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Old 01 April 2020, 16:20   #1
Octopus66
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Ultimate WinUAE PC

Hi Toni,

If I wanted to build or purchase ultimate WinUAE machine what should I be aiming for? I am looking for lag-less beam race, zero buffers, glitch free, perfect sound etc.
What is your PC spec for example?

Thanks!
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Old 01 April 2020, 21:08   #2
Toni Wilen
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Any CPU since almost 10 years or so are fast enough (Intel only, AMD only since Ryzen). CPU should have big L2 cache and fast RAM. Emulators really want as much as possible memory bandwidth.

Sound: On board sound (at least high end realteks, if you can call any realtek "high end"..) usually works but I still prefer "real" sound cards.

GPU: low latency vsync depends on side-effect so there is no guarantee it works. At least NVidia and AMD seems to work. I wouldn't trust any Intel GPUs..

Monitor: G-Sync or FreeSync (and compatible GPU, note that NVidia does support FreeSync via DP "G-Sync compatible") monitor is a must. Smooth scrolling even in windowed mode, in both PAL and NTSC (or any refresh rate that monitor supports), instant 100% glitch-free PAL/NTSC mode switches. Variable refresh rate range should be at least 40Hz to 120Hz. (Some crappy FreeSync models don't even support 50Hz!)

My current setup: Ryzen 3900X (Updated when 3900X was released, got one almost on release day). 2x16G 3733 RAM. ASUS ROG STRIX X470-F Gaming. SB AE-5. 1080TI (waiting for 3080TI to be released..). Samsung LC49RG90 (Replacing previous more "normal" size G-Sync ultra-wide monitor)

It is more targeted to gaming (and lots of cores to improve compilation speeds, VMs etc) than emulation.. For example Amiga emulation does not need fast GPU unless you want to use very complex shader filters.
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Old 01 April 2020, 21:24   #3
fitzsteve
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I just setup WinUAE on an old alienware laptop that has an i7 940 and it absolutely flies, so I think even a modest setup is fine. I've setup os3.9 with UAE GFX @1080p and Whdload, etc.

It's basically a super fast RTG Amiga!
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Old 02 April 2020, 10:52   #4
Valken
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I think big cache, high IPC CPU with FAST low latency RAM would be ultimate setup for WinUAE.

My next upgrade in a few years will be Ryzen unless Intel catches up, doubt it.
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Old 08 April 2020, 09:55   #5
Octopus66
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Thanks for the replies. It's confusing to understand what will actually make a tangible difference vs my current set-up. I have been playing around with WASAPI audio again and seem to have improved it (i.e. stable lower latency) by aligning the sample rates with audio settings, but it still glitches now and again - and some software refuses to play ball with minimal buffer. Perhaps a sound card would help?
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Old 08 April 2020, 16:42   #6
Toni Wilen
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There is very high chance it is not directly sound related. If something causes emulator to not have continuous CPU power available, sound will glitch, especially if sound buffer is very small.

Confirm using basic windowed or fullscreen mode + non-fastest possible CPU mode A500 or A1200 config.
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Old 21 April 2020, 23:52   #7
Octopus66
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I have tested now and I cannot get WASAPI audio to be totally glitch free on my PC. I need to use DirectSound to remove pops/crackle. This is especially noticeable when I press F12 to access WinUAE settings and return to the game (Zool is the one I have been testing). A500 config - fullscreen but Lagless Vsync 4 slice.
Would logs help?
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Old 23 April 2020, 19:02   #8
Toni Wilen
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Yes. You didn't list any hardware specs either.
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Old 23 April 2020, 19:32   #9
Misclegend
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for winuae or any emulator the best option is the fastest cpu in single core speed
at the moment the fastest in the market is the core i9 9900ks /5 ghz
it reach more than 1400 points in geekbench 5 (single core)
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Old 23 April 2020, 21:00   #10
Toni Wilen
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I think you missed this is about A500 config. Having the fastest single core CPU isn't going to help (and buying that kind of CPU just for something like less than 5% better real world results isn't very productive. Better get faster RAM)

Also it is really important to start from the very basic config and slowly enable more and more features until the problem happen. Immediately jumping to lagless vsync isn't going to help (which can have all kinds of side-effects that won't have anything to do with sound or CPU speed)
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Old 10 May 2020, 10:11   #11
Telegattone
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Quote:
Originally Posted by Toni Wilen View Post
Monitor: G-Sync or FreeSync (and compatible GPU, note that NVidia does support FreeSync via DP "G-Sync compatible") monitor is a must. Smooth scrolling even in windowed mode, in both PAL and NTSC (or any refresh rate that monitor supports), instant 100% glitch-free PAL/NTSC mode switches. Variable refresh rate range should be at least 40Hz to 120Hz. (Some crappy FreeSync models don't even support 50Hz!)

Now that's interesting. Could consider that when the time to change monitor will come.


I've benn struggling sometimes to find the right configuration to have smooth scrolling and, for now, i ended up with these settings:





API: directdraw: it doesn't have a good image quality but it's the best i could do for scrolling, and even that, it's not perfect (i'm using all terrain racing to test, and in the first stage if i look at the canyons they still have some small jammings).
i have a real A1200 with a 1084s to compare and the difference is remarcable.


@Toni Wilen: there is something more i can do? i'm using a 1060 graphic card to a tv/monitor in hdmi.


thanks.
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Old 11 May 2020, 23:53   #12
Octopus66
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Quote:
Originally Posted by Toni Wilen View Post
I think you missed this is about A500 config. Having the fastest single core CPU isn't going to help (and buying that kind of CPU just for something like less than 5% better real world results isn't very productive. Better get faster RAM)

Also it is really important to start from the very basic config and slowly enable more and more features until the problem happen. Immediately jumping to lagless vsync isn't going to help (which can have all kinds of side-effects that won't have anything to do with sound or CPU speed)
Finally got around to testing this properly. Seems I only get the issue when not using Cycle-exact and using lagless vsync. But Direct Sound does not give me the audio pops and clicks. I am testing using Zool crack. Any ideas?

Intel i5 Skylake 6500
16Gb RAM
NVIDIA GeForce GT 1030
Onboard sound (realtek)
Attached Files
File Type: zip zool_new.zip (324.1 KB, 11 views)
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Old 13 May 2020, 17:30   #13
Toni Wilen
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Quote:
Originally Posted by Telegattone View Post
API: directdraw: it doesn't have a good image quality but it's the best i could do for scrolling, and even that, it's not perfect (i'm using all terrain racing to test, and in the first stage if i look at the canyons they still have some small jammings).

@Toni Wilen: there is something more i can do? i'm using a 1060 graphic card to a tv/monitor in hdmi.
I don't support DirectDraw and it will be removed sooner or later. It is horribly obsolete today.

winuelog.txt and config required.

Quote:
Originally Posted by Octopus66 View Post
Finally got around to testing this properly. Seems I only get the issue when not using Cycle-exact and using lagless vsync. But Direct Sound does not give me the audio pops and clicks. I am testing using Zool crack. Any ideas?

Intel i5 Skylake 6500
16Gb RAM
NVIDIA GeForce GT 1030
Onboard sound (realtek)
winuaelog.txt is missing. Which realtek exactly? Onboard realteaks seem to have issues. Make sure you have new (generic) realtek driver from realtek directly, sound drivers from mainboard manufacturers are usually too old, especially if MB is out of support.

Do you have anything like USB headphones or something like that you can use to compare sound?

Also test with something very simple, for example some simple slideshow with music. Less random variables.
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Old 13 May 2020, 18:58   #14
Telegattone
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Quote:
Originally Posted by Toni Wilen View Post
I don't support DirectDraw and it will be removed sooner or later. It is horribly obsolete today.

winuelog.txt and config required.
thanks for reply.


config is:
Gigabyte GA-B75M-HD3 rev 1,0
Intel I7-3770
2 x 4Gb Kingston HyperX
Gigabyte 1060 3Gb
Samsung T23C350 tv/monitor



here is my winuaelog.txt:
Code:
WinUAE 4.3.0 (2019.12.19) 64-bit (10.0.18362 [1]) 64-bit 9.6.3A09 8 17:55 0
(c) 1995-2001 Bernd Schmidt   - Core UAE concept and implementation.
(c) 1998-2019 Toni Wilen      - Win32 port, core code updates.
(c) 1996-2001 Brian King      - Win32 port, Picasso96 RTG, and GUI.
(c) 1996-1999 Mathias Ortmann - Win32 port and bsdsocket support.
(c) 2000-2001 Bernd Meyer     - JIT engine.
(c) 2000-2005 Bernd Roesch    - MIDI input, many fixes.
Press F12 to show the Settings Dialog (GUI), Alt-F4 to quit.
End+F1 changes floppy 0, End+F2 changes floppy 1, etc.
'E:\Giochi\winuae\winuae64.exe'
EXE: 'E:\Giochi\winuae\', DATA: 'C:\Users\Public\Documents\Amiga Files\WinUAE\', PLUGIN: 'C:\Users\Public\Documents\Amiga Files\WinUAE\'
MMAN: Total physical RAM 7613 MB, all RAM 11699 MB
MMAN: Attempting to reserve: 2048 MB
VM: Reserve  0x80000000 bytes, try address 0x80000000
VM: Reserve  0x80000000 bytes, got address 0x80000000
MMAN: Reserved 0000000080000000-0000000100000000 (0x80000000 2048M)
CLOCKFREQ: QPF 10.00MHz (5.00MHz, DIV=2)
Enumerating display devices.. 
Sorting devices and modes..
NVIDIA GeForce GTX 1060 3GB '\\.\DISPLAY1' [PCI\VEN_10DE&DEV_1C02&SUBSYS_37221458&REV_A1]
-: Generic PnP Monitor (1920*1080) * [\Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001]
0: 640x480, 32-bit (60,72,75)
1: 720x480, 32-bit (59,60)
2: 720x576, 32-bit (50)
3: 800x600, 32-bit (60,72,75)
4: 1024x768, 32-bit (60,70,75)
5: 1152x864, 32-bit (75)
6: 1176x664, 32-bit (50,59,60)
7: 1280x720, 32-bit (50,59,60)
8: 1280x768, 32-bit (60)
9: 1280x800, 32-bit (60)
10: 1280x960, 32-bit (60,75)
11: 1280x1024, 32-bit (60,75)
12: 1360x768, 32-bit (60)
13: 1366x768, 32-bit (60)
14: 1440x900, 32-bit (60)
15: 1600x900, 32-bit (60)
16: 1600x1024, 32-bit (59,60)
17: 1680x1050, 32-bit (59,60)
18: 1768x992i, 32-bit (25i,29i,30i)
19: 1920x1080, 32-bit (23,24,25i,29i,30i,50,59,60)
20 display modes.
Desktop: W=1920 H=1080 B=32 HZ=60. CXVS=1920 CYVS=1080
Enumerating WASAPI devices...
Enumerating DirectSound devices..
Enumeration end
0:WA: Default Audio Device
1:WA: Altoparlanti (High Definition Audio Device)
2:WA: T23C350 (NVIDIA High Definition Audio)
3:WX: Default Audio Device
4:WX: Altoparlanti (High Definition Audio Device)
5:WX: T23C350 (NVIDIA High Definition Audio)
6:DS: Driver audio principale
7:DS: T23C350 (NVIDIA High Definition Audio)
8:DS: Altoparlanti (High Definition Audio Device)
Enumerating recording devices:
0:DS: Driver primario di acquisizione suoni
done
Filesystem charset (ACP=1252,FSCP=28605):
 00: 0000        01: 0001        02: 0002        03: 0003       
 04: 0004        05: 0005        06: 0006        07: 0007       
 08: 0008        09: 0009        0A: 000A        0B: 000B       
 0C: 000C        0D: 000D        0E: 000E        0F: 000F       
 10: 0010        11: 0011        12: 0012        13: 0013       
 14: 0014        15: 0015        16: 0016        17: 0017       
 18: 0018        19: 0019        1A: 001A        1B: 001B       
 1C: 001C        1D: 001D        1E: 001E        1F: 001F       
 20: 0020        21: 0021        22: 0022        23: 0023       
 24: 0024        25: 0025        26: 0026        27: 0027       
 28: 0028        29: 0029        2A: 002A        2B: 002B       
 2C: 002C        2D: 002D        2E: 002E        2F: 002F       
 30: 0030        31: 0031        32: 0032        33: 0033       
 34: 0034        35: 0035        36: 0036        37: 0037       
 38: 0038        39: 0039        3A: 003A        3B: 003B       
 3C: 003C        3D: 003D        3E: 003E        3F: 003F       
 40: 0040        41: 0041        42: 0042        43: 0043       
 44: 0044        45: 0045        46: 0046        47: 0047       
 48: 0048        49: 0049        4A: 004A        4B: 004B       
 4C: 004C        4D: 004D        4E: 004E        4F: 004F       
 50: 0050        51: 0051        52: 0052        53: 0053       
 54: 0054        55: 0055        56: 0056        57: 0057       
 58: 0058        59: 0059        5A: 005A        5B: 005B       
 5C: 005C        5D: 005D        5E: 005E        5F: 005F       
 60: 0060        61: 0061        62: 0062        63: 0063       
 64: 0064        65: 0065        66: 0066        67: 0067       
 68: 0068        69: 0069        6A: 006A        6B: 006B       
 6C: 006C        6D: 006D        6E: 006E        6F: 006F       
 70: 0070        71: 0071        72: 0072        73: 0073       
 74: 0074        75: 0075        76: 0076        77: 0077       
 78: 0078        79: 0079        7A: 007A        7B: 007B       
 7C: 007C        7D: 007D        7E: 007E        7F: 007F       
 80: 20AC (0080) 81: 0081        82: 201A (0082) 83: 0192 (0083)
 84: 201E (0084) 85: 2026 (0085) 86: 2020 (0086) 87: 2021 (0087)
 88: 02C6 (0088) 89: 2030 (0089) 8A: 0160 (008A) 8B: 2039 (008B)
 8C: 0152 (008C) 8D: 008D        8E: 017D (008E) 8F: 008F       
 90: 0090        91: 2018 (0091) 92: 2019 (0092) 93: 201C (0093)
 94: 201D (0094) 95: 2022 (0095) 96: 2013 (0096) 97: 2014 (0097)
 98: 02DC (0098) 99: 2122 (0099) 9A: 0161 (009A) 9B: 203A (009B)
 9C: 0153 (009C) 9D: 009D        9E: 017E (009E) 9F: 0178 (009F)
 A0: 00A0        A1: 00A1        A2: 00A2        A3: 00A3       
 A4: 00A4 (20AC) A5: 00A5        A6: 00A6 (0160) A7: 00A7       
 A8: 00A8 (0161) A9: 00A9        AA: 00AA        AB: 00AB       
 AC: 00AC        AD: 00AD        AE: 00AE        AF: 00AF       
 B0: 00B0        B1: 00B1        B2: 00B2        B3: 00B3       
 B4: 00B4 (017D) B5: 00B5        B6: 00B6        B7: 00B7       
 B8: 00B8 (017E) B9: 00B9        BA: 00BA        BB: 00BB       
 BC: 00BC (0152) BD: 00BD (0153) BE: 00BE (0178) BF: 00BF       
 C0: 00C0        C1: 00C1        C2: 00C2        C3: 00C3       
 C4: 00C4        C5: 00C5        C6: 00C6        C7: 00C7       
 C8: 00C8        C9: 00C9        CA: 00CA        CB: 00CB       
 CC: 00CC        CD: 00CD        CE: 00CE        CF: 00CF       
 D0: 00D0        D1: 00D1        D2: 00D2        D3: 00D3       
 D4: 00D4        D5: 00D5        D6: 00D6        D7: 00D7       
 D8: 00D8        D9: 00D9        DA: 00DA        DB: 00DB       
 DC: 00DC        DD: 00DD        DE: 00DE        DF: 00DF       
 E0: 00E0        E1: 00E1        E2: 00E2        E3: 00E3       
 E4: 00E4        E5: 00E5        E6: 00E6        E7: 00E7       
 E8: 00E8        E9: 00E9        EA: 00EA        EB: 00EB       
 EC: 00EC        ED: 00ED        EE: 00EE        EF: 00EF       
 F0: 00F0        F1: 00F1        F2: 00F2        F3: 00F3       
 F4: 00F4        F5: 00F5        F6: 00F6        F7: 00F7       
 F8: 00F8        F9: 00F9        FA: 00FA        FB: 00FB       
 FC: 00FC        FD: 00FD        FE: 00FE        FF: 00FF       
End
CW: No Catweasel detected
PARAPORT: no ParaPort.dll, direct parallel port emulation disabled
IPC: Named Pipe '\\.\pipe\WinUAE' open
Created internal serial port shared memory
Serial port enumeration..
SERPORT: 'Porta di comunicazione (COM1)' = 'COM1' = '\\?\acpi#pnp0501#1#{86e0d1e0-8089-11d0-9ce4-08003e301f73}'
Parallel port enumeration..
PARPORT: 'Porta stampante (LPT1)' = 'LPT1' = '\\?\acpi#pnp0400#4&275c0d6&0#{97f76ef0-f883-11d0-af1f-0000f800845c}'
Port enumeration end
MIDI port enumeration.. IN=0 OUT=1
MIDI OUT: -1:'Microsoft MIDI Mapper' (1/1)
MIDI OUT: 0:'Microsoft GS Wavetable Synth' (1/27)
MIDI port enumeration end
RawInput enumeration..
RAWINPUT: found 2 devices
HID device check:
000000000001003F 1 0007/0000 (0/12)
000000000001003F 00000000000004D4 [FFFFFFFF/FFFFFFFF] keyboard: '\\?\ACPI#PNP0303#4&275c0d6&0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}'
type=7 sub=0 mode=1 fkeys=12 indicators=3 tkeys=101
0000000000010039 0 0100/0007 (0/0)
0000000000010039 00000000000004D8 [1532/0003] mouse: '\\?\HID#VID_1532&PID_0003#7&10cc0896&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}'
id=256 buttons=7 hw=0 rate=0
[1532/0003] '\\?\HID#VID_1532&PID_0003#7&10cc0896&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}' (RAW Mouse (1532/0003)) -> 'Mouse compatibile HID'
[FFFFFFFF/FFFFFFFF] '\\?\ACPI#PNP0303#4&275c0d6&0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}' (RAW Keyboard) -> 'Tastiera standard PS/2'
Mouse compatibile HID: [1532/0003]
00 000 'X Axis' (0, [0 - 0, 0 - 0, 0 0 0])
01 001 'Y Axis' (1, [0 - 0, 0 - 0, 0 0 0])
02 002 'Wheel' (2, [0 - 0, 0 - 0, 0 0 0])
03 003 'HWheel' (3, [0 - 0, 0 - 0, 0 0 0])
00 000 'Button 1' (0)
01 001 'Button 2' (1)
02 002 'Button 3' (2)
03 003 'Button 4' (3)
04 004 'Button 5' (4)
05 005 'Button 6' (5)
06 006 'Button 7' (6)
02 002 'Wheel [-]' (1004)
02 002 'Wheel [+]' (1005)
03 003 'HWheel [-]' (1006)
03 003 'HWheel [+]' (1007)
DirectInput enumeration.. Game controllers..
Windowsmouse initialization..
Catweasel joymouse initialization..
wintab tablet initialization..
Tablet: no wintab32.dll
end
K 00: 'WinUAE keyboard' (NULLKEYBOARD)
K 01: 'Tastiera standard PS/2' (\\?\ACPI#PNP0303#4&275c0d6&0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
KS ver = 34 (0x22)
Stored port 0/0 d=0: added 200 0  
Stored port 0/0 d=0: added 200 0 Windows mouse WINMOUSE1
Port0: ID 'mouse' matched
Stored port 1/0 d=0: added 0 0  
Stored port 1/0 d=0: added 0 0  
Port1: ID 'kbd1' matched
Port2: NONE
Port3: NONE
config reset
load config 'E:\Giochi\winuae\configurations\default.uae':0
cfgfile_load_2 failed
KS ver = 34 (0x22)
Stored port 0/0 d=1: added 200 0 Windows mouse WINMOUSE1
Port0: ID 'mouse' matched
Stored port 1/0 d=1: added 0 0  
Port1: ID 'kbd1' matched
Port2: NONE
Port3: NONE
failed to load config 'E:\Giochi\winuae\configurations\default.uae'
KS ver = 34 (0x22)
Stored port 0/1 d=1: added 200 0 Windows mouse WINMOUSE1
Port0: COMBO 'Windows mouse' + 'WINMOUSE1' matched
Stored port 1/1 d=1: added 0 0  
Port1: ID 'kbd1' matched
Port2: NONE
Port3: NONE
Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
Stored port 1/2 d=0: added 0 0  
'E:\Giochi\winuae\configurations\configuration.cache' loaded successfully
Entering GUI idle loop
Requested GUI size = 800x600 (720x568)
Got GUI size = 800x600
config reset
load config 'E:\Giochi\winuae\configurations\ATR prova scrolling.uae':0
unknown config entry: 'comp_catchdetect=true'
0 1: 0 -> 0 (Windows mouse)
0 2: 0 -> 0 (WinUAE keyboard)
0 2: 1 -> 1 (Tastiera standard PS/2)
KS ver = 39 (0x27)
Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
Port0: COMBO 'Windows mouse' + 'WINMOUSE1' matched
Stored port 1/2 d=0: added 0 0  
Stored port 1/2 d=0: added 0 0  
Port1: ID 'kbd1' matched
Port2: NONE
Port3: NONE
Possible boxart path: 'E:\Giochi\winuae\dischi adf\ATR - All Terrain Racing (1995)(Team 17)(Disk 1 of 2)[cr PSG].adf'
Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
Stored port 1/2 d=0: added 0 0  
KS ver = 39 (0x27)
Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
Port0: COMBO 'Windows mouse' + 'WINMOUSE1' matched
Stored port 1/2 d=0: added 0 0  
Stored port 1/2 d=0: added 0 0  
Port1: ID 'kbd1' matched
Port2: NONE
Port3: NONE
Log (disabled): 'C:\Users\Public\Documents\Amiga Files\WinUAE\winuaelog.txt'

if there is something that can improve scrolling in games (i imagine an A1200 + 1084 is still a better solution).

for workbench applications i have another configuration with rtg support and that's fine.


thank you.


ps: the filters are only for cosmetic purposes right?
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Old 13 May 2020, 20:20   #15
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 23,809
Wrong log. Check last line of winuaebootlog.txt. (Tick misc panel logging option to enable it)

Quote:
Originally Posted by Telegattone View Post
ps: the filters are only for cosmetic purposes right?
Yes.
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Old 14 May 2020, 09:28   #16
Telegattone
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Join Date: Jan 2008
Location: Rimini / Italy
Posts: 65
this one...

Code:
WinUAE 4.3.0 (2019.12.19) 64-bit (10.0.18362 [1]) 64-bit 9.6.3A09 8 17:55 0
(c) 1995-2001 Bernd Schmidt   - Core UAE concept and implementation.
(c) 1998-2019 Toni Wilen      - Win32 port, core code updates.
(c) 1996-2001 Brian King      - Win32 port, Picasso96 RTG, and GUI.
(c) 1996-1999 Mathias Ortmann - Win32 port and bsdsocket support.
(c) 2000-2001 Bernd Meyer     - JIT engine.
(c) 2000-2005 Bernd Roesch    - MIDI input, many fixes.
Press F12 to show the Settings Dialog (GUI), Alt-F4 to quit.
End+F1 changes floppy 0, End+F2 changes floppy 1, etc.
'E:\Giochi\winuae\winuae64.exe'
EXE: 'E:\Giochi\winuae\', DATA: 'C:\Users\Public\Documents\Amiga Files\WinUAE\', PLUGIN: 'C:\Users\Public\Documents\Amiga Files\WinUAE\'
Autoconfig board list:
Card 01: '<no name>' no autoconfig 00da0000 - 00daffff.
Card 02: '<no name>' no autoconfig 00600000 - 00a7ffff.
Card 03: 'Z2 Fast RAM'
  e7.51.00.00.07.db.00.00.00.01.00.00.00.00.00.00
  MID 2011 (07db) PID 81 (51) SER 00000001
  Z2 0x00200000 0x00200000 4096K RAM 0
END
MMAN: Selected REAL Z3 mapping mode
Total 256M Z3 Total 256M, HM 0M
Autoconfig board list:
Card 01: '<no name>' no autoconfig 00da0000 - 00daffff.
Card 02: '<no name>' no autoconfig 00600000 - 00a7ffff.
Card 03: 'Z2 Fast RAM'
  e7.51.00.00.07.db.00.00.00.01.00.00.00.00.00.00
  MID 2011 (07db) PID 81 (51) SER 00000001
  Z2 0x00200000 0x00200000 4096K RAM 0
END
MMAN: Our special area: 0000000080000000-0000000090000000 (0x10000000 256M)
KS ver = 39 (0x27)
Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
Port0: COMBO 'Windows mouse' + 'WINMOUSE1' matched
Stored port 1/2 d=0: added 0 0  
Stored port 1/2 d=0: added 0 0  
Port1: ID 'kbd1' matched
Port2: NONE
Port3: NONE
Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
Stored port 1/2 d=0: added 0 0  
TRAP_ENTRY = 00f01e2a
shmget of size 4194304 (4096k) for * (Fast memory)
0000000080200000: VA 00200000 - 00600000 400000 (4096k) ok (0000000080200000)
shmget of size 524288 (512k) for kick (Kickstart ROM)
0000000080F80000: VA 00F80000 - 01000020 80020 (512k) ok (0000000080F80000)
shmget of size 2097152 (2048k) for chip (Chip memory)
0000000080000000: VA 00000000 - 00200000 200000 (2048k) ok (0000000080000000)
ROM VP 00F80000 - 01000000 80000 (512k) UNPROT
ROM loader.. (<none>)
Known ROM 'KS ROM v3.0 (A1200)' loaded
ROM loader end
memory init end
1872 CPU functions
Max hardware surface size: 16384x16384
DirectDraw displays:
Generic PnP Monitor (1920*1080) * = {67685559-3106-11D0-B971-00AA00342F9F}
End
DriverCaps: 85d277c1 a06ab230 00002210 3aad54e0 00000000 00000000
DDCAPS_BLT,DDCAPS_BLTQUEUE,DDCAPS_BLTFOURCC,DDCAPS_BLTCOLORFILL,DDCAPS_BLTSTRETCH,DDCAPS_CANBLTSYSMEM,DDCAPS_COLORKEY,DDCAPS_COLORKEYHWASSIST,DDCAPS_GDI,DDCAPS_3D,DDCAPS_READSCANLINE,DDCAPS2_CANRENDERWINDOWED,DDCAPS2_FLIPNOVSYNC,DDCAPS2_FLIPINTERVAL,DDCAPS2_NONLOCALVIDMEM,DDCAPS2_WIDESURFACES,DDCKEYCAPS_SRCBLT
HELCaps   : f4c08241 00000001 00000200 0003fce3 00000000 00000347
DDCAPS_BLT,DDCAPS_BLTCOLORFILL,DDCAPS_BLTSTRETCH,DDCAPS_CANBLTSYSMEM,DDCAPS_CANCLIP,DDCAPS_CANCLIPSTRETCHED,DDCAPS_COLORKEY,DDCAPS_3D,DDCAPS_PALETTE,DDCAPS2_CERTIFIED,DDCKEYCAPS_SRCBLT
DirectDraw Display GUID = {67685559-3106-11D0-B971-00AA00342F9F}
SetCursorPos 360x288
set_ddraw: trying 720x576, bits=32, refreshrate=50
Created 720x576x32 (000000000368D5C0) surface in DefaultRAM (1)
Created 800x11x32 (000000000368D4C0) surface in DefaultRAM (1)
DDRAW: 720x576 B=2WE 32-bit
set_ddraw: 720x576@32-bytes
Mon 0 reserved draw temp buffer (720*576*32)
ActiveHeight: 576 TotalHeight: 625 VFreq=50000/1000=50.00Hz HFreq=27000000/864=31.250KHz
ShowCursor 0
ShowCursor 0
Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
Stored port 1/2 d=0: added 0 0  
Building CPU, 45912 opcodes (2 -1 1)
JIT: &countdown =  0000000014C25FB4
JIT: &build_comp = 0000000010C83D00
JIT: <JIT compiler> : Max CPUID level=13 Processor is GenuineIntel [PentiumPro]
JIT: Installing vectored exception handler
JIT: <JIT compiler> : building compiler function tables
JIT: <JIT compiler> : supposedly 42292 compileable opcodes!
CPU=68020, FPU=0, MMU=0, JIT=0. ~memory-cycle-exact 24-bit
clipboard: reset (00000000)
memory init end
Reset at 00000000. Chipset mask = 00000007
00000000    2048K/4 =     512K ID F32 Kickstart ROM (6C9B07D2)
=KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
00200000    8704K/0 =    8704K -- F32 <none>
00A80000    1024K/2 =     512K ID F32 Kickstart ROM (6C9B07D2)
=KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
00B80000     448K/0 =     448K -- F32 <none>
00BF0000      64K/0 =      64K -- CIA CIA
00C00000    1536K/0 =    1536K -- F32 <none>
00D80000     256K/0 =     256K -- C16 Gayle (low)
00DC0000      64K/0 =      64K -- C16 Battery backed up clock (none)
00DD0000      64K/0 =      64K -- C16 Gayle (low)
00DE0000      64K/0 =      64K -- C16 Gayle (high)
00DF0000      64K/0 =      64K -- C16 Custom chipset
00E00000     512K/1 =     512K ID F32 Kickstart ROM (6C9B07D2)
=KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
00E80000      64K/0 =      64K -- F32 Autoconfig Z2
00E90000     960K/0 =     960K -- F32 <none>
00F80000     512K/1 =     512K ID F32 Kickstart ROM (6C9B07D2)
=KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
PAL mode V=50.0000Hz H=15625.0879Hz (227x312+0) IDX=10 (PAL) D=0 RTG=0/0
Buffer 0 size (720*574) Native
RTGFREQ: 312*50.0000 = 15600.0000 / 50.0 = 312
Autoconfig board list:
Card 01: '<no name>' no autoconfig 00da0000 - 00daffff.
Card 02: '<no name>' no autoconfig 00600000 - 00a7ffff.
Card 03: 'Z2 Fast RAM'
  e7.51.00.00.07.db.00.00.00.01.00.00.00.00.00.00
  MID 2011 (07db) PID 81 (51) SER 00000001
  Z2 0x00200000 0x00200000 4096K RAM 0
END
Card 0: skipping autoconfig (not autoconfig)
ROM VP 00F80000 - 01000000 80000 (512k) UNPROT
hardreset, memory cleared
WASAPI: GetCurrentSharedModeEnginePeriod() CH=2 FREQ=48000 BITS=32 CurrentPeriodInFrames=480
WASAPI: GetSharedModeEnginePeriod() DPIF=480 FPIF=480 MinPIF=480 MaxPIF=480
WASAPI: IsOffloadCapable() returned 0 00000000
WASAPI: '{0.0.0.00000000}.{b1418756-ab34-4ebd-ac72-114a58b08111}'
WASAPI: Shared Pull CH=2 FREQ=48000 BUF=1366 (2732)
SNDRATE 312.0*227.0*50.000000=3541200.000000
2020-05-14 09:22:30
30-962 [2 029=282]: SERIAL: period=372, baud=9600, hsyncs=14, bits=8, PC=f8016e
30-962 [2 072=283]: B-Trap F201 at 00F80BD0 -> 00F80BF0
31-073 [8 187=162]: Card 3: Z2 0x00200000 4096K RAM Fast memory
31-073 [8 187=162]: Memory map after autoconfig:
31-074 [8 187=162]: 00000000    2048K/1 =    2048K ID C32 Chip memory
31-074 [8 187=162]: 00200000    4096K/1 =    4096K ID F32 Fast memory
31-075 [8 187=162]: 00600000    4608K/0 =    4608K -- F32 <none>
31-076 [8 187=162]: 00A80000    1024K/2 =     512K ID F32 Kickstart ROM (6C9B07D2)
31-076 [8 187=162]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
31-077 [8 187=162]: 00B80000     448K/0 =     448K -- F32 <none>
31-078 [8 187=162]: 00BF0000      64K/0 =      64K -- CIA CIA
31-079 [8 187=162]: 00C00000    1536K/0 =    1536K -- C32 <none>
31-079 [8 187=162]: 00D80000     256K/0 =     256K -- C16 Gayle (low)
31-079 [8 187=162]: 00DC0000      64K/0 =      64K -- C16 Battery backed up clock (MSM6242B)
31-080 [8 187=162]: 00DD0000      64K/0 =      64K -- C16 Gayle (low)
31-080 [8 187=162]: 00DE0000      64K/0 =      64K -- C16 Gayle (high)
31-080 [8 187=162]: 00DF0000      64K/0 =      64K -- C16 Custom chipset
31-082 [8 187=162]: 00E00000     512K/1 =     512K ID F32 Kickstart ROM (6C9B07D2)
31-083 [8 187=162]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
31-083 [8 187=162]: 00E80000      64K/0 =      64K -- F32 Autoconfig Z2
31-084 [8 187=162]: 00E90000     960K/0 =     960K -- F32 <none>
31-085 [8 187=162]: 00F80000     512K/1 =     512K ID F32 Kickstart ROM (6C9B07D2)
31-085 [8 187=162]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
31-349 [22 000-000]: SNDRATE 313.0*227.0*50.000000=3552550.000000
31-350 [22 000-000]: PAL mode V=50.0000Hz H=15625.0879Hz (227x312+1) IDX=10 (PAL) D=0 RTG=0/0
56-011 [1255 000-000]: CPU tracer enabled
56-063 [1256 000-000]: Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
56-064 [1256 000-000]: Stored port 1/2 d=0: added 0 0  
56-065 [1256 000-000]: ShowCursor 0
56-085 [1256 000-000]: Requested GUI size = 800x600 (720x576)
56-085 [1256 000-000]: GUI larger than screen, resize disabled
56-261 [1256 000-000]: Got GUI size = 800x600
2020-05-14 09:23:02
02-349 [1256 000-000]: KS ver = 39 (0x27)
02-370 [1256 000-000]: Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
02-370 [1256 000-000]: Stored port 1/2 d=0: added 0 0  
02-383 [1256 000-000]: Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
02-383 [1256 000-000]: Stored port 1/2 d=0: added 0 0  
02-388 [1256 000-000]: CPU tracer disabled
02-389 [1256 000-000]: CPU tracer enabled
02-412 [1258 000-000]: CPU tracer disabled
2020-05-14 09:26:29
29-403 [11607 000-000]: CPU tracer enabled
29-440 [11608 000-000]: Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
29-440 [11608 000-000]: Stored port 1/2 d=0: added 0 0  
29-441 [11608 000-000]: ShowCursor 0
29-455 [11608 000-000]: Requested GUI size = 800x600 (720x576)
29-455 [11608 000-000]: GUI larger than screen, resize disabled
29-630 [11608 000-000]: Got GUI size = 800x600
32-180 [11608 000-000]: Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
32-180 [11608 000-000]: Stored port 1/2 d=0: added 0 0  
32-193 [11608 000-000]: Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1
32-193 [11608 000-000]: Stored port 1/2 d=0: added 0 0  
32-196 [11608 000-000]: CPU tracer disabled
32-197 [11608 000-000]: CPU tracer enabled
32-205 [11609 009-000]: ROM VP 00F80000 - 01000000 80000 (512k) UNPROT
32-663 [11609 009-000]: ShowCursor 0
32-684 [11609 009-000]: mapped_free direct Fast memory
32-685 [11609 009-000]: mapped_free direct Kickstart ROM
32-689 [11609 009-000]: mapped_free direct Chip memory
32-694 [11609 009-000]: mapped_free nondirect UAE Boot ROM
Telegattone is offline  
Old 14 May 2020, 18:19   #17
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 23,809
I did say DirectDraw is unsupported

Try using D3D mode, then select native resolution (non-native ones may not work as you expect, unless you used display driver control panel to create them), then use filter options to scale it to fullscreen. Trying to match Amiga internal resolution to PC monitor resolution is bad idea with modern displays. Monitor internal scaling usually sucks.

Start also with as basic as possible setup = A500 config.

Quick setup:

- D3D11 (or D3D9)
- Fullscreen. Select your display native resolution, 50Hz.
- Set filter panel scaling multipliers to get fullscreen image (you don't need to care if it isn't perfect fit, it isn't perfect in real world either, set aspect also to automatic, you probably don't have 4:3 display..)

If scrolling etc.. looks ok, enable lagless vsync and check again.
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Old 15 May 2020, 21:16   #18
Telegattone
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Join Date: Jan 2008
Location: Rimini / Italy
Posts: 65
Thanks.
I'm going to try soon, maybe i will compare WinUAE and the A1200 on the same screen.
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Old 16 May 2020, 20:37   #19
falken
Registered User
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Join Date: Feb 2018
Location: Spain
Posts: 70
Quote:
Originally Posted by Toni Wilen View Post
I did say DirectDraw is unsupported

Try using D3D mode, then select native resolution (non-native ones may not work as you expect, unless you used display driver control panel to create them), then use filter options to scale it to fullscreen. Trying to match Amiga internal resolution to PC monitor resolution is bad idea with modern displays. Monitor internal scaling usually sucks.

Start also with as basic as possible setup = A500 config.

Quick setup:

- D3D11 (or D3D9)
- Fullscreen. Select your display native resolution, 50Hz.
- Set filter panel scaling multipliers to get fullscreen image (you don't need to care if it isn't perfect fit, it isn't perfect in real world either, set aspect also to automatic, you probably don't have 4:3 display..)

If scrolling etc.. looks ok, enable lagless vsync and check again.
What you need to select 50 HZ with beamraced option? I can only select 60 hz...!
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Old 17 May 2020, 10:23   #20
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 23,809
Get a monitor that supports 50Hz = almost any with HDMI connection or any (non crappy) gaming monitor with gsync or freesync.
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