22 January 2015, 00:20 | #41 |
Not a Rebel anymore
Join Date: Apr 2005
Location: UK
Age: 51
Posts: 497
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22 January 2015, 01:24 | #42 |
kLiker
Join Date: Mar 2011
Location: Brno / Czech Republic
Posts: 371
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I have Shapeshifter on my Amiga just because of Settlers 2 and better Sim City 2000.
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22 January 2015, 12:04 | #43 | |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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Quote:
I did find this link to 68k mac games of all time on Arstechnica http://arstechnica.com/civis/viewtopic.php?t=1000714 |
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22 January 2015, 13:44 | #44 |
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a french site for 68k mac games :
http://www.grenier-du-mac.net/listes/liste_alpha.html alone in the dark settlers 2 prince of persia 2 i agree with the 3 choices but i prefer civilization 2 |
22 January 2015, 18:26 | #45 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,337
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If it means anything System 7.1.2 (March 14, 1994) was the first MacOS to support PPC and MacOS 8.5 (October 17, 1998) is the first which was PPC only.
That gives a timeline. |
22 January 2015, 22:37 | #46 | |
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
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Quote:
And by the way, the only time it worked it was too slow (on my 060) anyway... |
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22 January 2015, 23:02 | #47 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
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Well if POP2 is indicative of conversion work, frankly, it would be easier to simply do a fresh conversion.
POP2 is a simple flick screen game, theres really no reason it can't be done, but without all the assets to make it, could be labourious. I dunno, if people were to get in contact with Jordan Mechner and see if he'd release the game stuff (collision maps, animations, complete map of the game etc) then its easy street. Otherwise its several months of work to realise. |
22 January 2015, 23:31 | #48 |
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I think we were in contact with Jordan when he recovered some of his disks.
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22 January 2015, 23:35 | #49 | |
Going nowhere
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Age: 50
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Quote:
Assuming you're volunteering to make some sort of contact, either the original ASM source for the MAC version (which i'm sure is not ASM but fucking C!), or all the files and stuff so actually writing it shouldn't be too much of a stretch. Assuming you're volunteering that is |
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22 January 2015, 23:43 | #50 |
CaptainM68K-SPS France
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yes i guess it's C code.... It looks like your usual platform game, but in fact it's fully PC coded style.
I have looked at the PC version, thru a level editor...... The best would be indeed to simplify the whole thing (i mean keep all the visual features as well as animations and so on, but change how the game is dealt with by the computer. Otherwise we will have a slug of a game, needing at least a 68040. |
23 January 2015, 12:27 | #51 |
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Was years ago... let's see...
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23 January 2015, 15:03 | #52 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
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Quote:
Might be useful? |
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23 January 2015, 15:56 | #53 |
Registered User
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Spaceship Warlock
[ Show youtube player ] |
24 January 2015, 14:58 | #54 |
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29 January 2015, 23:33 | #55 |
Not a Rebel anymore
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I know Galahad already said megadrive games would be too much effort but just as an interesting side note someone has already done a lot of work disassembling the sonic games and i thought that might be of interest to some here
http://info.sonicretro.org/Disassemblies#Sonic_1 |
30 January 2015, 02:17 | #56 |
Registered User
Join Date: Nov 2013
Location: cornwall uk
Posts: 31
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any thoughts about the game moonquake, wonder if that's something we will ever see --sorry im not tech so if its some impossible dream plz ignore me =]
http://www.system16.com/hardware.php?id=593&page=1#3079 http://aarongiles.com/?p=158 http://www.classicarcadegaming.com/e...es/mda/107.htm |
30 January 2015, 02:35 | #57 | |
Going nowhere
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Quote:
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30 January 2015, 03:24 | #58 |
BoingBagged
Join Date: Aug 2007
Location: The South of nowhere
Age: 46
Posts: 2,358
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@Galahad
I have uploaded Moon Quake roms to The Zone! Due to EABĀ“s policy regarding kickstart, I had to remove from the archive the file "kick12.rom", which of course, is an Amiga kickstart rom version 1.2 |
30 January 2015, 11:37 | #59 |
Registered User
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Here (post 10) is joined MoonQuake ROM:
http://eab.abime.net/showthread.php?t=61877 Main (the only ?) problem for this game is external hardware (MCU) decryption or depacking data. Crypted/packed data (~128KB) don't use $FF value, no more hints available for this ROM/game. |
24 May 2015, 01:00 | #60 |
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What about Sim Tower? (https://en.wikipedia.org/wiki/SimTower)
I remember it worked pretty good in Shapeshifter on my Blizzard 1230. |
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