22 February 2012, 22:07 | #101 | |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
|
Quote:
Sorry for butting in here (and I still haven't had much chance to really get started on following your progress yet), but I can answer this one for you. I assume that \y is an integer variable, right? Well, the MOD function is a bit like divide, but the result is the remainder. So, \y MOD 2=0 when \y is even, but =1 when \y is odd. 8 MOD 3=2, 11 MOD 4=3, etc. EDIT: Hey, dazzleman was offline when I started posting! |
|
22 February 2012, 22:10 | #102 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
Thanks chaps, that's really useful... I will bear this in mind
|
22 February 2012, 22:12 | #103 |
Zone Friend
Join Date: Jan 2006
Location: Aussie
Posts: 1,144
|
|
22 February 2012, 22:14 | #104 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 510
|
Better use "AND 1" to determine if a number is odd or even, it'll probably be faster.
|
22 February 2012, 22:19 | #105 |
Puttymoon inhabitant
|
|
23 February 2012, 00:24 | #106 |
Registered User
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
|
First post on this thread. Hoping that my sound fx are what Graham is after.
Just to add to the diary of the game, I used Animoog synth on the iPad to design the sounds. Very typical collectable sounds, something you'd find on anything from Rainbow Islands to Uridium 2. Animoog is a fantastic synth, up there with my hardware synths in fact far more accessible due to the touch screen of the iPad. Overall leant itself to this type of sound. Having looked at the Jag version on Youtube I see that the sound fx are a bit Minter-esque with their offkey nature. Weird vocals. Like the music however. |
23 February 2012, 01:15 | #107 |
Zone Friend
Join Date: Jan 2006
Location: Aussie
Posts: 1,144
|
|
23 February 2012, 02:27 | #108 |
Registered User
Join Date: Nov 2010
Location: Invercargill, New Zealand
Posts: 176
|
I haven't tried the game and I don't know Blitz Basic, but had a look at the code the other day and I thought the same thing about loading levels from txt files. I know how to load text from text files into AmigaBASIC and it might be similar for Blitz Basic and could give you code I use in AmigaBASIC if you want it, it might be easy to modify for use in Blitz BASIC.
|
23 February 2012, 10:02 | #109 |
Puttymoon inhabitant
|
Could anyone try to test this file?
link removed I tried to create ADF of Downfall, but I have not WinUAE installed, so please try anybody and tell me if it works. Last edited by Predseda; 23 February 2012 at 11:39. |
23 February 2012, 10:24 | #110 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
Er, you do realise that's a 3.1 Install disk you've uploaded there don't you...?
|
23 February 2012, 10:29 | #111 |
Puttymoon inhabitant
|
OOoops!
|
23 February 2012, 10:52 | #112 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
In the meantime I think you ought to remove the link as we are, of course, not allowed to distribute such material
|
23 February 2012, 13:04 | #113 |
Zone Friend
Join Date: Jan 2006
Location: Aussie
Posts: 1,144
|
|
23 February 2012, 13:05 | #114 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
To save a bit of time here's my ADF that I put together for the current version (WIP5). It self-boots and should run on any config. It only contains the essential files (so no .iff files and no source code) due to the fact I only quickly cobbled it together.
If you already have the .lha archive working then don't bother with this, there's nothing new here at all, it's literally just a floppy version of the last WIP I uploaded. But if you can't get it to work this might do the trick. |
23 February 2012, 23:50 | #115 |
Registered User
Join Date: Nov 2010
Location: Invercargill, New Zealand
Posts: 176
|
I don't know if you want to load your levels from text files and allow users to modify them but this is my example of AmigaBASIC code for reading in text from file, I use a slight variation on this for reading in highscores in my next game. You might be able to modify it to use in Blitz Basic if you want to load your levels from text files and allow users to modify them.
Example of file TOH 100,90,80,70,60,50,40,30,20,10 ' CODE FOR IN PROGRAM Code:
' ARRAY TO STORE SCORES DIM SCOREZ (10) ' OPEN FILE "TOH" FOR READING OPEN "TOH" FOR INPUT AS 1 ' LOOP TO READ IN AMOUNT OF SCORES FOR COUNT = 1 TO 10 ' READ INPUT FROM OPEN FILE 1 INTO ARRAY INPUT# 1, SCOREZ (COUNT) NEXT ' CLOSE FILE 1 CLOSE 1 |
23 February 2012, 23:57 | #116 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Thank you.
[ Show youtube player ]
|
24 February 2012, 00:03 | #117 |
Puttymoon inhabitant
|
I will link your video to the Downfall site. Funny how the rhythm of the tune influenced your movement
|
24 February 2012, 12:39 | #118 |
Puttymoon inhabitant
|
I have a problem, maybe it is only my feeling: the copperlist is in overscan, but the main game area is only 320 pixels wide. So if the platworm is next to left or right area border, player is not able to jump to the side, although copper creates an illusion that there is still enough space.
The overscan copper effect is nice and I like it, but I am not sure if it doesnt confuse player much. Maybe 1px wide black vertical lines where I drawn those red ones would solve it? Or it is not necessary? What do you think? |
24 February 2012, 12:47 | #119 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
|
This will have landscapes in the background?It would be nice if it had static landscapes like Pang maybe landscapes of our cities,scanned and retouched with Dpaint
|
24 February 2012, 12:57 | #120 |
Puttymoon inhabitant
|
Aga version is planned, I think it could have landscapes easily. This one is 16 cols only, it would be probably ugly.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Amiga's Downfall? | lordofchaos | Retrogaming General Discussion | 44 | 19 May 2013 02:13 |
EAB/Lemon Super League 2013: Round 4 - Downfall | Graham Humphrey | EAB's competition | 82 | 15 April 2013 22:27 |
Downfall - new game released | Graham Humphrey | News | 30 | 24 April 2012 13:04 |
Uridium 2 : Diary of a Game | silkworm | Amiga scene | 15 | 09 August 2011 09:00 |
Part Diary of an ASM Learner | BippyM | Coders. Tutorials | 157 | 03 September 2010 21:45 |
|
|