English Amiga Board


Go Back   English Amiga Board > Support > support.Apps

 
 
Thread Tools
Old 25 October 2016, 09:00   #21
Samurai_Crow
Total Chaos forever!
 
Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
Is this one written in AmosPro or something else? Blitz? AmigaE? C?
Samurai_Crow is offline  
Old 25 October 2016, 20:04   #22
Anakirob
Unregistered User
 
Anakirob's Avatar
 
Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
AmiBlitz2 according to the Facebook comments.
Anakirob is offline  
Old 27 October 2016, 06:08   #23
Samurai_Crow
Total Chaos forever!
 
Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
Yes, I posted here before my membership was approved for the Facebook group.
Samurai_Crow is offline  
Old 27 October 2016, 17:23   #24
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
This looks great. How powerful and flexible is it? Anyone made anything with it yet?
Adrian Browne is offline  
Old 27 October 2016, 17:30   #25
hipoonios
Amiga Hardcore Gamer
 
hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
Took a very quick look at it yesterday. You can play around with the included demo games and see what you can do. I was impressed of the gravity game. Very smooth and good looking. The program still missing important features like sound and stuff.
hipoonios is offline  
Old 28 October 2016, 08:01   #26
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
RedPill v0.4.3 is out and from now you can play its games on ECS machines!!!

Get it following this link: https://drive.google.com/open?id=0Bz...2ctaWpuRXZTX2s

Here is the list of changes:.
-ECS is supported, 1MB of Chip Ram is required to run RedPill Player, plus some Fast Ram.
-Settings menu has been added, there can be configured if collision boxes are displayed when playing a game (F1 while playing does the same).
-In Game Setup menu you can set up the Gravity for the game.
-GameObjects now have a friction parameter that defines how speed changes when object collides. "Speed on col" trigger can be used to change it during runtime.
-Collision functions have been improved to avoid unwanted crashes.
-Blit buffers have been reduced to consume less chip memory.
-When RedPill is executed on an ECS machine, less chip memory is used for the graphics.
-Now less objects are drawn when they are not on screen.
-Objects of type Shot now die when they collide with another object and collision is being checked.
-Side X condition trigger has been added to check if object is looking left or right.
Zener is offline  
Old 02 November 2016, 10:13   #27
Foxman
Registered User
 
Join Date: Dec 2009
Location: Germany
Posts: 173
Great. I hope it will be finished one day. Ive tested it, and the possibilities are great!
Go on
Foxman is offline  
Old 02 November 2016, 10:33   #28
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
I have to try this, looks like a great program.
nobody is offline  
Old 02 November 2016, 11:11   #29
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,881
Yeah i want to check this out, need to finish my cd32 discs for this year before i start though, don't want another project on the go at the same time!
Amigajay is offline  
Old 02 November 2016, 15:57   #30
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Thanks you for your nice words, there is still much to do.
Here is a link to a tutorial video: [ Show youtube player ]
Zener is offline  
Old 04 November 2016, 06:51   #31
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
ok i tested some included games like pang and galaga and i experience slow downs even if i change to 16 colors. Using debug version, WinUAE, 68030, AGA, 2 mb chip/4 mb fast.

Also if i try to change trigger: set speed X or Y (for any object) then the program hangs (?)
nobody is offline  
Old 04 November 2016, 17:29   #32
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Quote:
Originally Posted by nobody View Post
ok i tested some included games like pang and galaga and i experience slow downs even if i change to 16 colors. Using debug version, WinUAE, 68030, AGA, 2 mb chip/4 mb fast.

Also if i try to change trigger: set speed X or Y (for any object) then the program hangs (?)
Thanks for reporting the issues. Slow downs are normal at this stage of development and using debug version. But the program hanging for changing a trigger is not normal, could you describe what is the change?
Zener is offline  
Old 04 November 2016, 18:05   #33
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
When I press mouse button to change a value then enter, it hangs, the cursor is stuck. Nothing happens then have to reset

Last edited by nobody; 04 November 2016 at 19:19.
nobody is offline  
Old 05 November 2016, 18:02   #34
mjnurney
Registered User
 
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
i will be trying this soon , my Amiga has decided it has a checksum error grr
mjnurney is offline  
Old 05 November 2016, 21:26   #35
Reynolds
Alien Breeder
 
Reynolds's Avatar
 
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,096
Lovely stuff, thanks for your work, keep it up!
Reynolds is offline  
Old 06 November 2016, 17:20   #36
mjnurney
Registered User
 
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
Brilliant , I've just been running it on a vampire 2 equipped machine . I don't suppose RTG will ever be an option ?

Any news on sound ?

Ahi ?

Cheers
Mike
mjnurney is offline  
Old 08 November 2016, 12:13   #37
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Sound is coming in the next couple of updates. RTG not coming anytime soon
Zener is offline  
Old 08 November 2016, 21:08   #38
mjnurney
Registered User
 
Join Date: Aug 2009
Location: Towcester, Northampton
Posts: 311
good news on the sound :-)

i do like the gravity game
mjnurney is offline  
Old 09 November 2016, 10:00   #39
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
@zener


That's just brilliant m8! Thx for your work!
vulture is offline  
Old 13 November 2016, 08:56   #40
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
I am going to wait for a more mature version because i had lots of problems with hang up and stuck when i try to (auto) slice sprite sheets or change some attributes (triggers). I don't know if anyone else has these problems.
nobody is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tracking a game/program's memory usage clebin Coders. General 5 01 December 2017 10:46
Amiga Demo Creator to save as ''DMS'' DerekAutista123 support.Demos 10 01 November 2016 19:27
Amiga Game Creator with Sonic?? DerekAutista123 Amiga scene 1 06 March 2016 23:32
Commodore 64 D64/D81 image creator for Amiga? Amiga1992 request.Apps 11 13 December 2012 00:27
old game review tv program gimbal Retrogaming General Discussion 10 11 July 2006 02:47

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:04.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.22213 seconds with 16 queries