10 July 2007, 13:34 | #21 |
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Guess wich is from the Atari ST version
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10 July 2007, 18:15 | #22 |
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OOOOOOooooooooo... doesnt the ST version look SHIT !!!!!..
And to think, i came extremely close to buying an Atari ST and not an Amiga back then!!.. Im glad i made the right choice. |
10 July 2007, 20:46 | #23 |
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Man, I loved that war between Atari ST and Amiga.
It lasted, like, no time, and soon the Atari got shunned into that midi-music niche. Only exclusive ST games that I can think of: Bolo monochrome... and Oids? Well, at least those two were good Last edited by rsn8887; 10 July 2007 at 20:59. |
10 July 2007, 20:56 | #24 |
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Bolo was for PC too if I remember correctly.
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10 July 2007, 21:00 | #25 |
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Presumably you mean ST games that weren't released on the Amiga? Wasn't Super Sprint one (or whatever it's called)?
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10 July 2007, 23:29 | #26 |
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I've just completed Unreal again (appr. fifteen years passed since the last time). And I still enjoyed it.
What a game! The "Artaban" levels are awesome, though I must admit that the dragon parts are quite tiresome and chaotic. (Except perhaps the last one.) I was saddened by the fact - though it has nothing to do with the game - that now I only managed to complete it with using quicksave/quickload ("save state"). When I was young, I remember I could finish it in one sitting without dying once. (Just like I did with Gold of the Aztecs and even Shadow of the Beast.) Oh well, I only get worse as I age. (Or perhaps I simply haven't got that much time to play and learn these games.) I didn't even remember that the game ended with that strange airplane (???) and the phrase "To be continued..." What a shame that they didn't keep that promise. |
11 July 2007, 04:49 | #27 |
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i totally agree with the greatness of this game. xbox/playstation/wii games are all trash next to this masterpiece!
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11 July 2007, 04:57 | #28 |
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18 July 2007, 20:18 | #29 |
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two more screenshots from Atari ST version:
There is no in-game music and game have very simple & only few sounds. No credit screen with animated landscape and bird. Pseudo 3D animation isn't smooth, so playing is hard & annoying. Game is on two disks, not three like in Amiga version. Last edited by s2325; 01 September 2008 at 18:52. |
18 July 2007, 21:26 | #30 |
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Dedicated ST programmers must have really hated the Amiga.
"we've got to convert that to the ST????" |
18 July 2007, 21:28 | #31 |
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Outstanding graphics (Amiga that is ), so-so controls.
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26 June 2008, 03:37 | #32 | |
Moon 1969 = amiga 1985
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Quote:
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26 June 2008, 05:20 | #33 |
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I always thought this game was cack.
Some fine trickery going on, but ultimately, disposable material :P BEHOLD! MY FLAMING PENIS! |
26 June 2008, 05:36 | #34 |
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Well, even Camelot Warriors had a better playability.
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15 March 2009, 10:55 | #35 |
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Unreal PC tested:
- no options screen with pseudo 3D world - different Adlib music - "3D" levels are too fast to play on Pentium 100MHz - in 2D levels graphics and hero from Atari ST version but game have more colors - no title or options screen music - title screen from Atari ST version (ugly, 16 or less colors) - bad controls scheme (keys D, F for walking, O for jumping...) - faster loading, even from floppy disk (game is on single floppy, not 3) |
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