10 June 2008, 22:01 | #41 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,910
|
Quote:
|
|
11 June 2008, 22:27 | #42 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,166
|
Quote:
But I would love to release a playable demo. I just can't ATM |
|
11 June 2008, 23:49 | #43 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,910
|
Quote:
And the problem of being fed up with a project is very understandable and easily fixed: you need TWO projects |
|
26 November 2008, 22:04 | #44 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,166
|
Thanks Gimbal, the 2-project thing is very true. However, after more than 6 months without any activity on this project, I'm presenting a "as-is" playable demo. A lot of bugs, no enemy A.I. but game mechanics are pretty much here, and I don't want to wait further, even if there's little hope that the project is completed one day.
enjoy: http://pagesperso-orange.fr/jotd/mag...ets/index.html |
26 November 2008, 22:14 | #45 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,529
|
Thanks for sharing the version jotd Looks nice and with the source included not all hope is lost yet
|
28 November 2008, 20:24 | #46 |
Registered User
Join Date: Aug 2007
Location: UK
Posts: 446
|
Its a shame youre not continuing this atm. Are you shelving it for now with further continuation later (not to long). Or have you scrapped it never to be continued with, we hope for the later.
|
28 November 2008, 20:53 | #47 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,166
|
Quote:
I just want other ppl to see it (as they could have seen it 6 months before). I wish I could have added more features/fixed more bugs but it was just not possible. I'm not sure about the interest of people for this game. I re-did this because 1) I had all the graphics ripped 2) I could re-use my Gods engine (but had to port it from Java to C++) and 3) I wanted to create a C++/SDL based game, maybe for ports on portable handhelds. But I'd rather remake Chaos Engine or Cadaver if you ask |
|
28 November 2008, 21:07 | #48 |
Registered User
Join Date: Mar 2007
Location: BP/Poland
Age: 45
Posts: 745
|
heh, I love Magic Pockets and would love to see it remade, but if you could remake Cadaver... that would be really something!!!
Wouldnt it take much more work than MP? |
28 November 2008, 21:13 | #49 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,166
|
For Cadaver I don't even have the gfx and could not rip them. Mavado proposed to try to rip them. I dunno if he succeeded.
On Gods Country site there are all the maps for all the Cadaver levels. I could rebuild all rooms from those shots and the precious tiles. Cadaver would be tougher because of isometric stuff I'm not familiar with, object interaction, but there's no or very few A.I. for the enemies and the game could be remade perfectly I think. But we're talking science fiction here |
28 November 2008, 21:21 | #50 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,105
|
Great job there jotd, but... make it slower!
I didn't even finish those games you've remade on the Amiga! |
28 November 2008, 21:29 | #51 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,910
|
Quote:
The idea of building an editor for it alone gives me a head ache. |
|
28 November 2008, 21:58 | #52 |
Registered User
Join Date: Mar 2007
Location: BP/Poland
Age: 45
Posts: 745
|
to sum it up - it's (almost)impossible to remake Cadaver... well, we still have emulators
|
28 November 2008, 22:03 | #53 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,166
|
Quote:
I think there were a few, but very talented and hard-working professionals. I also think that some games were not designed using an editor / data files for everything. Many things were code-driven, and they were not thinking about expansion packs when they were coding, but more about the deadline (which certainly explains self modifying code in Gods for instance) I read that the Bros developped ACS (adventure coding language) for Cadaver. Must be a kind of SCUMM VM stuff. Too bad the engine / src has not been made public. |
|
28 November 2008, 22:05 | #54 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,910
|
|
28 November 2008, 22:08 | #55 |
Registered User
Join Date: Mar 2007
Location: BP/Poland
Age: 45
Posts: 745
|
have to disappoint you, it was rather jotd's "science fiction" thingie
|
28 November 2008, 22:08 | #56 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,910
|
Quote:
Cadaver must be driven by a sophisticated framework yes. You can clearly see it even has scripted events built into it, especially in the later levels where complex puzzles are used. The fact that it supports data disks (and several demo levels were built for magazines) tells me it is not code driven, it must have some kind of editor behind it. |
|
28 November 2008, 22:09 | #57 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,910
|
|
28 November 2008, 22:16 | #58 | |
Registered User
Join Date: Mar 2007
Location: BP/Poland
Age: 45
Posts: 745
|
Quote:
|
|
29 November 2008, 11:27 | #59 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,166
|
I told it was sci fi because it will be 2040 before I have the time to remake it
But maybe someone else will. I got an e-mail near 2002 from a guy who wanted to remake the game in C++. I guess he did not go very far. He succeeded in unpacking the data of the original game, which is good but it's only 1% of the work. However I regret not having asked him his code at the time. |
30 November 2008, 02:58 | #60 |
Registered User
Join Date: Aug 2007
Location: UK
Posts: 446
|
You still desires to "create a C++/SDL based game, maybe for ports on portable handhelds."
I suppose you have to go with your own flow. Or suffer from the, i'm sure i missed something. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Magic Pockets (US) | Mr Softy | support.WinUAE | 18 | 03 February 2015 04:27 |
[Ripped] Magic Pockets | Ultron | project.Sprites | 14 | 26 October 2006 01:25 |
Magic Pockets | sareks | support.Games | 6 | 18 July 2006 22:04 |
Ripping-Magic Pockets | gifgit | project.Sprites | 6 | 24 May 2005 13:53 |
|
|