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Old 19 October 2007, 17:51   #41
Galahad/FLT
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If anybody does get it running under emulation please report back what its like.

Galahad, any chance of a quick Amiga conversion of the ST code?
Conversion of what?
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Old 19 October 2007, 18:28   #42
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He wants an Amiga version of that ST game.
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Old 19 October 2007, 18:37   #43
Graham Humphrey
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EPT you mean?
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Old 19 October 2007, 19:39   #44
Galahad/FLT
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He wants an Amiga version of that ST game.
Wheres the source code for it then? Hardly worth the effort to convert something that was never properly finished on the host machine.
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Old 19 October 2007, 19:40   #45
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I did start Super Sprint, but unless you play against human players, the computer AI is absolute crap
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Old 19 October 2007, 20:00   #46
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I did start Super Sprint, but unless you play against human players, the computer AI is absolute crap
do you still plan to achieve it or is it dead for good?
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Old 19 October 2007, 20:03   #47
Graham Humphrey
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We don't need any more straight ST ports
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Old 19 October 2007, 20:29   #48
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We don't need any more straight ST ports
Is there anything left to port?
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Old 19 October 2007, 21:15   #49
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We don't need any more straight ST ports
Amen to that.
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Old 19 October 2007, 21:18   #50
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Wheres the source code for it then? Hardly worth the effort to convert something that was never properly finished on the host machine.
Probably not, but EPT was a legend. By the guys who did Carrier Command - which by coincidence I'm playing now.

It may be the unfinished source code is available, I could probably find out from Rainbird Rich.
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Old 20 October 2007, 00:45   #51
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Amen to that.
Hallelujah! Praise Jay Miner!
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Old 20 October 2007, 09:26   #52
Galahad/FLT
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Probably not, but EPT was a legend. By the guys who did Carrier Command - which by coincidence I'm playing now.

It may be the unfinished source code is available, I could probably find out from Rainbird Rich.
By all means, ask Angus
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Old 20 October 2007, 18:29   #53
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By all means, ask Angus
Apparently it was coded using PDS with the associated development kit and hardware. No source is available sadly.
Oh well.
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Old 20 October 2007, 19:26   #54
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Apparently it was coded using PDS with the associated development kit and hardware. No source is available sadly.
Oh well.
PDS is merely the development hardware that enables it to be assembled on a PC, and then sent down to the target machine to be executed, so if the game crashes, it only crashes the ST not the PC.
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