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Old 13 July 2012, 16:16   #1
Spasz
 
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secret of Monkey Island WHDload. load error

Hey Guys'nGals. Just wondering if anyone has encountered this load error when attempting to load a save game.

"Reading unknown struct 0 from saveload"

really looking foreword to playing this for the first time. I didn't have the mem expansion in my Ami 500 to play it back in the day.


Hardware:

amiga 1200, Apollo 1230/42 card.

Thanx!

~S
http://redspasz.deviantart.com/
 
Old 13 July 2012, 17:04   #2
roy bates
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at a guess i would say maybe the savegame dir was missing,i'll have a look at my install a bit later for you.
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Old 13 July 2012, 17:58   #3
Spasz
 
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That would be amazing! thanx so much!

~S
 
Old 13 July 2012, 18:19   #4
roy bates
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ive uploaded my install to the zone,it seems to save and load ok on my machine.


also please make sure you have your maxtransfer set correctly in hdtoolbox.
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Old 14 July 2012, 16:40   #5
Spasz
 
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Amazing I will give this a go asap

Thanx! I will let you know how it goes!

~S
 
Old 13 October 2018, 10:41   #6
Twiggy
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Was there ever any solution to this? I get the same error, using the whd version from whdownload.com.
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Old 13 October 2018, 12:09   #7
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The solution would be that I update the install. Because if the game was incorrectly installed, you could run into trouble.

Also, there was probably a lot of OS-flashing when saving.

Adding to my TODO list (that's not a big issue, I think I did that same thing for some other game recently, just have to remember which it was)

update: found the other game (was ... Secret of monkey island II ), so will be easy to adapt. Now stumbled on access fault... just a small hiccup.

Last edited by jotd; 13 October 2018 at 13:52.
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Old 13 October 2018, 22:57   #8
malko
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Quote:
Originally Posted by twiggy View Post
Was there ever any solution to this? I get the same error, using the whd version from whdownload.com.
Doesn't the unprotected release load from your HD ?
Or does it suffer from bugs that are fixed with WHDLoad ?
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Old 13 October 2018, 23:57   #9
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all releases load, but the savegame is a tricky part, because whdload flashes like hell if you don't buffer the writes.
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