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Old 19 July 2018, 11:06   #21
Greengh0st
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Hey, guys. Sorry for my English, I translated through Google translate. I saw the video of your game, it looks amazing, the music is generally beyond praise. Continue in the same vein, I will wait for your version on the mega Drive Sega. Myself with a friend doing the game on the Sega mega drive. Tell me, where can I show you my work? I draw in the game, but I'm not an artist. Sorry if you wrote the wrong way, just never talked on foreign forums. I only corresponded with Brazilians on Facebook.
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Old 19 July 2018, 20:31   #22
saimon69
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Unless am wrong i think music are mod files from AMP and not made ad-hoc for the game (if you need any call me though)
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Old 20 July 2018, 07:30   #23
Rebel-CD32
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Quote:
Originally Posted by Greengh0st View Post
Hey, guys. Sorry for my English, I translated through Google translate. I saw the video of your game, it looks amazing, the music is generally beyond praise. Continue in the same vein, I will wait for your version on the mega Drive Sega. Myself with a friend doing the game on the Sega mega drive. Tell me, where can I show you my work? I draw in the game, but I'm not an artist. Sorry if you wrote the wrong way, just never talked on foreign forums. I only corresponded with Brazilians on Facebook.
Thank you, but we can't take credit for the music. I don't know where it's originally from, perhaps Tracker Hero or a demo, but it's not our work. For the full game we will require a musician to compose some original music. Do you post your work on Sega forums? I'd like to see what you're working on. Although we would love to make the game for the Mega Drive, we have no programming knowledge and would need to team up with developers from the Sega community to produce anything.
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Old 20 July 2018, 10:36   #24
DamienD
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Thread cleaned from the very offensive posts by Mrz

@Mrz; you have now been banned for 2 weeks; going forward do not post anything like that again or next time your ban will be perminent.
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Old 20 July 2018, 14:30   #25
Nibbler
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Wonder Girl in Monster Place ? HA, thats awesome. Looking forward to the final version. Take youre time, i can wait. Thanks
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Old 20 July 2018, 22:26   #26
saimon69
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@Rebel-CD32

As i said if you need a music and you did like my style so far let me know
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Old 23 July 2018, 11:26   #27
Greengh0st
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Originally Posted by Rebel-CD32 View Post
Thank you, but we can't take credit for the music. I don't know where it's originally from, perhaps Tracker Hero or a demo, but it's not our work. For the full game we will require a musician to compose some original music. Do you post your work on Sega forums? I'd like to see what you're working on. Although we would love to make the game for the Mega Drive, we have no programming knowledge and would need to team up with developers from the Sega community to produce anything.

We developed a demake Resident Evil of sega mega drive / genesis. Here is a link to the video. And if it's not hard to tell me, where is the theme with the games for Sega?


[ Show youtube player ]


But now we are redoing the game, since we do not have copyright to release the resident.
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Old 23 July 2018, 15:34   #28
ReadOnlyCat
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Originally Posted by Rebel-CD32 View Post
Yeah, slowly... The A500 version will have a smaller screen size than the demo, to help it move along at a playable speed.

We'd love to team up with a programmer at some point to make a game using the final graphics (these are far from final) but first we'd like to finish a complete game with Backbone, using all the features of the software, as an ultimate example game. Then I'll finish writing a full tutorial including the making of this game from start to finish.
In my humble opinion you should probably start recruiting that coder now, it is hard enough as it is to motivate a coder to join a team and a few months of scooting should be expected. Having that coder ready when you need it and not several months later would certainly help your project get out of the door faster.
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