31 May 2020, 20:50 | #101 |
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Well Done Toni ;-)
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31 May 2020, 21:43 | #102 |
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Yup, many thanks Toni for your continuous improvements, bug fixes and 24 / 7 support
I really don't know what people into Amiga and emulation would do without you at the helm... It will be a very sad day indeed if / when you decide to throw in the towel; and I don't think anyone would have the necessary skills / knowledge to follow on. |
31 May 2020, 21:59 | #103 |
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Well said DD!
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01 June 2020, 08:26 | #104 |
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Toni could you create an entry for the translation of this option.
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05 June 2020, 12:11 | #105 |
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I'm using beta 5 and I can't get messages displayed when writing to $BFFF04/08
Here's the code I'm using Code:
movem.l A0,-(a7) lea arg_array(pc),a0 move.l (A5),(a0)+ move.l 8(A5),(a0)+ move.w 12(A5),(a0)+ lea arg_array(pc),a0 move.l a0,$BFFF08 lea arg_entry_format(pc),a0 move.l a0,$BFFF04 movem.l (a7)+,A0 RTS arg_array dc.l 0,0,0,0 arg_entry_format: dc.b "Entry: %lx Size: %lx Type: %d",0 even - nothing is written in the console or in the log - memwatchpoints don't even detect writes to $BFFF04/08 too bad as this feature is just top notch. |
05 June 2020, 12:54 | #106 | |
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Quote:
Just joking Toni, you (and your family) stay safe and well, we all need a rest and you deserve it 1000000% Thank you... |
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05 June 2020, 14:00 | #107 |
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05 June 2020, 15:37 | #108 |
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sorry can't find anything related to check in "misc" panel. There's "Debug memory space" but enabling this doesn't do anything.
Is it supposed to write in the debugger console? winuaelog.txt file? using beta 5. (and memory watchpoints don't work in that zone, when they work with the same config in BLTDAT) Back to logging in memory in the meanwhile... |
05 June 2020, 17:07 | #109 |
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Your code works for me. More information needed. Some weird or special config? (EDIT: and you did tick the checkbox before starting emulation?)
Last edited by Toni Wilen; 05 June 2020 at 17:20. |
08 June 2020, 10:13 | #110 |
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ok, nvm, I'll try to find a reproducible scenario.
I found another bug in b5, that one is pretty easy to reproduce - start emulator - shift+F12 to enter debugger - start trainer: C 3 - lockup!! just tested with b3 and it worked. I suppose something went wrong between b3 and b5 |
08 June 2020, 20:04 | #111 |
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http://www.winuae.net/files/b/winuae_4400b6.7z
http://www.winuae.net/files/b/winuae64_4400b6.7z Beta 6: - Small 68030 prefetch mode tweak. - Enable cycle accurate Paula DMA request emulation if more compatible is ticked. Previously either cycle-exact option was required. - GUI reset button didn't do full hard reset, for example rom images were not reloaded. - GUI configuration Delete button can be now used to delete empty configuration directory. - b5 "Debugger fa and s commands skipped chip ram." fix was incomplete, caused some debugger search commands to hang in infinite loop. - Fixed *.uae icon, it was most likely accidentally changed long time ago to winuae.exe icon without no one noticing. |
08 June 2020, 20:38 | #112 |
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Fixes greatly appreciated, thank you!
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08 June 2020, 20:50 | #113 |
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Awesome as always, many thanks Toni
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09 June 2020, 18:38 | #114 | |
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Quote:
...even with my new config using a 68030 CPU, which would only crash 1 in 10 times with previous betas. The old config was using a 68040 CPU. Edit: I've now changed to a 68020 CPU and all seems good again... Last edited by DamienD; 09 June 2020 at 18:44. |
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09 June 2020, 18:59 | #115 |
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Unless you had 68030 + more compatible (which makes no sense with PC ports of programs or with JIT), there is no way b6 updates would have any effect.
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09 June 2020, 19:10 | #116 |
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09 June 2020, 19:58 | #117 |
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To be honest; not sure I tested thoroughly with b5.
Anyway, I've now switched off "More compatible". Out of 10 tries the game still crashed 5 times; always within the first 10 - 15 seconds of play. I assume you still have the .HDF I sent you? I've attached my adjusted configuration file in case there's anything else you recommend that I should adjust? I do need an FPU though for "Heretic". Last edited by DamienD; 09 June 2020 at 22:05. |
09 June 2020, 20:24 | #118 |
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Sorry but I have almost zero interest in running or debugging Amiga programs in emulation if the game is boring straight PC port.
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09 June 2020, 20:40 | #119 |
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Ok, that's fine; and I know a lot of changes have occurred.
I'm just trying to work out why:
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09 June 2020, 20:50 | #120 |
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It does not prove anything as usual. If it is the only (similar) game crashing: it probably has some hidden bug. Or it is some weird JIT issue which is not my problem.
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