But surpsingly the Speccy game is decent for this limited 8-bit machine.
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05 August 2008, 10:49 | #29 |
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You can also compare 1943 for amiga and arcade - another crappy conversion.
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05 August 2008, 11:05 | #30 |
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05 August 2008, 13:33 | #31 |
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Have to agree Rolling Thunder is a really bad port. Most likely one of Tiertex' first ones and I guess the founders (who coded the port themselves) didn't have time to study the hardware properly since it was new.
Browsing through the code you can see they're not using the blitter, but instead the CPU to do all drawing, and forcing the update rate to every third frame. The port is very poor, but I still hold that I enjoyed the game a lot |
05 August 2008, 13:42 | #32 |
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I remember playing this game on arcade, when I saw this game in amiga catalog (actually a little pirate catalog) i was very happy but at home my happiness came tyo flustration and anger, they didn't ever got 20% of the original.
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