30 May 2008, 19:11 | #101 |
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26 June 2008, 12:58 | #102 |
He found it at the zoo..
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Operation Wolf was good, a bit shorter than the arcade from memory. Same with Strider, very playable on Amiga IMHO but the ending is shite compared to arcade.
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26 June 2008, 19:39 | #103 |
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26 June 2008, 23:59 | #104 |
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Have to agree with the Rainbow Islands post there It was half framerate like most (all?) Graftgold games, and the reason was to make the O.O.P.S run on US Amigas. But it's still very, very enjoyable!
My vote is for Hybris. If you know the shooter you know which arcade game it's from. Perfectly playable to me, and ofc the music is steps above the original |
27 June 2008, 11:48 | #105 |
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Rainbow islands has the latest island missing because Ocean didn't allow Graftgold to use a 3rd disk.
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27 June 2008, 12:08 | #106 |
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Erm...
Lucky they didn't allow them to use a 3rd disk, everyone would wonder where disk 2 went! |
27 June 2008, 12:10 | #107 |
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And anyway, I thought they didn't include the last three islands because of memory restrictions rather than anything else (they wanted it to run on 512K machines I think).
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27 June 2008, 15:06 | #108 |
He found it at the zoo..
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[quote=Retro-Nerd;427787]Check the FM-Towns version, this was really a decent port.
Holy bloody hell, that is really impressive! Looks a bit slower than the Miggy but. ANd if that wasn't a running demo, the person playing it REEEEALLY knows how to play it! |
04 July 2008, 03:28 | #109 |
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04 July 2008, 11:09 | #110 |
He found it at the zoo..
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12 July 2008, 16:32 | #111 |
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A-Type is good Amiga conversion of R-Type.
Last edited by s2325; 12 July 2008 at 16:41. |
12 July 2008, 16:45 | #112 |
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12 July 2008, 16:49 | #113 |
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And it always crashed on me fairly early on when I tried in on my A1200 years ago. Never mind...
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12 July 2008, 16:52 | #114 |
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but it's only 31KB
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27 July 2008, 03:43 | #115 |
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I agree, Rainbow Islands was good along with Operation Wolf. Pity OW didn't have the UZI included from the Arcade Shadow Warriors was a good conversion too, using High Res graphics. Gauntlet II was impressive too.
The best conversion has to go to Silkworm though, even better than the Arcade. Try both, I'm sure you'll agree. |
27 July 2008, 03:58 | #116 |
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I thought I'd be clever and mention games from Arcadia Systems because those arcade machines actually used modified Amiga boards. I guess they don't count as they appeared on the Amiga before appearing in the arcade and aren't conversions.
I see Arkanoid has been mentioned a few times. I don't know that I think can think of anything more accurate than that. |
27 July 2008, 04:06 | #117 |
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27 July 2008, 12:09 | #118 |
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Obviously sidewinder, roadwars and aaargh which used amiga hardware in their coin-op versions already.
Unfortunately the a500 wasn't really able to compete with arcade hardware machines like eg. a x68000, the a1200 on the other was perfectly able to render games like rtype and co. too bad it came when arcade conversions weren't hype anymore. |
27 November 2008, 15:58 | #119 | |
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*** posts below were moved from a recent thread ***
Quote:
Last edited by DamienD; 28 November 2008 at 13:34. |
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27 November 2008, 16:39 | #120 | |
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Quote:
I wouldn't. The frame rate is very poor (A500) compared to MERCS that runs smoothly without any major slow-downs. Secondly the sprites in U.N. Squadron are presented in the way that the game looks messy and in some stages it's just totally unplayable. Also collision detection is away from brilliant. I prefer games like Silk Worm that are really good in every departement: - totally playable - level design with new things to come - lots of different type of enemies - clear and stylish graphics - good collision detection - awesome sound effects - brilliant title tune - great and competiting 2-player mode What else can Amiga SHUMP lover want? Last edited by Old Fool; 27 November 2008 at 16:45. |
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