18 June 2017, 17:03 | #1881 |
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18 June 2017, 17:13 | #1882 |
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An arcade port of one of my favourite CPS games; Willow, would be awesome
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18 June 2017, 17:19 | #1883 |
CaptainM68K-SPS France
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18 June 2017, 17:41 | #1884 |
It's all in the reflexes!
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Black Dragon would be cool too, and maybe not that difficult to convert. Well, at least I think it wouldn't be worse than the atrocity we got. Amiga's Black Dragon port deserves to join Lem Lee in the Hell of Being Cut to Pieces !
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18 June 2017, 18:15 | #1885 |
CaptainM68K-SPS France
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Ok guys, but if i have to reverse engineer the tiles, i need to know what to work on !
a black tiger in 64 colors would be just awesome For any CPS games, we should go using the 1200. It's the most suited machine. |
18 June 2017, 18:25 | #1886 |
It's all in the reflexes!
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18 June 2017, 18:43 | #1887 | |
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Quote:
You are perfectly welcome to code Rygar with whatever memory requirements you want, no complaints from me. What Idrougge was saying was simply that if you raise the hardware requirements to more than what was available to development teams in the 80's, you can't really slag off their efforts too much when 1meg chip ram makes a massive difference to their 512k limit. Denis didn't get what he meant by his comments. |
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18 June 2017, 18:45 | #1888 | |
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Quote:
That was what my post was in response to, please keep up |
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18 June 2017, 19:28 | #1889 |
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We need a challenging arcade!
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18 June 2017, 19:29 | #1890 |
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18 June 2017, 19:31 | #1891 |
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18 June 2017, 19:37 | #1892 |
J.M.D - Bedroom Musician
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I miss a decent shinobi port, and honestly that one does not even require EHB to look good Second candidate, black tiger/dragon
(note that in my opinion all this talk is hypothetic, Sandruzzo has its hands also on an AGA game right now) |
18 June 2017, 19:59 | #1893 | |
CaptainM68K-SPS France
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Quote:
64 colors in EHB will be really a minimum..... Willow from capcom use 5mb of GFX (sprites+levels), 1mb of code, and the usual 256kb of samples+music. I won't do Rastan. This game uses a truckload of 8x8 tiles, and i don't feel at all doing the whole puzzle. such a game would need to ressource fully the 68000 code, and export all the tiles metadatas out of the game code to build up the levels. Or, last possibility, use the method Anima used for Ghouls'n'Ghosts adaptation for Atari STE. Lastly, i propose to port Rainbow Islands fully from the coin-op Since the Amiga version is not complete, and bring an AGA palette |
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18 June 2017, 22:52 | #1894 |
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I vote for Black Dragon/Tiger just after the best game ever : Bubble Bobble
When you see what the CPC can do ! --> [ Show youtube player ] The Amiga port is correct but not perfect Shinobi is an excellent idea too Xain'd Sleena/ Solar warrior : [ Show youtube player ] could be an EXCELLENT idea... not even existing on Amiga... could be a real cool new game But for now : Finishing 100% Rygar Last edited by Foul; 19 June 2017 at 01:50. |
18 June 2017, 23:01 | #1895 | |
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It's ok but not great... Soldier of Light |
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19 June 2017, 01:14 | #1896 |
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What about a game like lotus for a1200?
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19 June 2017, 01:55 | #1897 | |
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Quote:
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19 June 2017, 09:23 | #1898 |
CaptainM68K-SPS France
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19 June 2017, 12:29 | #1899 | ||
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Quote:
As to 'impossible', I don't think anyone ever really said that. What people (me included) did point out is the performance difference: Blitter throughput for EHB is about 25% lower than in it is for 32 colour mode. Which may mean downscaling the amount of on screen objects to keep it running at 50Hz. Then again, it may not - it all depends on how busy Rygar gets. AFAIK, there are a few EHB games out there already. However, I never got why they didn't use EHB for the LucasArts stuff though - that would've worked quite well. Quote:
Personally I think the Atari ST/Amiga ports of Xain'd Sleena are rather lackluster and even harder to play than on the arcade. |
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19 June 2017, 12:58 | #1900 |
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