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Old 07 June 2014, 20:08   #1
Havie
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Saving Highscore to Disk in Blitz Basic

Hi - my Blitz Basic Flappy Bird clone is almost complete and I would like to be able to save a highscore to disk. Have had a look through the documentation but as usual Blitz is a complete mystery.

I guess I need to open files and put values in them but really haven' a clue. Any help would be much appreciated.
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Old 07 June 2014, 21:11   #2
Graham Humphrey
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This is how I stored my high scores in my game Downfall - full source is on the site if you wish to take a peek

I set my scores to be stored in an array (holding 20 entries) which contained the name and the score of the player. The save routine only saved it if the scores had changed since the last load when the game was quit so you might not want to do it exactly the same way but hopefully it gives you a bit of an idea.

Code:
.loadhighscores

If OpenFile(0,"Data/downfall.highs")=-1 ; open our file if it exists
 For n=0 To 19
  Fields 0,highs(n)\name,highs(n)\score ; read all array data
 Next n
EndIf
Get 0,0 ; transfer data to array
CloseFile 0

Return

.savehighscores

AMIGA
If chg=1  ; If highscore file has changed
 dummy=OpenFile(0,"Data/downfall.highs") ; create new file, or overwrite existing one
 For n=0 To 19
  Fields 0,highs(n)\name,highs(n)\score  ; take all highscore array data
 Next n
 Put 0,0 ; write array data to our file
 CloseFile 0
EndIf

Return
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Old 07 June 2014, 21:28   #3
Havie
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Thanks Graham - this looks very helpful.
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Old 08 June 2014, 11:35   #4
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Amazing - took your code and modified it like this and it worked first time! Simples!!!

Quote:
(beginning of game)
If OpenFile (0,"highscoret.dat")=-1
Fields 0,highold
End If
Get 0,0
CloseFile 0
high=highold

(at end of game)
If high>highold
dummy= OpenFile (0,"highscoret.dat")=-1
Fields 0,high
Put 0,0
CloseFile 0
End If

End
Thank you so much!
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Old 08 June 2014, 12:28   #5
Graham Humphrey
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Excellent - really glad you got it to work
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Old 08 June 2014, 13:17   #6
Havie
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We should try and get all the Blitz Coders to pool their knowledge as it does load's but documentation and examples are very scarce. You really need to persevere to get anywhere.
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Old 08 June 2014, 17:34   #7
Ze Emulatron
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Quote:
Originally Posted by Havie View Post
Amazing - took your code and modified it like this and it worked first time! Simples!!!

Quote:
(beginning of game)
If OpenFile (0,"highscoret.dat")=-1
Fields 0,highold
End If
Get 0,0
CloseFile 0
high=highold

(at end of game)
If high>highold
dummy= OpenFile (0,"highscoret.dat")=-1
Fields 0,high
Put 0,0
CloseFile 0
End If

End

Thank you so much!
What happens if the executable it is run from a write protected ADF or disk ?
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Old 08 June 2014, 18:17   #8
Havie
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That's a good question? Have no idea what would happen. :-|
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