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Old 04 December 2009, 09:34   #81
andreas
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PITA? Come on! You're helping in finding rare bugs - that's great! And thanks to you, the Speedball slave is now squeaky clean, no longer assuming that some random garbage left in won't do any harm
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Old 04 December 2009, 10:23   #82
Galahad/FLT
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Quote:
Originally Posted by emuola View Post
Ok, tested the 3rd BETA and it's the same... "Resload... $4010" So apparently it has nothing to do with the interrupts.

I really cannot make any conclusions Does this mean that a hw problem is more likely to exist or not?



But is it possible that this is a mem fault, because I got SpeedBall2 working with my (not so appreciated/valued?) Apollo 1230 Mk3 and a 16Mb simm and the (very much appreciated/valued?) MB1230XA gives the dreaded Resloads even with that simm

I guess, I'll send the MB1230XA to someone in Finland to test it in another Miggy just to be completely sure. This is kinda getting waayy too complicated.

Sorry for being a total PITA here
Not done yet mate!

So hold onto your board for the moment.

I'll upload another slave soon which will individually patch all the in game error handlers and see if we can spot which one is activating, either way we'll get to the bottom of it.
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Old 04 December 2009, 11:38   #83
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Go on Galahad
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Old 04 December 2009, 13:50   #84
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Old 04 December 2009, 14:09   #85
emuola
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Thank you guys for those encouraging words I'll be waiting for the next BETA

Quote:
So hold onto your board for the moment.
Will do just that
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Old 14 December 2009, 08:46   #86
emuola
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I'll upload another slave soon which will individually patch all the in game error handlers and see if we can spot which one is activating, either way we'll get to the bottom of it.
I don't want to sound impatient/ungrateful, but have you been able to patch those error handlers yet Galahad?

I just want to make sure I haven't missed any test versions

Last edited by emuola; 14 December 2009 at 08:52.
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