English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 27 May 2013, 17:51   #1
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
JetHunt AGA - coming 2013...

Hi,

After having much more fun coding the Amiga version of Timebomb, I've been working on my next Amiga release.

JetHunt is my remake/tribute to H.E.R.O. which I started on the Amiga in 1992 (!) and released finally last year for the PC. After my conversion of Timebomb went so well, I felt it was only fair to release JetHunt for the machine I started it on.

The game will require AGA but is already looking quite good. It uses a dual playfield display with a main 16 colour hardware sprite and 256 colour titlepage and status bar. I've had to make a few changes to the PC version, the screen scrolls a little so all I had to do is halve the res on the gfx but I think that makes it look even better.

Still lots to do. This will take a while but I'm sure I can do it. [ Show youtube player ] is a youtube vid of it so far running in WinUAE.

PC version is here.

Fingers crossed....

Coagulus
Coagulus is offline  
Old 27 May 2013, 18:24   #2
theugly
Registered User
 
Join Date: May 2013
Location: Planet Graveyard
Age: 49
Posts: 47
H.E.R.O. i played alot on the c64.

Kudos for finally bringing it to Amiga
theugly is offline  
Old 27 May 2013, 23:13   #3
NovaCoder
Registered User
 
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
Looking polished already, cool
NovaCoder is offline  
Old 23 June 2013, 23:17   #4
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
Quick update, got some of the baddies in and animated, bombs are dropping but not exploding and each level can be completed. There are some bugs in the map I have to iron out and also the controls need more work. But it's definitely getting there.

New vid [ Show youtube player ]

It's still coming!

Last edited by Coagulus; 24 June 2013 at 00:11. Reason: added vid
Coagulus is offline  
Old 24 June 2013, 00:23   #5
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
Cool - I was thinking the other day about some of the projects that people are working on. Glad to see this update and it's looking pretty cool. I look forward to playing this when it's done
Graham Humphrey is offline  
Old 24 June 2013, 00:36   #6
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
Thanks, still plenty to do but it's definitely getting there this time. I have a lot more resolve than I did in the 90s.

Also, the blue bar in the last vid's background is the classic "see how much frame is left" technique but I accidentally left the debugger on in Blitz, there's loads left really. So far!
Coagulus is offline  
Old 13 July 2013, 11:15   #7
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
Quick update. Explosions and most of the graphics are in. A few left to convert and add. 3 channel versions of the music done for music and sfx at the same time and keyboard controls added to match PC version.

Found a few annoying bugs too but then when aren't they annoying?

no new vid yet as it still looks very similar to the last vid. Next stop: lasers.

Coagulus
Coagulus is offline  
Old 13 July 2013, 15:48   #8
leathered
Registered User
 
leathered's Avatar
 
Join Date: Oct 2011
Location: UK
Age: 47
Posts: 304
Very close to the pc version but I like the new resolution! Sounds identical - is the music sampled loops, or have you constructed new .mod's? I was fortunate to have H.E.R.O on Atari 2600. The best thing I ever bought in Yarmouth, probably .
leathered is offline  
Old 14 July 2013, 18:46   #9
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
Quote:
Originally Posted by Lielo View Post
Very close to the pc version but I like the new resolution! Sounds identical - is the music sampled loops, or have you constructed new .mod's? I was fortunate to have H.E.R.O on Atari 2600. The best thing I ever bought in Yarmouth, probably .
The music is .mod and the same files as the PC version. The music was written on Protracker 2.3 back in the early 90s on my A500. I have created 3-channel versions which aren't on the vid so I can have the SFX too.

I still play H.E.R.O. on ZXDS whch is my favourite Speccy emulator , the 2600 version is great too.
Coagulus is offline  
Old 14 July 2013, 23:31   #10
Antecnisse
 
Posts: n/a
Looks great! Look forward to give it a try!
 
Old 27 July 2013, 13:29   #11
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
Progress report: Lasers and bombs are in. Bombs work against walls as does the player. No enemy collision yet but more colour and the intro matches the PC version (nearly). I had to rewrite the intro music as I'd used 12 channels on the PC, oops.

Short progress vid is [ Show youtube player ]

Coagulus
Coagulus is offline  
Old 23 September 2013, 20:04   #12
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
more progress: Got some slight colour splits in to make it look better, made the explosion into a 64 pixel wide hardware sprite as it was slowing things down and got the lamps collideable and got the snake in and animated. Fixed loads of bugs too.

Still plenty of things to do, next step is to get some sfx going. Gonna have 4-channel music, sfx only or 3-channel music with sfx. Took a while to do 3-channel versions of the tunes earlier in the year.

Got to do it this year, don't want to have to change the text from "21 years in the making" to "22"!

Coagulus
Coagulus is offline  
Old 12 October 2013, 23:00   #13
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
Quick update, things are still progressing. Sound FX still aren't in but I've fixed quite a few bugs and most of the graphics are in and how they'll finally appear. I've added some more colour splits in to make the levels look funkier too, along with some stars on the titlepage (still no real menu yet, still have to get a font that looks nice. I removed the old placeholder).

The controls still need a little work, I'll get round to it!

Here is a vid - [ Show youtube player ]

Coagulus
Coagulus is offline  
Old 12 October 2013, 23:06   #14
Zapotek
Registered User
 
Zapotek's Avatar
 
Join Date: Nov 2010
Location: Haugesund / Norway
Age: 44
Posts: 96
Looking good. I loved H.E.R.O, playing it on my cousins c64.

Keep up the good work!
Zapotek is offline  
Old 25 October 2013, 00:48   #15
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
quick update: you can now shoot the baddies although the exposion needs some repositioning. I've also finished the ending and also started getting the menu in on the titlepage and the panel showing all the info.

Still got collision death, bugs in map, control bugs and highscores to do. And no doubt much more, but it's still "on schedule" for this year.

Coagulus
Coagulus is offline  
Old 25 October 2013, 14:57   #16
leathered
Registered User
 
leathered's Avatar
 
Join Date: Oct 2011
Location: UK
Age: 47
Posts: 304
Keep it coming! Look forward to seeing this in action on Amiga! I will be happy to playtest when you're ready
leathered is offline  
Old 26 October 2013, 22:48   #17
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
Main menu is in, now to do the panel. Took a break from the gameplay bit as I needed level select in the menu to make it easier to test the later levels. I'll be back to gamplay now though.

Quote:
Originally Posted by Lielo View Post
Keep it coming! Look forward to seeing this in action on Amiga! I will be happy to playtest when you're ready
I'll no doubt take you up on that, as long as it doesn't delay Final Fight!

Coagulus
Coagulus is offline  
Old 30 October 2013, 23:48   #18
leathered
Registered User
 
leathered's Avatar
 
Join Date: Oct 2011
Location: UK
Age: 47
Posts: 304
lol - delay seems to be the hardest bug to fix! Tell you what, I'll give it 22 years
leathered is offline  
Old 08 December 2013, 22:39   #19
Coagulus
Gets there in the end...
 
Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 862
Quick update:

I've rewritten the controls finally (something I should have done on the PC version too!)
Lava is in and animated better than the PC version too
Level select works in the main menu up to level 9 so far
First 9 levels are doable and bugfixed now, 11 to go

still no death, guess I should finally get that in!

only 3 more weeks of 2013 to go, will I do it...?

Coagulus
Coagulus is offline  
Old 09 December 2013, 07:55   #20
1time
Amiga Lover
 
1time's Avatar
 
Join Date: Jan 2010
Location: Stockholm / Sweden
Age: 46
Posts: 612
Any new videos?

Nice to see that you actually making it to the end
1time is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
JetHunt - my 'new' game Coagulus Retrogaming General Discussion 12 05 October 2020 21:59
New port coming - Strife AGA lantus360 News 54 17 April 2013 08:06
It's coming BippyM Retrogaming General Discussion 78 01 November 2008 20:56
Coming soon... killergorilla Amiga scene 11 09 September 2006 17:18
It's coming Belgarath Amiga scene 78 01 March 2006 11:19

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:25.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.15478 seconds with 15 queries