31 May 2018, 11:08 | #21 | |||
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
Quote:
Quote:
I read an interview from richard, and on the amiga no hardware sprites were used, only bobs ones, this is why the players sprites are so slow . Quote:
Last edited by touko; 31 May 2018 at 11:20. |
|||
31 May 2018, 11:16 | #22 |
Registered User
Join Date: Dec 2015
Location: Lisbon/Portugal
Posts: 51
|
Neither of those "notable exceptions" is a birds-eye-view beat'em up like final fight, golden axe, river city ransom, double dragon or the great granddad of all birds-eye-view/8 direction beat'em ups Renegade (awfull miggy port, stay away! thou hast be warned!) to name a few.
There's vigilante for the Amiga, never played it on the miggy. That's the closest, that I can remember, to Kung Fu master (great arcade game!). Link (yeah I had to look it up wasn't sure there was a port) http://hol.abime.net/1570 |
31 May 2018, 11:22 | #23 |
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
Golden axe is a really good conversion, mainly in sound department,this is why i prefer this version over the Md one .
|
31 May 2018, 11:23 | #24 |
Registered User
Join Date: Dec 2015
Location: Lisbon/Portugal
Posts: 51
|
Applin's FF is quite amazing considering all the constraints. If they could fix the controls/logic it would even be a playable game.
|
31 May 2018, 11:27 | #25 |
Registered User
Join Date: Dec 2015
Location: Lisbon/Portugal
Posts: 51
|
Golden Axe on the PC was also a very good conversion, quite an exception considering it was released in 1990.
|
31 May 2018, 11:37 | #26 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
|
|
31 May 2018, 12:00 | #27 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
|
|
31 May 2018, 12:29 | #28 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
|
Quote:
|
|
31 May 2018, 14:47 | #29 |
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
|
31 May 2018, 14:53 | #30 |
Knight Of The Kingdom
Join Date: Feb 2016
Location: It's a bald world!
Posts: 179
|
Yeah it's terrible
Someone did a mockup of it on LA Amiga Arcade Last edited by OmegaMax; 31 May 2018 at 15:12. |
31 May 2018, 15:14 | #31 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
|
31 May 2018, 15:16 | #32 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
|
|
31 May 2018, 15:49 | #33 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
|
Quote:
|
|
31 May 2018, 16:57 | #34 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Quote:
Vigilante on Amiga is atrocious, it's one of the worst games I ever played on Amiga. It really is very very bad. Vigilante the arcade game was made by the same guys who made Kung-Fu Master, it was always a kind of "spiritual" sequel. Dragon Ninja and Ninja Warriors are the closest I can think of on Amiga which aren't horrendous. I actually begun coding a Kung-fu Master alike on Amiga, but never went past main player animations, a scrolling routine and spawning a few enemies (which aren't shown here on this video) [ Show youtube player ] Regarding scrolling beat'em ups on Amiga which aren't horrible, we have Motorhead (which is not bad, but had potential to be a lot better), Shadow Warriors (too slow on Amiga to be enjoyable, though not even the arcade game is that great), Double Dragon 2 (Very good technically but gameplay has lots of issues), Golden Axe (the best of the bunch IMO but not that great either), Franko (Which is hilarious to look at but not very good) and Doman (Not very good either, but at least it tries ) IMO it has always been the genre where the Amiga is lacking. Even NES and Master System have good games on the genre. |
|
31 May 2018, 17:12 | #35 |
Knight Of The Kingdom
Join Date: Feb 2016
Location: It's a bald world!
Posts: 179
|
There was a sequel to kung fu master but it wasn't received well and it was pulled from the arcade test sites.
[ Show youtube player ] |
31 May 2018, 17:29 | #36 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Wow!!! I did not know this
...this needs to dumped and then added into MAME |
31 May 2018, 17:29 | #37 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
There was also a sequel on the NES, for the NES game specifically:
[ Show youtube player ] Not a bad game at all. |
31 May 2018, 18:03 | #38 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
|
IK+ is considered a good game among Amigans over Amiga Final Fight
No wonder most Amiga BeatEmUps are shit. |
31 May 2018, 18:59 | #39 |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
|
Well... Final Fight on Amiga is so horrible that even Bubble Bobble is a better side scrolling beat em up
|
31 May 2018, 19:06 | #40 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
IK+ is a way better game than Amiga Final Fight.
But this huge love the Amiga scene has for IK+ always baffles me. Actually not the love itself, but how people try to compare it with any fighting game ever. I mean it is a very fun game to play and I did play it a lot back at the day... but it's a very simple and repetitive game (like good old 80s arcade games, which many of them I love) and in no way compare with the likes of Street Fighter 2 and the genre it basically created. And absolutely has nothing to do with Final Fight alike games. But what I really can't understand is how someone can think anything of Amiga Final Fight but utter crap. I don't care about the ridiculous animations with 2-3 frames or the cut-down graphics. The gameplay is completely fucked up. The game really plays *very* badly and I can't understand how someone can get any enjoyment of this. But then Amiga users also love Project-X and Xenon 2... liking Final Fight just reinforces the impression I have from you european guys (or UK at least)... you guys probably didn't have arcades back them, there's no way anyone who ever played *ONE SINGLE* arcade beat'em up on their lives would consider Amiga Final Fight anything but crap. (Same thing for Xenon 2. There's no way anyone who ever played any arcade shoot'em ups to consider Xenon 2 anything but garbage) EDIT. Honestly, come on. 1 year before Final Fight was released on Amiga, NES players were playing this: [ Show youtube player ] Fast game with animates backdrops, no slowdowns, cool soundtrack, varied enemies with different attacks patterns (which are more advanced than "gang up the player on a corner until all his health is gone). nice set pieces, varied bosses, levels with different gameplay elements (like the hoverboard level)... the gameplay is very simple (no combos... but Amiga Final Fight doesn't have them either), but there's a lot of variation and fun elements on it, and everything is very well done. The whole game is on 512 kbyt, running on an underpowered 8 bits machine and it was released 1 year before Amiga Final Fight. Last edited by Shatterhand; 31 May 2018 at 19:14. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Final Fight AGA | Retro1234 | request.Old Rare Games | 66 | 25 April 2019 23:48 |
Final Fight crashing | Shatterhand | project.WHDLoad | 53 | 22 July 2016 02:36 |
New game vs Final Fight | leathered | Amiga scene | 8 | 28 April 2013 20:39 |
Ripping - Final Fight | BippyM | project.Sprites | 2 | 06 April 2005 19:53 |
Final Fight | Dastardly | support.Games | 3 | 01 June 2003 23:16 |
|
|