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Old 25 August 2012, 14:32   #1
MethodGit
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Tiger Road - duff IPF?

I don't know about you guys, but I'm having trouble even getting this game (SPS #1141) to boot up.

Converting to ADF reveals it uses a copylock-encrypted bootblock. No biggie. Only problem is that even this original appears to fail to decode it and boot correctly. I've tried all different kinds of WinUAE configurations (under both 2.4.1 and 2.3.3) with no change in fortune (and it seems this game isn't post-A500 friendly anyway).


Did anyone ever test this prior to SPSizing it?
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Old 25 August 2012, 15:50   #2
Galahad/FLT
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Quote:
Originally Posted by MethodGit View Post
I don't know about you guys, but I'm having trouble even getting this game (SPS #1141) to boot up.

Converting to ADF reveals it uses a copylock-encrypted bootblock. No biggie. Only problem is that even this original appears to fail to decode it and boot correctly. I've tried all different kinds of WinUAE configurations (under both 2.4.1 and 2.3.3) with no change in fortune (and it seems this game isn't post-A500 friendly anyway).


Did anyone ever test this prior to SPSizing it?
Just tried it, and spookily enough...... it worked!

Takes a long time to decode the track, but just checked it and it worked fine, what can I say, you're wrong!
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Old 25 August 2012, 15:53   #3
BarryB
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Try using 'Cycle Exact' mode in Chipset options of WinUAE!
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Old 25 August 2012, 16:09   #4
MethodGit
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Try using 'Cycle Exact' mode in Chipset options of WinUAE!
Yup, that seems to make the difference all right!

I would've thought "Approximate A500 or A500/A1200 cycle-exact" in CPU and FPU would've been satisfactory enough, but I guess not. And why does this particular copylock need Cycle Exact to decode anyway? It really doesn't look that different from all the similar ones from its period of release...
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Old 25 August 2012, 16:17   #5
TCD
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There is quickstart and for that the 'most compatible' option in WinUAE. One should always try that first before starting quite redundant threads... just my 2 cent.
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Old 25 August 2012, 17:40   #6
Toni Wilen
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Copylock = CPU timing loop = cycle-exact usually required.
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Old 25 August 2012, 22:39   #7
mr.vince
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There are no bad IPFs unless the original is broken, too.
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Old 26 August 2012, 07:10   #8
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The usual reason I've found for needing cycle-exact (rather than approx, which is usually good enough for CPU delay loops) is instruction prefetch tricks -- i.e., modifying some part of the immediately following instruction.
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Old 26 August 2012, 07:33   #9
Toni Wilen
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The usual reason I've found for needing cycle-exact (rather than approx, which is usually good enough for CPU delay loops) is instruction prefetch tricks -- i.e., modifying some part of the immediately following instruction.
Prefetch tricks/trace vector decoders don't need cycle-exact, only "more compatible" option.
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