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#201 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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Here is my road for level 38 :
![]() two levels left... ![]() |
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#202 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 674
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Fantastic!
How did you find 38? Tough huh? |
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#203 |
Registered User
Join Date: Jul 2008
Location: UK
Age: 37
Posts: 1,680
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Personally I found level 33 harder.
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#204 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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I found it after the 37
![]() ![]() Yes and no. As there is no wall, so no place to hide, there were a lot of thinkings about the possible routes that came to my mind. So I observed and tested different ways to start the level to check which red blobs could be sedated by the green blobs. I found really quickly how to get all the diamonds on the right of the screen. Needed more time for the second half ![]() Funnily, to find the full route, I needed bit less testing than for level 36 or for level 37 (especially because, on level 37, I had to restart my thinking to find another route when I finished it and saw that you had to kill 2 reds and 2 blues to get a perfect. Grrrr..... ![]() Finding a road for levels 33 & 38 was of similar difficulty for me. I spent more time finding a road for the level 35 for example. @capehorn & @Tsak : feel free to post your routes as well if they differ from mine. Last edited by malko; 12 October 2019 at 23:08. Reason: typo |
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#205 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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By the way Tsak, is it on purpose that no spikes are coming out of the grids ?
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#206 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 674
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Yes, of course. Other levels also have grids with no spikes, f.e. level 33. One funny detail is that if a blob is killed on a grid tile it leaves no blood stain.
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#207 | ||
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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Quote:
Were there any spikes coming out of the grids initially ? Maybe during the test phase it was decided not to use the spikes anymore because the level was becoming too difficult ? Quote:
![]() Last edited by malko; 13 October 2019 at 21:43. Reason: question detailed |
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#208 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 674
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No, there was no plan for spikes in those levels in the first place. The grids are there just as a floor tile variation.
>Surely because the blood flows through the holes Yup ![]() |
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#209 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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Ok, thanks for the answer
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#210 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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No mood for Celtic Heart or Minskies Furballs tonight so gave a go to Worthy
![]() Here is my level 39 : I have to say that contrary to my first impression, I found it as not being so hard. Now all I have to do is to go and pull the big bad guy's ears ![]() ![]() |
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#211 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 674
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Sweet!
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#212 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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Thanks
![]() Same question as for others levels Tsak : Is your road the same ? different ? |
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#213 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 674
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It's similar in principle. But it's been aeons since I last tried that level though. I might post a few alternative takes at some point here
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#214 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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#215 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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Whaou.... 2.5 months have passed since I posted level 39... didn't saw them...
![]() I finally took the time to pull the big bad guy's ears ![]() Final level 40 : 5 lives left, no so bad considering the 2.5 months break ![]() Who's next to post ? ![]() ![]() |
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#216 | |
Registered User
![]() Join Date: Mar 2016
Location: Australia
Posts: 852
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Quote:
I only know of one other person that has done it. |
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#217 | |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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Quote:
Ah, ah, ah, ah ![]() ![]() In fact, I have re-trained myself since I got knocked out of the "2019 Knockout". On some levels, I also used my old posts to help me remember some "paths" ![]() Bref, as we say in FR, it hasn't been "fingers in the nose" and I was really stressed while recording the last level (I took my time to avoid dying ![]() I maintain what I said before, Worthy is a excellent & cool game ![]() ![]() Thanks for having created this game guys !!! ![]() ![]() ![]() |
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#218 |
Local Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,614
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Well done malko, it's a mammoth task to play this through from beginning to end!
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#219 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 674
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Congratulations Malko!! Epic indeed!
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#220 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,282
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Thank you guys
![]() but compared to hipoonios' long-play, I think I can go take a class ![]() His long-play is impressive ![]() [ Show youtube player ] |
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