18 December 2002, 15:31 | #41 |
Going nowhere
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Swiv
Music by Andrew Barnabas
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18 December 2002, 15:35 | #42 |
Going nowhere
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Celica GT Rally/Gremlin
Coded by Fungus The Bogeyman (I kid you not!)
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18 December 2002, 15:37 | #43 |
Going nowhere
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Lotus 2 Title
Music by Matthew Simmonds
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18 December 2002, 15:38 | #44 |
Going nowhere
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Realms of Fantasy Developers
They were:
Coder John Atkinson GFX alex Kewin |
18 December 2002, 15:44 | #45 |
Going nowhere
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new zealand Story
Coder was Colin Gordon
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18 December 2002, 16:18 | #46 |
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Thanks for all this Galahad...
I'll leave the ones where I'd have to change en masse e.g. Hi-Tec, so that I can check each one. Also, we just haven't got round to adding some of this info yet - I'm auditing all the games at the moment. |
18 December 2002, 20:56 | #47 | |
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Quote:
4-mat = Matthew Simmons |
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18 December 2002, 20:58 | #48 |
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What's the Mods Jukebox?
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18 December 2002, 21:20 | #49 |
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The Ultimate Mods Games Database
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18 December 2002, 21:20 | #50 |
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Who are you?
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18 December 2002, 21:21 | #51 |
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G******* spirit !
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18 December 2002, 22:22 | #52 |
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I thought about listing the HD installable games that are defined as not hd installable but I see you haven't bothered checking for this tag yet. There are like ~4000 not hd installable games listed and this number is far from reality.
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18 December 2002, 22:25 | #53 |
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Hey, a new HOL team member!
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18 December 2002, 22:28 | #54 |
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LOL why not?
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19 December 2002, 05:52 | #55 |
Give up the ghost
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Lots of good info, Galahad. I have a great deal of info in my database on dev teams and that ilk, I just haven't gotten most of it plugged in yet. Currently I am fixing the pre-1991 games to OCS, since those games are most definitely not ECS (please, no more debate on ECS vs. *!) As I do so, I add in varied info on the games that come up in the process. I have added a handful of JST info on games, although most are empty. Even though WHD is the way to go, this info still has to go in there. I still have HUNDREDS of edutainment titles to add. I still have HUNDREDS of boxes/disks/promos to scan. It's nowhere close to completion, but the HOL team is certainly appreciative for all of the support, info, scans, etc. from the EAB community. Maybe by this time next year, it will be twice as slam-packed with info as it is today, who knows!
Keep them corrections coming! |
19 December 2002, 11:48 | #56 | |
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Quote:
Do you wish I recode this part too (like for hardware reference for Twist) |
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19 December 2002, 12:04 | #57 |
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Multiple developers are only necessary in a small number of cases, but if it's not too difficult it would be good to have...
Can you do a super developer and a super publisher too? |
19 December 2002, 12:21 | #58 | |
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Quote:
What do you mean by super dev ? |
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19 December 2002, 12:22 | #59 |
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Super dev/pub = the one that is displayed first e.g. in searches
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19 December 2002, 14:12 | #60 |
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Some more input...
Body Blows:
Team 17 released in 1993 also an update to the game. It featured faster loading times and shadows under the player sprites. The game was known as Body Blows Enhanced Version and was reviewed by several magazines in Europe. Clockwiser: Developer: Team Hoi Publisher: Rasputin Coder Artist: Reinier van Vliet Graphician Artist: Metin Seven Flimbo's Quest: Developer: Boys Without Brains (later renamed to Euphoria) Hammerfist: Developer: Vivid Image S.U.B.: Publisher: Thalamus Year of the first release: 1993 Time Machine: Developer: Vivid Image Publisher: Activision Unreal: Publisher: UBI Soft |
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