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Old 18 October 2008, 13:11   #21
Asle
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hi,

For the record, DP wouldn't play Cracker's Journal music as is because of the sample loops (not being /2). I've fixed this and the result is here :
http://amp.dascene.net/downmod.php?index=93917 (just added)

Ah and it's a Soundtracker file (15 samples .. not 16) and shouldn't ever become converted to 31. But I might be too purist for that

@Photon : I'll update Kestra

Cya
Sylvain
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Old 18 October 2008, 15:47   #22
DH
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I use ExoticRipper too, combined with Noiseconverter, Pro-Wizard, JackTheRipper and MultiRipper this way almost all can be decrunched, ripped and reconverted back to a standard Protracker file
One I forgot is Action Replay Mk III rom

Of course, not all can be done, it really just depends on what crunch type and mod format they recognise

Versions I've got are :-
Pro Wizard 2.20
Exotic Ripper 3.3
Noiseconverter 1.53
Jack The Ripper ?
Multi Ripper 3.0
Action Replay Mk III 3.17

Any newer ones would be much appreciated but I think I have the latest ones already

@Asle
Try Noiseconverter 1.53 this can convert them too 'n' it's quite good. Like I said before it doesn't recognise all formats though
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Old 18 October 2008, 19:34   #23
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Asle probably knows that already... he's the author of Prowiz
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Old 19 October 2008, 13:37   #24
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Asle probably knows that already... he's the author of Prowiz
Excellent. I learn something new everyday on EAB Thanks a bunch OddbOd
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Old 03 February 2009, 23:18   #25
Venku Skirata
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new research

hi guys,

i'm here with another request of a module in an older intro by thrust. the file can be downloaded here:

http://www.intro-inferno.com/production.php?id=4202

dunno, if the ataach file function worked this time.

is anyone of you guys able to rip this one and get it to work with deli or xmplay correctly?

thank you very much for your help!
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Old 03 February 2009, 23:36   #26
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Hi Venku,

this is the same as with the Megaforce demo I will reconstruct it tomorrow (too tired today )
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Old 03 February 2009, 23:52   #27
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Quote:
Originally Posted by TheCyberDruid View Post
Hi Venku,

this is the same as with the Megaforce demo I will reconstruct it tomorrow (too tired today )
I know old Soundtracker mods sometimes has its samples before the songdata, so Exotic is not able to rip it correctly.
How to do, do you cut the samples straight from the file, or will you take the original samples from ST-00 etc.
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Old 04 February 2009, 06:58   #28
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Either I get them using the sample ripper in WinUAE or directly from the file. Have to see which method will work better
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Old 04 February 2009, 10:40   #29
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Either I get them using the sample ripper in WinUAE or directly from the file. Have to see which method will work better
The output in WinUAE is wave format, is it the same like a RAW sample?
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Old 04 February 2009, 10:48   #30
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I'm not 100% sure if it's a raw sample or if a WAV header is added. The format (bit/samplerate) of the sample is the same. So it's not a file-wise correct reproduction that I will make, but a 'hear-wise'
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Old 04 February 2009, 10:55   #31
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And then you use the SoundTracker Editor to join the songdata and the sampledata, correct?
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Old 04 February 2009, 10:56   #32
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Well I use FastTracker 2, but yes that's how I will do it
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Old 04 February 2009, 10:59   #33
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Quote:
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Well I use FastTracker 2, but yes that's how I will do it
Then it will be not the original old Soundtracker format anymore, or can you save in various formats with Fasttracker?
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Old 04 February 2009, 11:00   #34
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Then it will be not the original old Soundtracker format anymore, or can you save in various formats with Fasttracker?

Won't be original anymore anyway due to ripping the samples with UAE's sample ripper.
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Old 04 February 2009, 11:02   #35
TCD
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Won't be original anymore anyway due to ripping the samples with UAE's sample ripper.
Spot on StingRay It's only a mod that will 'sound' the same as the song that is played in the cracktro.
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Old 04 February 2009, 11:12   #36
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Ok, thank you both, TCD and StingRay for the infos.
For collectors like me is the best method to rip the samples straight from disk or file.
I only wanted to know, which method is used by TCD.
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Old 04 February 2009, 11:12   #37
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Spot on StingRay It's only a mod that will 'sound' the same as the song that is played in the cracktro.
The best approach would be to code a converter for these kind of modules -> original, non-modified samples -> as close as possible to the original module! That's what I would to at least.
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Old 04 February 2009, 11:16   #38
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Well, I'm not stopping you to do it StingRay
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Old 04 February 2009, 11:24   #39
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Well, I'm not stopping you to do it StingRay
You could do that too, it's not exactly hard to do!
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Old 04 February 2009, 11:26   #40
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The best approach would be to code a converter for these kind of modules -> original, non-modified samples -> as close as possible to the original module! That's what I would to at least.
That will take the fun to rip the samples by hand.
A good example is the game "Banzai", its only possible to rip the mods by hand.
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