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Old 27 October 2017, 18:28   #41
nobody
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I see 2 sprites 48*48 size, a ball 16*16, and additional big sprites of effects, not to mention moving crowd, screen shaking, frenetic gaming etc.

If you could do that, then probably could do a 1:1 Street Fighter 2 too.
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Old 27 October 2017, 19:42   #42
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I see 2 sprites 48*48 size, a ball 16*16, and additional big sprites of effects, not to mention moving crowd, screen shaking, frenetic gaming etc.

If you could do that, then probably could do a 1:1 Street Fighter 2 too.
I have just reversed the windjammers sprites graphics. The 1200 can do it, at the condition that the game gets broken per parts, or either make moves between the chip ram and the fast ram.

It's a small game, each sprites must use around 150-200 frames at best.

with enough ram, a 68020/030 has enough power to move this game.
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Old 27 October 2017, 22:12   #43
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It's a simple game, with 2 players on screen, a flying disc, and a HUD.
Sure, boss.
Show us the code running this miraculous possibility, and I'll eat my pants.

You already upped the imaginary spec in RAM and to an 030.
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Old 27 October 2017, 23:04   #44
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Sure, boss.
Show us the code running this miraculous possibility, and I'll eat my pants.

You already upped the imaginary spec in RAM and to an 030.
You already ate your pants once with Snow Bros, beware !

Ok, i remember having a chat with CFOU! about neogeo games. With the RAM required, the CPU, and some rework like Anima did on Ghouls n Ghosts, it can be done on A1200 (if redone for A500 + HDD), it's possible.

He told me that some games could be done (except the huge ones).
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Old 29 October 2017, 13:43   #45
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You already ate your pants once with Snow Bros, beware !

Good memory
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