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Old 21 April 2017, 14:35   #21
Retro-Nerd
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Hi Retro-Nerd. I love that HLSL option in MAME - Especially on Ghouls n Ghosts. I'm trying to match your screenshot images. What settings do you use? I've got the HLSL ticked but what about brightness, contrast, gamma etc and do you use any special effects setting?

Try this settings.

Code:
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               1
hlslpath                  hlsl
hlsl_ini_read             0
hlsl_ini_write            0
hlslini                   %g
hlsl_prescale_x           4
hlsl_prescale_y           4
hlsl_preset               -1
hlsl_write                1
hlsl_snap_width           1920
hlsl_snap_height          1080
shadow_mask_alpha         0.050000
shadow_mask_texture       Aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.093750
shadow_mask_vsize         0.062500
curvature                 0.000000
pincushion                0.000000
scanline_alpha            0.000000
scanline_size             1.000000
scanline_height           1.000000
scanline_bright_scale     1.500000
scanline_bright_offset    0.000000
scanline_jitter           0.000000
defocus                   0.000000,0.000000
converge_x                -0.300000,0.000000,0.300000
converge_y                -0.300000,0.000000,0.300000
radial_converge_x         0.000000,0.000000,0.000000
radial_converge_y         0.000000,0.000000,0.000000
red_ratio                 1.000000,0.000000,0.000000
grn_ratio                 0.000000,1.000000,0.000000
blu_ratio                 0.000000,0.000000,1.000000
saturation                1.000000
offset                    -0.150000,-0.150000,-0.150000
scale                     1.100000,1.100000,1.100000
power                     1.000000,1.000000,1.000000
floor                     0.010000,0.010000,0.010000
phosphor_life             0.200000,0.200000,0.200000
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Old 21 April 2017, 14:37   #22
Locutus
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3200*2048 to simulate a low end CRT shadow mask
That is actually not a very high requirement anymore, 4k screens are common by now.

I'm on 5120x2880 myself and Micro64 with its really extensive CRT simulation options starts hitting the point of looking uncanny.
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Old 21 April 2017, 17:16   #23
Steve
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Thanks for the settings. I use version 0.158 (MAMEUI64) and can't see these labels in the config files.
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Old 21 April 2017, 17:37   #24
Retro-Nerd
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Should be in the mame.ini. I use an older Mame Plus! version (v0.149) which keeps it in separate game inis too.

Last edited by Retro-Nerd; 21 April 2017 at 18:03.
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Old 21 April 2017, 18:19   #25
Steve
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Originally Posted by Retro-Nerd View Post
Should be in the mame.ini. I use an older Mame Plus! version (v0.149) which keeps it in separate game inis too.
Working now thanks.
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Old 07 July 2017, 15:29   #26
Retro-Nerd
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It's "CRT-Royale". Amazing isn't it, it looks like a high-end CRT
Indeed. Tons of more CRT-Royale shader porn. A multi-pass shader that mimics a Sony Trinitron CRT nearly perfect.





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