13 May 2018, 10:57 | #341 | ||
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Also the MC68K dates back to the 1970's. It is also still in use to this day by many and is still being manufactured. |
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13 May 2018, 11:46 | #342 | ||
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I bought a Sony Playstation to play the one 3D game I actually liked - Tomb Raider. 3D on the Playstation was pretty bad - low res, blocky, visible seams and not enough polygons to build realistic 3D objects. But the gamelpay was awesome. Then Crystal Dynamics took over Tomb Raider and 'enhanced' it for the Playstaion 2 - so I bought one. Big waste of money because the gameplay sucked. It now only gets used to play any DVDs that my PC can't handle. The game I have played the most lately? Astrosmash on the Mattel Aquarius. The 'Graphics' is just text characters and the AY-3-8910 only makes a few beeps, but the game has an addictive quality that makes you want to keep going. Would 3D in millions of colors and a 16 bit sound track make this game any better? I doubt it - more likely they would just get in the way. Quote:
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13 May 2018, 11:52 | #343 | |||
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But a filter with a higher sampling is not faster or has less delay - that only depends on your processing power. You want to use a higher sampling rate to get rid of aliasing - not for speed! Quote:
As long as you stay in the digital realm and stay at your 16 or 24Bit depth there is nothing to gain. |
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13 May 2018, 12:02 | #344 |
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You were talking about a "128Bit" CPU...
We were already discussing, that in most cases even 64bit, will not speed up things - 64Bit only allows you to address more than 4GByte of RAM directly. But you pay a price: your binary gets larger and wastes memory bandwidth. With a 128bit CPU things would only get worse: no speed to gain, but much more memory used up and a more expensive processor-design. The only benefit of a 128bit CPU is that you could address zillions of Terabytes of RAM ... |
13 May 2018, 12:06 | #345 |
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Yes, and it was the most expensive console release in history, imagine adding to the cost with keyboard, disk drive and other components! Commodore made their money from their best selling budget models, they needed cheap custom chips like the Jaguar had from Flare not expensive 3DO parts.
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13 May 2018, 12:52 | #346 | ||||
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The IBM AS/400 and descendants defines a virtual architecture with 128 bit address space and they did it for a reason. Quote:
Amiga OS is light because it is simple (and well designed without accumulated crud). Add modern features and there will be more overheads. Don't see why a 64 bit 68k inspired processor would be ugly. I don't see why system structures would get significantly bigger. Quote:
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13 May 2018, 13:10 | #347 | ||
son of 68k
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That's because you haven't tried. Because all pointers (and some data) would be twice the size. For me it has to stay the friendly asm coding platform it always has been, no more no less. |
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13 May 2018, 13:32 | #348 | ||
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But as long as SSDs are slower and have significantly more latency than RAM, this would not be very wise for a NG-AmigaOS as your CPU would constantly be waiting ... So you could use your entire fast RAM as cache to speed things up and try to figure out some clever cache-handling ... or you load just the things into that fast RAM you really need... on demand, from a filesystem Quote:
(actually 48bit would be enough, but would that save anything?) Last edited by Gorf; 13 May 2018 at 13:43. |
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13 May 2018, 13:38 | #349 |
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13 May 2018, 13:52 | #350 | ||||||
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While screen switching in AOS works extremely well, I don't always find it a good substitute for multiple monitors, and I'd rather have both options available at the same time. Yeah, GREED Quote:
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You're on a mostly RETRO oriented Amiga board. What were you thinking when you posted this? It's like saying old muscle cars aren't cool on an old muscle car forum. |
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13 May 2018, 14:29 | #351 | |
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The type of translation that is possible to do fast is the ARM Thumb extensions, those are designed to be easily translated into the 32 bit standard ARM ISA. |
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13 May 2018, 14:31 | #352 |
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13 May 2018, 15:22 | #353 |
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It's reasonable to recognise that the Amiga platform isn't perfect, however. The 68k hardware and operating system had limitations that have been carried over to PPC implementations.
Last edited by knightbeat; 13 May 2018 at 15:31. |
13 May 2018, 15:35 | #354 | ||||||
son of 68k
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Easy, just use 64-bit physical space mapped with custom mmu to 32-bit logical space.
But again, an Amiga really (really !) does not need this. So it's more on the academic level... Quote:
About security concerns, i've already said here that when code gets executed on the machine, it's too late. Do you booby-trap your home or do you lock the door so intruders can't enter ? Quote:
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Even worse, physical space is greatly reduced. Quote:
Yes that's another reason, but that's not what i was thinking about. Current OSes (and current software in general) are bloated for a good reason that's technical (and it's not the level of features they have !). Hint : look at what languages they're written in. Quote:
What ? 32-bit and 64-bit modes like with x86 ? Yuck ! |
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13 May 2018, 15:44 | #355 | |
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You can't decrease filter delays by increasing CPU power alone. What does the cpu do while waiting for the next sample? You still have to wait for enough samples to go through your filter before the first output. The 10x oversampling isn't for archiving necessarily. Its what is recommended for real time systems. Think controls, radar, computer vision and such. It's not always attainable. Anyhow, I was trying to answer why you see such high oversampling when 44khz is fine for audio. It's not just to reduce aliasing, tho it does help for that. |
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13 May 2018, 15:49 | #356 | |
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If you want to run such software, your Amiga needs to support more RAM. Just stating Amiga would not need it is lame. It entirely depends on what you are wanting to do. Custom MMU ... that would still limit a single program to the 32bit range... |
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13 May 2018, 15:56 | #357 | ||
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Not even. Simple API can remap on demand. |
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13 May 2018, 15:59 | #358 | |
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There is no way to decrease filter delays be increased sample rates - this is nonsense. You can just improve the quality to some degree. Your CPU should not wait, but precalulate the next sample with the informations that are available. Originally this discussion was about DAWs and editing audio- not a live-effect fillter ... for that you would use dedicated circuits and certainly not use more than 4GB of RAM |
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13 May 2018, 16:26 | #359 |
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Next gen Amiga.
Next gen Amiga is binary and source compatible with 68k Amiga software. That's why we use them. But in speed and comfort of use, there is big difference between Next gen Amiga and 68k only Amiga. Next gen Amiga is of course not modern, but it is also not archaic as 68k only Amiga. As a developer I want to do something on Amiga, but I don't want to waste my precious free time on something which is slower and less comfortable than my first Pentium 90 PC which I buy in 1996. My first PC was cheap Pentium 90, it has 16 bit sound, 24 bit true color, and hardware 2D and 3D support. Comparing vampire to my Pentium 90 or ppc cards for amiga, vampire has half time better memory speed (66 vs 100 MHz), three times faster transfer to graphics memory (33 vs 100 MHz), but has not fully working FPU, has not hardware acceleration for 2D and 3D graphics. 68k only amiga is not good enough to compete with cheap PC from Windows 95 era. In future I may use 68k amiga if it will be faster and has better price/performance ratio. Original amiga with PPC card is fast enough, but they are too expensive. |
13 May 2018, 16:42 | #360 | ||||||||
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Not from my perspective. And besides, even I had very little space, I'd bend over backwards to have two monitors. Quote:
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Networking, removable media support, usable file manager built into the desktop, lots of drivers for a whole range of peripherals. When I install AOS 3 I can't really do anything yet, when I install Win10 I can do almost everything right away. Oh please no What I mean is that you have a core instruction set that doesn't change while you have extensions that change, things like FPU, 68bit, vectorisation, etc. Basically where a subset of instructions change so you can keep that nice 16bit encoding. I don't know if it's a good idea, like I said I'm not an ISA designer. |
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