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Old 16 April 2014, 18:41   #1
dlfrsilver
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Nippon Safe's Inc Parallax Engine fully ressourced :)

Hello guys,

I have fully ressourced Paolo Costabel's Parallax Engine and have produced a source that can be reassembled (same size as the original) with Barfly (BASM)

you'll find it here :

https://app.box.com/s/4pe3yfi4nsgyhddex4mn

PS : Nippon Safes is a halfbright game (64 colors)
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Old 16 April 2014, 18:43   #2
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That doesn't look like a really usable disassembly, all offsets relative to a4 have not been converted so anyone who wants to change/modify something will most probably break the code.
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Old 16 April 2014, 19:11   #3
dlfrsilver
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i have stated it in the header, nothing can be changed actually.

This must allow bug searching mainly.

Can you be more explicit and give an example about A4 register ?
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Old 16 April 2014, 19:18   #4
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A disassembly like this is pretty much useless. Almost no references/labels created due to missing base register conversions. So instead of for example code like "lea text-base(a4),a0" your disassembly looks like "lea $1234(a4),a0". There is a lot of information lost that way for obvious reasons.
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Old 16 April 2014, 20:00   #5
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that's true, but as it is, my source can be reassembled with no errors
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Old 16 April 2014, 20:02   #6
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A disassembly full of dc.w statements can be reassembled without any errors as well...
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Old 16 April 2014, 20:04   #7
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True, you know that i have NOT identified all the internal parts of the source.

But to be honest, are you willing to lend me a hand on this matter ?

I'm all ears
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Old 16 April 2014, 20:09   #8
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I can do that but what exactly do you need the disassembled source for?
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Old 16 April 2014, 20:56   #9
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1) Help finding the bugs inside the code
2) retranslate the game (easy for game files, not for the code)
3) Paolo Costabel has no more the original source code

Last edited by dlfrsilver; 16 April 2014 at 22:02.
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