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Old 30 December 2001, 14:38   #21
Toni Wilen
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Show me good ASPI documentation with examples and I'll immediately write w9x-compatible version. (ASPI is fortunately compatible with W2k/XP)

I have searched the net but I haven't found anything useful.

I need example code that shows when you do that, CDROM starts playing audio track X, etc.. NT4/W2K/XP-style CDROM handling is documented in Win32SDK very clearly.

I'd guess some open source PSX emulator or other CDROM based console emulator that is compatible with w9x is good starting point. Any pointers?

BTW: Very first task after installing Windows XP is to select "classic" skin and classic start menu

BTW2: arabuusimiehet.com is down due to HD failure, hopefully it will be back up next monday or tuesday.
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Old 30 December 2001, 17:26   #22
Ian
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Pete Bernert has written a CD Rom plugin for ePSXe, that has an option for ASPI/W9x, maybe he would be able to help you out Toni.

Here's what it say's anyway, hope this will help you Toni
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Old 01 January 2002, 12:03   #23
Toni Wilen
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Its done, it was much easier than I thought. Cdex's (cd audio ripping tool) sources helped a lot.

Cd.device emulation uses now SCSI commands (before someone asks, yes, they work with IDE CDROM drives too, ATAPI = subset of SCSI CDROM commands)

Windows 9X/ME users must use ASPI.
Windows NT/2K/XP users can either use ASPI or SPTI (SCSI Port IOCTL, this method does not need ASPI DLLs but needs admin privileges)
Porting to non-Windows systems should be quite easy task.

I plan to release first beta some time after next official WinUAE release (maybe in 3-6 weeks or something)

Joypad buttons will be hardcoded (Configuration GUI won't be ready so soon) to PC's joystick 1 buttons and some keys. (maybe numeric keypad, not sure yet...)
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Old 01 January 2002, 17:42   #24
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Brilliant news, now all I need is an iso source

Thanks Toni
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Old 01 January 2002, 17:52   #25
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And until the release date, everyone should test Projekt 32

Have a look here : http://eab.abime.net/showthread.php?...ht=cd32+emu%2A

@Toni

Can´t wait for your release anyway .... it´s good to see another free CD³² Emu out there
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Old 01 January 2002, 18:10   #26
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With all this good newes we need a CD32 section now
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Old 10 January 2002, 14:21   #27
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So now it needs...

Well it sounds like this cd32 emulation will rock. but now you need to emulate the nonvolatile memory and the akiko c2p.

To be honest I have been busting for a cd32 emulator as I own more than a dozen cd32 games but have no cd32 to play them on. Oh and if you want 2 games to try the emulator, have a go with Simon The Sorcerer and Super Star Dust.
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Old 24 January 2002, 11:24   #28
Toni Wilen
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CD32 CDROM hardware is now emulated! (not perfect but most games, even CDROM controller hardware banging like Cannon Fodder, load without bad problems...)

All CD32 specific features are now emulated:
- joypad buttons
- c2p
- nvram
- cdrom

Beta release date: "in two weeks"

Device level cd.device emulation isn't anymore needed. (Maybe I should change the topic..)
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Old 24 January 2002, 11:39   #29
CodyJarrett
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Does this mean that it will work in Windows 9x?
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Old 24 January 2002, 13:06   #30
Toni Wilen
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Yes. I tested it with 300MHz K6-2/48MB/W98SE. Of course it was ultra-slow

http://www.arabuusimiehet.com/twilen/uae/cd32/ will have more information soon (if the server stays up...)

I still need to merge new WinUAE specific features to my source tree. My sources are still based on 0.8.17R2 + most patches from 0.8.20 + my own misc patches -> my tree is quite unstable and full of debug crap...
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Old 24 January 2002, 22:22   #31
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I had some question, but on reflection they not important, I can wait 2 weeks to find out for myself

Congrat's Toni, I don't know wait years for a CD32 emualtor and then 2 come along at once

And reading between the line's, a new version of WinUAE in 2 weeks aswell.......Woo-Hoo

You guy's did know it was christmas LAST month
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Old 24 February 2002, 06:46   #32
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CD32 rom probs

I just want to know whether this rom : kickstart 3.1 (40.060)(cd32)(Commodore)(1993) is the right rom for cd32 emulation in the new winuae??

Or am I barking up the wrong tree here ? I got all these isos, and I can`t try em out.. I`ve tried everything to get this working anyone let me know???

Thanks
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Old 24 February 2002, 06:52   #33
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@Stainy, I've not tried that one out yet either. Guess since you have perhaps I'll wait until Toni responds.
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Old 24 February 2002, 09:33   #34
Toni Wilen
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Quote:
I just want to know whether this rom : kickstart 3.1 (40.060)(cd32)(Commodore)(1993) is the right rom for cd32 emulation in the new winuae??
Seems to be correct, but you also need extended ROM. CD32 have two 512KB ROMs, another is located at normal kickstart memory area and the other at 0xe00000-0xe7ffff. Both are needed. (extended ROM contains cd device driver, boot animation, cda player etc.. it is basically special workbench "ROM")
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Old 24 February 2002, 17:40   #35
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Hnmmmmm

Thats the rom I was trying to use for the extended rom

I guess I need to get hold of this special one after all

Thanks Toni for clearing it up
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Old 24 February 2002, 19:20   #36
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woooohooooo!!!

That loverly cd32 boot screen is sooooo nice






btw, got me a extended rom


superb stuff, some tweaking needed and I`ll be flying
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Old 24 February 2002, 20:36   #37
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Two words ...

... Whooo-hoooo Tower Assualt intro (See pic)

Two more words ... Boo-hoo, it crashed WinUAE with a run-time error shortly after I took the snap, any idea on this one Toni?

A pre-emtive question answering session

Yes I have the extended rom's.

CPU set to fasted possible (Doesn't work with A500 speed).

Jit set to 8 meg.

Fast copper enabled.

AGA mode on.

Full sprite collisions.

No floppies emulated.

Anything else you need to know just ask
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