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Old 02 September 2020, 16:41   #2681
Daedalus
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There are a couple of ways of doing that:

- Select the icon you want to leave on the Workbench, then choose "Leave out" from the Icon menu.

or

- Drag the icon you want out onto the Workbench, then to make it stay there, select it and choose "Snapshot" from the Icon menu.

Both will result in the icon remaining on your Workbench until you put it away.
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Old 02 September 2020, 18:18   #2682
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Thanks a Lot! @Daedalus

Then i must have done something wrong.
Will try again
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Old 02 September 2020, 19:47   #2683
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Make sure the disk is writable and that .backdrop has the flags rwd.
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Old 08 October 2020, 03:09   #2684
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Does the Blizzard 1260, and Blizzard PPC have a socketed 060, or is it soldered directly to the accelerator on one or both boards?
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Old 08 October 2020, 06:42   #2685
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Does the Blizzard 1260, and Blizzard PPC have a socketed 060, or is it soldered directly to the accelerator on one or both boards?
Soldered in on both.
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Old 10 October 2020, 20:18   #2686
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Soldered in on both.
thank you
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Old 05 November 2020, 12:35   #2687
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Bitmap fonts for higher resolutions (under WinUAE)

Is there a commonly-used easy-to-read (i.e. not stylised) set of fonts that people use for Workbench when running either P96 or 720p or higher pixel resolutions? Specifically I'm running Workbench under WinUAE.

I love ZHelvetica and Xen at lower resolutions, so any recommendations along those lines would be really helpful.

Thanks!

Last edited by Gryfon; 05 November 2020 at 17:29.
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Old 05 November 2020, 18:29   #2688
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Quote:
Originally Posted by Gryfon View Post
Is there a commonly-used easy-to-read (i.e. not stylised) set of fonts that people use for Workbench when running either P96 or 720p or higher pixel resolutions? Specifically I'm running Workbench under WinUAE.

I love ZHelvetica and Xen at lower resolutions, so any recommendations along those lines would be really helpful.

Thanks!
Is the issue that they are too small? I mean increasing the point size would help.
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Old 05 November 2020, 19:13   #2689
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Is the issue that they are too small? I mean increasing the point size would help.
When I increase the point size I get irregular shaped characters, when using P96 and say 1280 x 1024. I was hoping that there might be some bitmap fonts which look clean at that sort of resolution.
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Old 05 November 2020, 19:34   #2690
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Quote:
Originally Posted by Gryfon View Post
When I increase the point size I get irregular shaped characters, when using P96 and say 1280 x 1024. I was hoping that there might be some bitmap fonts which look clean at that sort of resolution.
Ah, I would install the true type fonts myself.
But check here? http://aminet.net/search?query=bitmap+fonts
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Old 09 November 2020, 10:26   #2691
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Ah, I would install the true type fonts myself.
But check here? http://aminet.net/search?query=bitmap+fonts
I'll give TrueType fonts a go, since it's mostly going to be under emulation then it shouldn't impact performance greatly.

Thanks for the shortcut, will have a look at those bitmap fonts.

Cheers!
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Old 09 November 2020, 10:55   #2692
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I've seen several posts talking about "TheAmiga" as if it is some sort of new HW coming out? I've not seen anything about it, can't find anything by googling... #shamed
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Old 09 November 2020, 11:05   #2693
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I've seen several posts talking about "TheAmiga" as if it is some sort of new HW coming out? I've not seen anything about it, can't find anything by googling... #shamed
It was basically just something the TheC64 folks teased on Facebook. Not much more info than a silhouette of an A500 and the year 2021.

https://www.facebook.com/THEC64andMo...25340997771127

To me the most interesting bit is how they make the keyboard. A USB Amiga layout keyboard? Why not! The actual ARM based emulator platform is not for me.
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Old 09 November 2020, 11:52   #2694
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I'm sure there was a way, back in the day, to override if a program insisted on using Topaz/8 for menus, but I can't remember how to do so now. Using Cinemorph 2.6 on a 720P screen is painful with the default Topaz/8 menus, and I'm not using that for my workbench...
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Old 11 November 2020, 17:07   #2695
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Yeah, there were a couple of patches that essentially replaced the Topaz font. TopazPatch on Aminet appears to do this job, and I'm pretty sure one of the combined patchers MCP or MCX had the option too. Just be aware though that the replacement font is still going to be 8x8, because if a program is hard-coded to use Topaz, it won't be able to deal with any other size of font.
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Old 11 November 2020, 23:56   #2696
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Ahh, yes, of course, thank you. I guess I'll just get a magnifying glass, haha
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Old 09 December 2020, 08:47   #2697
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SCSI Questions

OK, so I've read that over clocking accelerators with built-in SCSI will prevent the SCSI from working. Why is this, and Is there any work around? Will on-board SCSI also stop working (A3000/A4000T) ? Also, is it possible to have 2 SCSI interfaces on a single Amiga?

Thanks
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Old 09 December 2020, 10:14   #2698
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OK, so I've read that over clocking accelerators with built-in SCSI will prevent the SCSI from working. Why is this, and Is there any work around?
The SCSI chip runs on the same clock and often it derives the SCSI bus clocks from this clock. Even if the SCSI chip is overclockable itself, the targets on the bus don't necessarily understand the signal rate that comes out from the overclocked SCSI chip.

Quote:
Will on-board SCSI also stop working (A3000/A4000T) ?
It shouldn't as long as the turbo card is an asynchronous design and doesn't overclock the motherboard.

Quote:
Also, is it possible to have 2 SCSI interfaces on a single Amiga?
In addition to the one on the turbo card and one on the motherboard, as many as you have zorro slots. Not all SCSI interfaces like eachother, but well designed cards will work together.
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Old 09 December 2020, 16:40   #2699
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Thanks much!
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Old 11 December 2020, 21:13   #2700
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I want to ask why there was never an arcade perfect version of Defender or Pacman? Both seem very possible. I can guess why for Pacman (I'm guessing developers didn't understand the ghost AI routines) but Defender should have been a no-brainer.

I played lots of good versions of Defender back in the day but none were the arcade version.

A lot of those classic 8 bit arcade games didn't seem to have perfect Amiga versions.
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