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Old 19 May 2018, 01:20   #41
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Really expected to like superfrog and was surprised when almost immediately I didn't.
Agree with all the criticisms. However completely understand why people did enjoy it.

Fire and Ice on the other hand, nice level design, nice controls, graphics and music, great game. Easily up there with the best of the western console platformers.
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Old 19 May 2018, 17:58   #42

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Fire & Ice seems to have the nicer music, graphics, more responsive controls and more enjoyable level design. So, yeah, Fire & Ice.

Probably going to play both again now...just to be sure.
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Old 20 May 2018, 10:07   #43
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Concerning Super Frog. I didn't notice the scrolling is 50img/s. Is main character also full frame rate animated ? Because it seems the rest is 25i/s.
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Old 20 May 2018, 11:01   #44

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From a gameplay perspective, I prefer Fire & Ice. Still very much enjoy Superfrog though.

Technically, I think both games have made interesting design choices or concessions. Superfrog has made fast scrolling and large screen area it's focus, hence the
Lack of parallax and other technical effects, but still boasts a nice colour count. Whilst F&I has settled for a smaller screen area, slower scrolling, freeing up resources for parallax and other cool effects, including the wonderful copper gradients.

I did notice Superfrog using some objects at half refresh rate, 25fps, whilst scrolling and main sprite updating at 50fps.
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Old 20 May 2018, 11:17   #45

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IIRC Superfrog uses a clever trick where it animates large amounts of spinning coins by updating 1/3 (or maybe half) of the coins each frame. It makes the animation looks much more alive and smoother than the straight-forward solution of just updating all of them every third frame (which wouldn't be possible anyway).
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