10 January 2012, 23:20 | #421 |
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10 January 2012, 23:22 | #422 |
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put the "setpatch" command before runing TL
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10 January 2012, 23:31 | #423 |
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I'm only using a bare 3.1 on that partition... didn't know what i could/should remove so stuck the launcher on at the end
Code:
; $VER: Startup-Sequence_LD 40.3 (31.8.93) ; Startup-Sequence for low-density floppies C:SetPatch QUIET C:Version >NIL: C:AddBuffers >NIL: DF0: 15 FailAt 21 C:MakeDir RAM:T RAM:Clipboards RAM:ENV RAM:ENV/Sys C:Copy >NIL: ENVARC: RAM:ENV ALL NOREQ Resident >NIL: C:Assign PURE Resident >NIL: C:Execute PURE Assign >NIL: ENV: RAM:ENV Assign >NIL: T: RAM:T Assign >NIL: CLIPS: RAM:Clipboards Assign >NIL: REXX: S: Assign >NIL: PRINTERS: DEVS:Printers Assign >NIL: KEYMAPS: DEVS:Keymaps Assign >NIL: LOCALE: SYS:Locale Assign >NIL: LIBS: SYS:Classes ADD Assign >NIL: HELP: LOCALE:Help DEFER IF NOT EXISTS SYS:L Assign >NIL: L: Extras3.1:L DEFER EndIF IF NOT EXISTS SYS:Fonts Assign FONTS: EndIF BindDrivers C:Mount >NIL: DEVS:DOSDrivers/~(#?.info) IF EXISTS DEVS:Monitors IF EXISTS DEVS:Monitors/VGAOnly DEVS:Monitors/VGAOnly EndIF C:List >NIL: DEVS:Monitors/~(#?.info|VGAOnly) TO T:M LFORMAT "DEVS:Monitors/%s" Execute T:M C:Delete >NIL: T:M EndIF SetEnv Language "english" SetEnv Workbench $Workbench SetEnv Kickstart $Kickstart UnSet Workbench UnSet Kickstart C:AddDataTypes REFRESH QUIET IF "`C:Avail TOTAL`" GE "1250000" VAL C:LoadResource LIBS:diskfont.library LIBS:iffparse.library LIBS:asl.library LIBS:commodities.library C:IPrefs IF NOT $Language EQ "english" CD LOCALE:Catalogs/$Language C:LoadResource Sys/workbench.catalog Sys/libs.catalog Sys/prefs.catalog Sys/commodities.catalog Sys/utilities.catalog CD SYS: EndIF Else C:IPrefs EndIF C:ConClip Path >NIL: RAM: C: SYS:Utilities SYS:Rexxc SYS:System S: SYS:Prefs SYS:WBStartup SYS:Tools SYS:Tools/Commodities IF EXISTS S:User-Startup Execute S:User-Startup EndIF Resident Execute REMOVE Resident Assign REMOVE Sys:TinyLauncher187b5.exe ;C:LoadWB EndCLI >NIL: Last edited by diablothe2nd; 10 January 2012 at 23:36. |
10 January 2012, 23:38 | #424 |
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mine is :
Code:
setpatch >NIL: anticlick cd dh0: tinylauncher.exe reset if you want to do multiple startup-sequence, you can download amiga boot selector. it's free |
10 January 2012, 23:46 | #425 |
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10 January 2012, 23:55 | #426 |
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Don't remember.
It's just a Reset, so I start TL from ABS, when I quit TL, it reset and go back to ABS so I can choose what to do... make sense ? does the games are working now ? |
10 January 2012, 23:59 | #427 |
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it makes sense, but what doesn't make sense is why i'm getting no window to select the table. it just kicks back to TL. Anything needing a window kicks back.
this ABS... I take it that it's not actually a bootloader like Lilo and Grub? and that it simply launches a different startup-sequence from the same or similar partitions? I'm wondering if my "lite" workbench install simply isn't enough and I've actually gotta install the whole darn thing to work, even if it's not loaded I'll look at it again tomorrow after a good sleep |
11 January 2012, 00:25 | #428 |
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It's not a bootloader, but 'mfilos' managed to boot MorphOS on another partition.
You should not need to use anything else that I put in the code. and FI, I only have kickstart 3.1 |
11 January 2012, 09:49 | #429 |
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Well it's not rocket science to Boot MorphOS (PuP) from everywhere
Since MorphOS boots by just using a Bootloader command you can boot it from every partition you want (even from a loaded OS 3.9). You just issue the bootloader command and a reboot occurs. Based on the bootdevice that you declare on the bootloader, your MorphOS partition will load just fine. So it was really easy to just make a small Startup for ABS to just load the Bootlader of Morphos and be done with I suspect you can also Boot OS 4.1 from ABS the same way, although you'd need to select the OS4.1 partition from OS4.1's kickstart Early Startup Menu once ABS loads the bootlader and reboot occures. Unless you start messing around with Thomas's excellent ChangeBootPri command that is kinda more hardcore but more effective solution inside ABS's startups. |
15 January 2012, 00:45 | #430 |
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Hi gibs
Congrats on getting your Tiny Launcher in the first colour edition of the Amiga Future Mag and nicely written up by Graham Humphrey All the best Don |
16 January 2012, 05:23 | #431 |
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17 January 2012, 02:08 | #432 |
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Remember in 2010 ?
[ Show youtube player ] Here is the FastNav (for those who have a huge list of games) This is done by holding 1-2 second the joystick/key 'up' http://dl.dropbox.com/u/1566495/Tiny...%2000%2047.mov Well...I need to tune it a bit Edit: Done! Last edited by gibs; 17 January 2012 at 03:38. |
17 January 2012, 08:05 | #433 |
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Did I undestand correct - is FastNav is available in 1.8.8? Or it will be available in next version. Because I can not use it. I must hold up direction or what? Forgive me asking.
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17 January 2012, 10:55 | #434 | |
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Quote:
I plan to remove the 'online' scan too: if the database isn't created, it will create it automatically. |
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23 January 2012, 21:28 | #435 |
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I did a video to explain the "Jump" function:
[ Show youtube player ] I also started a documentation (with videos): http://ohmygibs.free.fr/ohmygibs/TinyLauncher.html A 2.0 preview : [ Show youtube player ] Last edited by gibs; 27 January 2012 at 02:41. |
29 January 2012, 21:48 | #436 |
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Awesome work!
Would it be possible to add support for games organised in subdirectories? Lots of people are organising WHDLoad games in one drawer per letter like with ClassicWB and AG-Launch. |
30 January 2012, 12:24 | #437 |
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Hi gibs, tried Tiny Launcher and it is indeed an awsome bit of kit. It's come really far! Currently the best boot time launcher I'm sure!
As with the last poster, it would be great if it could scan a simple assign, like A-Games:, which points to a drawer with letter subdirectories. Ok, I'm bias as that's how the ClassicWB packs are setup - games sorted by letter drawers. But I can at least ask! Impressive work however - much appreciated. Last edited by Bloodwych; 30 January 2012 at 12:32. |
30 January 2012, 16:55 | #438 |
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Thanks.
For some reasons (I can't explain here), I'm going to release the last version of Tiny Launcher. |
30 January 2012, 17:00 | #439 |
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Sad to hear there will be only a last release (version 2.0 I'm guessing), but what you've given us so far is top draw and its pretty darn usable as it is.
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30 January 2012, 17:12 | #440 |
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Oh no :-/
Would you consider providing the source code (releasing as GPL for instance ?) so that we can carry on your project ? If nobody wants to do it, I would definitely be willing to. (Indeed, I'm building an "amiga arcade cabinet" that was to be used with TinyLauncher, so I have a strong motivation Cheers & thanks for your work ! |
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